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View Full Version : New set of DLLs, from February 27th, 2008


crazyivan1970
02-28-2008, 07:33 PM
Greetings!

Look for newest Core DLL`s from March 13th at page #4, post by KIA

Feedback, such as tracks, conf.ini, screenshots is greatly appreciated!! Please post them here or submit to pf@1c.ru


Note: Just in case keep previous version. Dont overwirte it, simply rename it with the date or something like that.

Spinnetti
02-28-2008, 10:08 PM
Hmm... The last ones worked great for me (ATI). Will I be giving up any "eye candy" by using this new version?

Thanks....

Avimimus
02-28-2008, 11:00 PM
The water is now purple. It turns a lighter purple near the horizon and the reefs/shallows are fully visible.

It is also two dimensional (no animations).

dflion
02-29-2008, 12:02 AM
Thanks crazyivan1970,
Have just tested the new DLL's on my system - everything looking very good. I have sent test ntrks and system specs direct to IC for checking.
DFLion

Feuerfalke
02-29-2008, 08:01 AM
You sent the ntrks for checking? What's that good for? With ntrks you can show them where you fly and how, but AFAIK those tracks are rendered locally, they can only see if they got any problems on their machines where and how you've flown, not how your machine renders the flight. :confused:

Roy
02-29-2008, 11:57 AM
Can anyone check Crimea, 12:00 around 1500m alt, weather set to THUNDER, flying parallel to the coastline and banking the plane to the left/right to see if the foam coastline changes its color from almost white to pale light brown?

Not sure if it was before, if it was I hadn't noticed it. I have AA set to 4x. I've sent them a mail with pictures, track, conf ini and my computer specs

crazyivan1970
02-29-2008, 02:54 PM
Anyone with ATI getting 1-3 seconds freezes with new DLL? And very unstable FPS?

ATI 3870 X2, Catalist 8.2

Stew278
02-29-2008, 03:39 PM
Anyone with ATI getting 1-3 seconds freezes with new DLL? And very unstable FPS?

ATI 3870 X2, Catalist 8.2

Haven't noticed that so far. Only played for an hour or two with the new DLL's though.

These seemed to be a slight improvement for me; with the 2/15/8 DLL's I got 37FPS avg on The Black Death, with the 2/27/8 ones I got 40 with the same settings (avg result of 5 runs each). Using Sapphire X1950XT, 7.11 cats, 1280x1024, water=2.

I have noticed some things seem blurrier (compare the briefing map icons or aircraft markings for example), but the AntiAliasing seems much better. I was getting jaggies with the 2/15 dll's even with my vidcard's AA maxed out, but these new ones make things quite smooth. This is with all graphics settings remaining the same, only replacing the dll files.

A.Fokker
02-29-2008, 04:49 PM
I have issues on the simple desert map with the coast line and some ground textures during bad weather. I have a Pentium IV system with a 7800GT, drivers 169.28 (water=4). I didn't have these issues with the previous DLLs. Have track if you need to locate the exact spot but should be obvious.

Images (will be up in a sec, bear with me):

http://www.xs4all.nl/~nlarch1/misc/1.jpg

http://www.xs4all.nl/~nlarch1/misc/2.jpg

crazyivan1970
02-29-2008, 05:05 PM
@Stew - I checked on my other PC, which has X1800XT and cats 7.9 it runs fine... problems with IL2 started with 7.12s and up... :(

@Fokker - submit all the info that described in the initial post to pf@1c.ru, thanks

dflion
02-29-2008, 08:34 PM
Reply to Feuerfalke - I have been sending in ntrks to CrazyIvan and IC since these problems came up. IC have my system specs and updated config files. Clearly the ntrks have shown problems with the earlier Dll's - flashing cloudy skys and take-off dust, strange ground mists under trees, lines appearing on the surface terrain, red flashes occuring in the normal terrain, white/blue flashes on aircraft skins. All these problems have clearly showed up on the earlier ntrks.
The new set of Dll's have solved just about all these problems on my system specs. (which are fairly similar to many others).
Hope you can now understand why ntrks can help the IC team solve the problems.
DFLion

Feuerfalke
02-29-2008, 10:38 PM
Reply to Feuerfalke - I have been sending in ntrks to CrazyIvan and IC since these problems came up. IC have my system specs and updated config files. Clearly the ntrks have shown problems with the earlier Dll's - flashing cloudy skys and take-off dust, strange ground mists under trees, lines appearing on the surface terrain, red flashes occuring in the normal terrain, white/blue flashes on aircraft skins. All these problems have clearly showed up on the earlier ntrks.
The new set of Dll's have solved just about all these problems on my system specs. (which are fairly similar to many others).
Hope you can now understand why ntrks can help the IC team solve the problems.
DFLion

Hmmm, how can it be "the NTRKS have shown problems"? I'm just curious. If you send the same NTRK to me, I'll probably see no problems at all. You'd need the very same gfx-card, drivers, OS and maybe even more to get the exact same visual problems you have, just based on where you where flying.

Don't get me wrong, those NTRKS can show a LOT of problems, but graphics are rendered on each machine, so if you wanted to show graphics problem, wouldn't it make much more sense to send a short movie or screenshots instead of an ntrk-file and your systems specs while expecting 1C to build a system like yours and play your ntrk on that machine? :confused:

Spinnetti
03-01-2008, 01:05 AM
Anyone with ATI getting 1-3 seconds freezes with new DLL? And very unstable FPS?

ATI 3870 X2, Catalist 8.2


Yes - not sure about "very unstable", but definitely lower. I wasn't going to say anything because I didn't measure before and after, but my FPS is visibly degraded, with random stutters.... Last dlls were better overall for my 256 meg ATI x1600

crazyivan1970
03-01-2008, 02:55 PM
Yes - not sure about "very unstable", but definitely lower. I wasn't going to say anything because I didn't measure before and after, but my FPS is visibly degraded, with random stutters.... Last dlls were better overall for my 256 meg ATI x1600

I should be more specific... in places where FPS use to be rock solid... they go up and down for no reason... down to 30 up to 60...down again... Just weird.

FoolTrottel
03-01-2008, 07:30 PM
Similar to A.Fokker: Water edges in Haze. See pic.
(8800GTS/320, Water=4.)

ManicGibber
03-01-2008, 09:16 PM
Crimea map:
1. The ocean texture instantly changes to black then bright blue then back to normal.
2. The cockpit disappears then reappears.
3. Screen lockups for at least ten seconds at a time happening frequently.
Graphics card is a 7800gt using 169.21 drivers.
I can't get a screeny as it happens too quickly

too-cool
03-01-2008, 09:28 PM
Greetings!

Allow me to present new graphics DLLs for v409b from today, February 15, 2008.

Download it here:

http://www.warwingsart.com/3_409Beta_DLL/02272008_core_dll.rar

Thanks Guse!!


Readme included in the zip file, but still
New version, 02.27.08

1)Increased smoothness of the river coasts and, also smoother whitecaps (foam) on the waves. Smooth foam works only for nVidia cards in the mode water=2.
It will not work for ATI cards due to ATI driver issues.

2)About airbase and other objects flickering.
We made a conclusion that if you turn on Antialiasing, it will greatly reduce it.
Test was performed on 4xAA.

3) Corrected regime of anisotropy for the objects.
Now, level of anisotropy for them will be lower. It is recommended to turn on aniso using il2config.ini, or it could be set by TexMipFilter=3

Feedback, such as tracks, conf.ini, screenshots is greatly appreciated!! Please post them here or submit to pf@1c.ru


Note: Just in case keep previous version. Dont overwirte it, simply rename it with the date or something like that.



I tried the new DLLs and I'm still getting the black water in perfect mode. I've tried every combo I could using water setting from 1-4 and no luck the water is still very dark to black depending on the water=setting and the Landgeom= is set to 3. I just love the detail in perfect so help please.
My specs=

P-4 3.0ghz
2.5 mb ram
win xp home sp2 all updates installed
LG 20' lcd= 1680x1050
nvidia gforce agp 7600gs 512mb
169.21 drivers dated 12/05/07
new dll's dated 02/27/08

Roy
03-02-2008, 12:30 AM
Crimea map:
1. The ocean texture instantly changes to black then bright blue then back to normal.
2. The cockpit disappears then reappears.
3. Screen lockups for at least ten seconds at a time happening frequently.
Graphics card is a 7800gt using 169.21 drivers.
I can't get a screeny as it happens too quickly

Sounds a lot like a redrawing issue. This is not a workaround but out of curiosity can you revert to some earlier drivers and see if the problem persists?

Feathered_IV
03-02-2008, 04:38 AM
"1)Increased smoothness of the river coasts and, also smoother whitecaps (foam) on the waves. Smooth foam works only for nVidia cards in the mode water=2. "

Perhaps this is a miss-print. Water=2 for Nvidia cards has whitecaps disabled by default. Water=4 is the one that has the whitecaps. :(

And with a quad core + 8800GT 640mb + 2gb ram I get 20% less frames plus dirty brown coastlines in the mid to long distance where I would normally see white sands. 15th feb. dll's were better methinks.

jurinko
03-02-2008, 08:31 AM
This is not directly related to dlls (I tried also older versions) but when viewing steep mountains from shallow angle, they are shown not correctly: first flat and then the sharp shapes pop-up like on the attached screens.

El_Marta
03-02-2008, 11:25 AM
Hi,

until now I did not observe any glitches in game #, but when I open the console there is constantly printed a GL error warning 0x0502 range.

il2 4.09b, ATI x1950xt 500 mb ram, cat 7.8


# except for the vertical smoke pile [?] shadow flashing over the water in fine weather and the flickering I get from the Me262 rocket racks when viewed from distance using antialising. But these have always been there since the release of 4.07.

regards

El_Marta

Golden_Eagle_FM
03-02-2008, 11:33 AM
The whitecaps are active with water=3 and water=4.
But I must say I do not see any major quality difference between the previous and last DLL's. Maybe the global seawater rendering feels better.
The whitecaps effect is good in both cases and visual illusion from above is perfect.

The last DLL's have better smoothed the costline. I agree that the brownish effect is visually disturbing on the sea coastline. This effect should stay to show the beach gently dips in the sea, but the colour should be less brownish and also much less saturated or less strong on the coast line.
For rivers and swamps the colour is more acceptable but again less contrast is necessary.
To be perfect there should be no effect were the beach abruptly dips deeply in the sea.
I use mainly the Guadalcanal maps.

Graphics are Nvidia GF 8800 Ultra (from Asus) with the 169.25 Drivers.

Gold

ManicGibber
03-02-2008, 06:15 PM
Sounds a lot like a redrawing issue. This is not a workaround but out of curiosity can you revert to some earlier drivers and see if the problem persists?

Thanks Roy, I decided to try different nvidia driver settings before uninstalling and rolling back to an earlier version and when I switched off triple buffering the screen lockups and the black/blue flickering has gone.

ManicGibber
03-02-2008, 08:23 PM
Is it possible to slow down the speed of the waves as they break on the shoreline, at present it takes approximately 4 seconds for the breaking waves to appear then head to shore and then disappear. This doesn't look natural at this speed, is it possible to change this to around 20 seconds in the dll, or is this a driver related issue? If it can be slowed down somewhat it may even give a fps boost. This is only a small small matter I know but I thought it is worth mentioning.

_79_cfb
03-03-2008, 04:52 PM
Is it possible to slow down the speed of the waves as they break on the shoreline, at present it takes approximately 4 seconds for the breaking waves to appear then head to shore and then disappear. This doesn't look natural at this speed, is it possible to change this to around 20 seconds in the dll, or is this a driver related issue? If it can be slowed down somewhat it may even give a fps boost. This is only a small small matter I know but I thought it is worth mentioning.
I tried to find this out also with no avail.

ManicGibber
03-04-2008, 02:33 AM
I tried to find this out also with no avail.

Mustn't be do'able then, oh well that's disappointing, how long ago did you ask _79_cfb?

_79_kk
03-05-2008, 07:44 AM
I should be more specific... in places where FPS use to be rock solid... they go up and down for no reason... down to 30 up to 60...down again... Just weird.

This is the same isiue i have if i putt on to mutch AA or AF (cant remember) on my 8800gts.....been there on all dll, and i think its a driver isiue

uhu_fritzl65
03-05-2008, 04:35 PM
~!S!~ Alle,
EXTREME nooB here....
can I run these DLLs in 4.08m?
Please would someone explain to me what these DLLs are.

Feuerfalke
03-05-2008, 04:44 PM
Tach!

Yes, you can run these dlls with 4.08, but of course you won't benefit much from them and you CAN experience some additional glitches. I use the new dlls for my 4.08 with quite good results, though.

GhostFiles
03-08-2008, 01:03 PM
I tried the new dll's with 408. Colors are ok, ran ok, but there were no coastline waves.

P4E 3.4E @ 3.51
AsusP4p800E Deluxe
2Gb Corsair PC3200
ATI x1950Pro 256 7-11 Cats
MAX settings 32AF 12AA all Quality
Sblive
HDTV 32" 1440x900
WD2500KS

gf

TX-EcoDragon
03-09-2008, 12:24 AM
I haven't had a chance to fly with these yet to see if I have any image quality changes, but running TheBlackDeath with max in game settings plus those listed below, there was an ever so slight increase:

E6600 @ 3.3 GHz eVGA 8800GTS 512 (G92) 2048 DDR2 1000
8x AF 4X AA High Quality, no optimizations max driver quality settings, supersampling on, vSynch off, triple buffering on. Water=0 1600*1200 res

December 26, 2007 dlls:
Frames: 11880 - Time: 151947ms - Avg: 78.185 - Min: 29 - Max: 163

Feb 27 2008 DLLs:
Frames: 12023 - Time: 151807ms - Avg: 79.199 - Min: 29 - Max: 164

Same settings as above but with Water=2

December 26, 2007 dlls:
Frames: 10586 - Time: 152004ms - Avg: 69.642 - Min: 26 - Max: 131

Feb 27 2008 DLLs:
Frames: 10706 - Time: 151989ms - Avg: 70.439 - Min: 26 - Max: 131

For specifics see here: http://www.gozr.net/iocl/viewtopic.php?p=29875#29875

Monguse
03-09-2008, 03:27 AM
Can't view it I'm banned from that forum

LeLv8_Otto
03-09-2008, 03:21 PM
I have issues on the simple desert map with the coast line and some ground textures during bad weather. I have a Pentium IV system with a 7800GT, drivers 169.28 (water=4). I didn't have these issues with the previous DLLs. Have track if you need to locate the exact spot but should be obvious.

Images (will be up in a sec, bear with me):


I confirm this - spotted it also on desert map with bad weather. Coast lines can be seen from very long distance. Below an example:

Intel Core2 6600, Win XP SP2, Directx 9c, GeForce 8800GTS, Forceware 169.21

Conf.ini: http://lelv8.org/temp/conf.ini

http://lelv8.org/temp/coastline.jpg

uhu_fritzl65
03-10-2008, 12:57 AM
~!S!~ Alle,
Tried to fly IL1946 today..
Drivers are the 1.6925 and I keep crashing ...
first it was a BSOD thenthe game itself " Vista just gives lame IL2fb.exe has stopped...)
I reinstalled IL21946 into C:\game\ubisoft\il2
Now game crashes to BSOD with DXGKRNL as a listed culprit...
please help

GhostFiles
03-10-2008, 10:44 AM
What ever you guys do, I hope you do not destroy the colorization and game play of 1946. As it is now, the sim is drop dead beautiful. No Banding, deep rich colors, and smooth.

I noticed banding in a Pacific Map, and the colors did not look correct. Be very careful.

P4E 3.4E @ 3.51
AsusP4p800E Deluxe
2Gb Corsair PC3200
ATI x1950Pro 256 7-11 Cats
MAX settings 32AF 12AA all Quality
Sblive
HDTV 32" 1440x900
WD2500KS
Perfect settings w/Forest 3

gf

Avala
03-12-2008, 08:28 PM
Is it possible to have effect on water like it was on DLL’s from 9. February? With nice changes in water colorization and with feeling of water depth? This flat, uniform color water with these last DLL’s are ridiculous and real step backwards

KYA
03-14-2008, 08:49 AM
Please test new DLL set 130308! (http://www.sukhoi.ru/forum/attachment.php?attachmentid=83185&d=1205425809)

* Fixed numerous visual artifacts.

* il2setup.ini changed (save old version before update)
Now it supports new video cards.
And turns on Anisotropic filtration for powerful cards.

* Improved rendering of buildings and other static
objects at far distance by reducing LOD switching
in LandGeom=3 mode (see conf.ini).

IvanK
03-14-2008, 09:14 AM
I keep getting an error message on attempting to unpack this rar file.
Is there only one file in it ?

Feuerfalke
03-14-2008, 09:23 AM
No problems with unpacking the files. There should be 2 dlls and 1 ini file in there. Maybe you should try to download the file again?

IvanK
03-14-2008, 09:26 AM
Same thing every time I try to download it.

KYA
03-14-2008, 11:10 AM
Same thing every time I try to download it.

OK!

You can dowload zip files instead!

P.S. Please use latest official WHQL drivers for your video card.
P.P.S. Run IL2setup or PFsetup and select your video card, never;) use custom settings!

GhostFiles
03-14-2008, 02:37 PM
I tried the new dlls, briefly.

Slovakia: Nice horizon, nice sea green color, nice cloud reflections. Smooth as silk.

Islands: Water kind of seems to bright, still slight banding (acceptable)

Custom setup (640x480)

P4E 3.4 @ 3.51
Asus P4p800E deluxe (800fsb)
dual Channel Corsair Micron 2336 2Gb
Wd2500ks
Sblive
Hotas
TIR
585PS
ATI x1950Pro 256 AGP (7.11 Cats)
HDTV 32" (1440x900)

IL-2 setup not used (Custom Setup)

Coastal Waves are back.

Seems alright to me.

Gf

4.08M appears on start up. Not 409...

Somehow I used the wrong Files.sfs file. After swapping (409b1m), same results as listed above.

crazyivan1970
03-14-2008, 03:41 PM
Oh KIA.. I was just about to post those dll`s hehe.. And you are already here :D

Urufu_Shinjiro
03-14-2008, 03:49 PM
Oh KIA.. I was just about to post those dll`s hehe.. And you are already here :D

Hey, CI, maybe you should update the thread title? Like "New .dll's 3/14/08, new il2setup .ini!, post #37" or something like that? The addition to il2setup is something special I think and don't want it overlooked by mistake, lol.

crazyivan1970
03-14-2008, 03:51 PM
Hey, CI, maybe you should update the thread title? Like "New .dll's 3/14/08, new il2setup .ini!, post #37" or something like that? The addition to il2setup is something special I think and don't want it overlooked by mistake, lol.

I tried... it doesnt update the title :(

Urufu_Shinjiro
03-14-2008, 04:03 PM
Bummer, we'll just have to spread the word then, lol.

fireflyerz
03-14-2008, 04:13 PM
I keep getting the same thing... error message and only one DLL in the Rar file ,nothing else....

_79_cfb
03-14-2008, 04:43 PM
I keep getting the same thing... error message and only one DLL in the Rar file ,nothing else....
Try updating your winrar?
I never had a problem

Luffe
03-14-2008, 07:06 PM
These new dll's (13-03-08 ) seem to reintroduce the extreme aliasing of the coastline textures.

I have added two screens from the Black Death ntrk to compare with the 27-02-08 dll's.

This is on a 8800 GT

Antialiasing 4x
Ansiostropic Aplication pref.

Il2Setup as per KYA's advice.

IvanK
03-14-2008, 07:33 PM
Thanks KYA :)

Aviar
03-14-2008, 11:38 PM
These are the only dll's that have cured the black water I was getting in Perfect.

Aviar

sparty72
03-14-2008, 11:52 PM
Ive lost perfect...i have Nvidia 8600 GT..........ive swapped dll's them back but i cant get perfect....any ideas whats gone on.....?pls help!....god i h8 computers!!!i think i stuffed it up by messing with the GFX settings cus i wasnt happy with them....what do i need to do 2 get perfect back..ie anisotropic etc.....gawd i h8 computers! :(...why do i mess!!

Ventura
03-15-2008, 04:19 AM
I have issues on the simple desert map with the coast line and some ground textures during bad weather. I have a Pentium IV system with a 7800GT, drivers 169.28 (water=4). I didn't have these issues with the previous DLLs. Have track if you need to locate the exact spot but should be obvious.

Images (will be up in a sec, bear with me):

http://www.xs4all.nl/~nlarch1/misc/1.jpg

http://www.xs4all.nl/~nlarch1/misc/2.jpg

got something similar to this in a Spit5 (CW) online Co-Op except it was that the oil stain on the left front windscreen that had one diagonal delineation.

also (though I haven't tried to recreate) got really bad stuttering FPS when I changed the landGeom to 3 in a quick mission flying low on the Pacific Island Map 6AM, Hazy. Happened as I panned to the sides from the front view. Switched it back, no probs. -Ventura

Rjel
03-15-2008, 04:21 AM
These dlls work great, IMO. I had a consistent micro stutter with the last set. These seem very smooth. Visually these look as good as the previous set with no obvious anomalies. 8800GTX 640meg running 169.21 drivers.


Ive lost perfect...i have Nvidia 8600 GT..........ive swapped dll's them back but i cant get perfect....any ideas whats gone on.....?pls help!....god i h8 computers!!!i think i stuffed it up by messing with the GFX settings cus i wasnt happy with them....what do i need to do 2 get perfect back..ie anisotropic etc.....gawd i h8 computers! :(...why do i mess!!

Try pasting this into your Conf.ini in place of the OpenGL section. If you do try it, make sure to cut (delete) the existing OpenGL section in your Conf.ini.
If this doesn't work, make sure to check your settings in IL2setup. Go back to your custom settings.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

MaXMhZ
03-15-2008, 05:44 AM
Using the 13/03/08 beta files.

AMD Radeon X1950Pro (selected in il2setup) Cat 7.11
Using perfect landscape

I get artifacts on the shore:
http://i26.tinypic.com/af7t6r.jpg

does 1C have lawnmower problems?

Woody01
03-15-2008, 09:11 AM
Ive tried them, nice to be able to select late model Nvidia video cards now in the IL2setup :grin:

Best result Ive seen so far, will be interesting hosting our squad coops tomorrow night to see how online play is.

Did get one strange shadow just as we hit the IP in G11/12 on the Slovakia map though...Look forward to the final version of the Slovakia map, what a work of art! The mass airspawn points on some of the runways are a real winner ;)

http://i44.photobucket.com/albums/f5/Woodyzeroone/Strangeshadow.jpg

Apart from that, awesome .

Thanks for the opportunity to improve the best WW2 Air combat simulator Ive seen yet.

sparty72
03-15-2008, 09:31 AM
@ Rjel .......THANK YOUTHANK YOUTHANK YOUTHANK YOUthankyouthankyou!!! :D:D i promise to never mess when things aint boken ever again.....!

Regards

Sparty

Ojisan_Buba
03-15-2008, 09:51 AM
~S~

Can i use them in 4.08m???

crazyivan1970
03-15-2008, 11:17 AM
Guys, screenshots are nice, but they dont give enough info... if you could record small ntrk file while issue occurs, add your conf.ini, driver version, brief hardware description... that would really help. It is impossible to conclude anything based on screenshots.. either add files right to this thread or e-mail them to pf@1c.ru That would be great! Thanks!

Spinnetti
03-15-2008, 11:28 AM
Well, I certainly appreciate all the effort put in supporting my favorite game of all time, but there are still a few oddities.

I have core duo, x1600 ATI 256 meg, all settings on perfect, openGL

Questions:
Since the setup is tweaked for new cards, why not update the common video modes? I end up at the default mode since it still doesn't support 1680x1050 or 1900x1200 - thus never bother with il2 setup.

Here's what I observed:
If I use the new stuff with il2setup instead of my custom settings, the defaults look horrible
If I use the new stuff with il2setup and pick max settings, it looks the same - horrible
If I use the new dlls and files, but put back my tweaked Config.ini, all seems well again, except the water has less white caps and is less pleasing to the eye. Did the bump map for water go down? Doesn't look as cool as before.

Other than that, seems to work fine.

Since I don't actually have any "issues", just preferences, I just included screen shots for reference. Actually the first 4.09 beta dlls worked just fine for me, and some in the middle had the best water and performance (I wish I remembered which ones!).

Here's my config.ini.. If you wouldn't mind, let me know if there's anything I can tweak for better and faster eye candy...
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=35
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=1
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=6
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=11
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Spinnetti
03-15-2008, 11:38 AM
Guys, screenshots are nice, but they dont give enough info... if you could record small ntrk file while issue occurs, add your conf.ini, driver version, brief hardware description... that would really help. It is impossible to conclude anything based on screenshots.. either add files right to this thread or e-mail them to pf@1c.ru That would be great! Thanks!

You know, as a developer, it occurs to me that there should be a standard track posted that EVERYBODY uses so we can compare results (regression testing) - for instance something with desert, water, bad weather.. seems to be where all the issues pop up.... would be a lot easier than chasing all these different tracks and screen shots....

stefostef
03-15-2008, 11:53 AM
no probleme here running on a crossfire of hd3870 under vista 64 with catalyst 8.3.

it works perfect in 4.8m or beta 4.9

AAx4 and aniso x8

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=8
Water=2
Effects=2

MaXMhZ
03-15-2008, 01:52 PM
Guys, screenshots are nice, but they dont give enough info... if you could record small ntrk file while issue occurs, add your conf.ini, driver version, brief hardware description... that would really help. It is impossible to conclude anything based on screenshots.. either add files right to this thread or e-mail them to pf@1c.ru That would be great! Thanks!

You seem to be forgetting something.

If you release an open beta and follow that with a bunch of other beta files every other day while at the same time expecting people who know nothing at all about computers, archives, files, game structure etc etc. etc. to submit detailed bug reports (and those people are included because of the open beta idea I think), you would do better to release any newer beta with it's own installer. This installer should make a backup of files that get replaced and an easy way for people to switch back. It should also check the integrity of the download.

It would be nice if the installer had a report feature collecting the needed system data and integrating it into a bug report. That would give a standard which would be easier to handle for the dev. team.

Doing otherwise is inviting disaster imho.

Just an observation.

I do appreciate all the work going into this.

Aviar
03-15-2008, 05:12 PM
I agree with MaX. It would be more work for the dev team, but they would probably get a lot more feedback.

One more thing I've noticed with all these new dll's. None of them seem to work well for everyone. Most likely, it is near impossible to get one set that works perfectly with all the different hardware and software combinations there are amongst the IL-2 community.

Personally, I keep copies of all the dll's and, if technically possible, I'll just use the set that works best on my computer.

Aviar

Krt_Bong
03-15-2008, 10:53 PM
I've got a decent rig AMD XP2800+ Nvidia 7600GS 512mb 1.5 Gb Ram.
I have tried the last 2 Dll's and it just gets better each time. I'm not running the 4.09beta and not sure what if any effect the new config file did for me but I'm seeing the best framerates I have ever had. If Oleg and Co are trying to tie up loose ends so that this sim still has life after SOW than he's definately going above and beyond, Good Work Mates!

crazyivan1970
03-16-2008, 02:39 AM
You guys can agree or disagree... i am delivery boy... And please, don`t underestimate this community. Almost Everyone here knows, what conf.ini is and how to take screeshots or record ntrk file. Nobody is asking for detailed bug reports, etc. Three simple things, that`s all. Unless you are questioning peoples ability to sent e-mail with those 3 items too. I am kind of confused with such reaction...but oh well, nothing new.

@Spinetti - one for all ntrk files will not work in this scenario. Then more areas covered by testing, then better. Set of ntrk files, maybe... one will not do the justice with all sets of different hardware out there, different drivers, OS`s etc.

Roy
03-16-2008, 02:44 AM
Just tried these and they work perfectly under any weather condition. 8800GT with 169.something drivers. Good stuff!

Woody01
03-16-2008, 09:24 AM
Hmm testing some new coop missions tonight and a number of different graphical errors showed up, I will try to put something together and send it off to 1C.

Ill try max setting as well and see if that clears it up. Don't get me wrong it looks awesome, just every now and then heaps of the panels disappear off a shot up plane, or sides of buildings disappear as you drive close to them, had an interesting effect on reflection on a lake as well like an inverted mirror image? And the funny mountain 'shadows'.

Will email off a detailed report sometime this week.

_79_cfb
03-16-2008, 09:56 AM
I'm running 2 8800gt.In the setup I can't seem to find these cards or am I just blind?

turliga
03-16-2008, 01:00 PM
I don't can dowload zip files instead!
130308_1.zip
Login trebuet?, hotay I uze voshol.

130308_2.zip
I can dowload zip files/

Mysticpuma
03-16-2008, 08:27 PM
So can these be placed in the 408 directory too, or only the 409beta?

Cheers, MP

KYA
03-17-2008, 06:57 AM
Well, I certainly appreciate all the effort put in supporting my favorite game of all time, but there are still a few oddities.

I have core duo, x1600 ATI 256 meg, all settings on perfect, openGL


[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.

GhostFiles
03-17-2008, 01:28 PM
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.

Here is my X1950Pro 256 with the same settings. Silky smooth, and beautiful on a 32inch HDTV 1440x900.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

GF

Spinnetti
03-17-2008, 10:53 PM
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.


Check back to my earlier post. The new defaults for Radeon look horrible. Went back to these setting (see the pictures I attached) and all is well again. Runs smooth at 1680x1050

Ferdinand
03-18-2008, 07:48 PM
Here is my X1950Pro 256 with the same settings. Silky smooth, and beautiful on a 32inch HDTV 1440x900.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

GF


I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home.

I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do.

Ferd

ManicGibber
03-18-2008, 08:06 PM
I'm getting white-patch flashes on the land texture to the left of the sun when scrolling in from behind on external view. It seems to only happen once or twice, the weather was set to raining and the time was 1900hrs. I've not noticed it yet on other weather settings.

vtrelut
03-18-2008, 10:18 PM
I have installed the new dlls from March 13th and noted an issue when flying the Yak-3: missing textures. I could not see landing gear and wheel cover plates, and some parts of the canopy were missing as well. After I reverted to the dlls of Feb. 17th, the Yak-3 was normal and got back its features.

Anybody noticed such a problem with the Yak-3 and the new dlls? (external view).

I use a nvidia 7800GS AGP card.

KYA
03-19-2008, 08:24 AM
I have installed the new dlls from March 13th and noted an issue when flying the Yak-3: missing textures. I could not see landing gear and wheel cover plates, and some parts of the canopy were missing as well. After I reverted to the dlls of Feb. 17th, the Yak-3 was normal and got back its features.

Anybody noticed such a problem with the Yak-3 and the new dlls? (external view).

I use a nvidia 7800GS AGP card.
Please writedown ntrk(it must reproduce ths problem),
and send it us or post here with conf.ini, driver version info.

GhostFiles
03-19-2008, 01:59 PM
I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home.

I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do.

Ferd

LandGeom=3
Slovakia:
Over land, smooth as silk.
Over water, TIR seems a tad slower.
Over water, AI 109 has a short consistent skip.

Pacific Islands:
Over water, TIR is a bit slower.

I have not done much testing other than listed above. All other results are the same. Seems ok to me.

What CPU do you have? I might run it at 3.9Mhz, just to rule out ATI card or CPU limitations.

Gf

P4E 3.4 @ 3.51
P4p800Edeluxe AGP
2 gig Corsair 3200 dual channel
wd2500ks
sblive
TIR 3
hotas/pedals
1440x900
ATI x1950pro 256
Maximum settings

GhostFiles
03-19-2008, 02:18 PM
What are you using for your display?

LCD? CRT? HDTV?

HDMI? Component? VGA?

Gf

BLR_Tonin_fr
03-19-2008, 06:59 PM
Hi

On few maps, this is what I get with the last dll :

http://img257.imageshack.us/img257/2594/graphek5.jpg (http://imageshack.us)


My spec
Intel Core2duo 6750
Ati X1950 XT 256mb => catalyst 8.3
2 Gb 1066 DDR

My conf.ini

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
VisibilityDistance=3

Sky=1
Forest=2
LandShading=2
LandDetails=1

LandGeom=2
TexLarge=1
TexLandQual=1
TexLandLarge=1

VideoSetupId=8

Water=2
Effects=1

ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0


I selected the proper ATI card in the IL2 setup box.

Can anyone help me ?
Thanks

GhostFiles
03-19-2008, 07:53 PM
Use the 7.11 Cats. 409b1m looks the same as 408m.

Gf

BLR_Tonin_fr
03-19-2008, 08:30 PM
Thanks Ghost. I'm gonna try these 7.11.
What do you mean by " 409b1m looks the same as 4.08m" ?

Ojisan_Buba
03-19-2008, 08:31 PM
Hi all,
I have a ati X1600pro 512Mb, what video card do i have to choose in Il2setup???

Thanks in advance.

GhostFiles
03-19-2008, 08:39 PM
Thanks Ghost. I'm gonna try these 7.11.
What do you mean by " 409b1m looks the same as 4.08m" ?

409b1m is the Beta Patch. 408m is 1946.

Ojisan - Don't know, but this is what I use.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

jurinko
03-19-2008, 08:48 PM
The black ground textures are Catalyst 8.3 related, I switched back to 8.2.
(ATI 3850 here.)

BLR_Tonin_fr
03-19-2008, 09:21 PM
GHOST, these 7.11 are what I was looking for !!!:shock:
You made my day.

Many thanks mate.8)

vtrelut
03-21-2008, 01:36 AM
Please writedown ntrk(it must reproduce ths problem),
and send it us or post here with conf.ini, driver version info.

Hello KYA,

Here is a short ntrk:

179

When using the dlls from March 13th, I lose the canopy frame and the landing gear cover plates.

With the Feb. 27th dlls, the same track will show no problem.

My NVIDIA card is an AGP 7800GS; driver version is 84.21 WHQL (yes it is old, but this is an old card).

Here is my conf.ini:


[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=7
localPort=21000
remotePort=21000
SkinDownload=1
serverName=4.08m
serverDescription=
remoteHost=83.204.181.118
localHost=124.255.19.178
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
checkRuntime=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6828125
mapPadY=-0.048958335
viewSet=41
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=4
ClearCache=0
TypeClouds=1
HakenAllowed=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=5
ObjectVolume=12
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=13
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=3
mouseUse=2
joyUse=1
trackIRUse=0
DisableIME=0
locale=FR

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 100 100 100 100 100 100 100 100 100 100 0
1Y=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 40 60 80 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

rebbel
03-21-2008, 09:21 AM
My confi.ini for x1950 pro and it works well.:)


[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=0
mapPadX=0.67089844
mapPadY=-0.055989582
viewSet=38
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
TypeClouds=1

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=2
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=8
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

Antmano
03-21-2008, 03:52 PM
I had black ground with ati 1950pro( with catalyst 8.1, 8.2 and 7.11).

Somebody at spitvs109 told that turning off Catalyst AI would help and it did(atleast with these cat 7.11 i'm using now).

Worf101
03-21-2008, 03:59 PM
I upgraded to PCI-E video last week. Dowloaded Cat 8.3s took a significant FPS hit AND now get strange flashing thingies when plane is shot at from behind. I saw it during TBD. I'll try and take a screenie when I get home today.

Da Worfster

Urufu_Shinjiro
03-21-2008, 06:12 PM
I upgraded to PCI-E video last week. Dowloaded Cat 8.3s took a significant FPS hit AND now get strange flashing thingies when plane is shot at from behind. I saw it during TBD. I'll try and take a screenie when I get home today.

Da Worfster


Go back to the 7.11's. The 8.x drivers only improve the 2900's and up, X19x0xx and down lose frames with any driver above 7.11.

IvanK
03-21-2008, 08:24 PM
Vtreult ref the Yak 3 graphic issue you are seeing.

I have a 7900Gs running 98.89 drivers with the new Dlls. I see no issues with the Yak 3 at all.

Worf101
03-21-2008, 10:36 PM
I'm using a new 3870 ATI Ufuru, one of the latest and greatest. I think it's the Cat's personally. You could tell my exactly what and how to use these latest DLLs, though. I guess I just rename and replace. Do I just add the new setup.ini to the old one or replace it all together?

Da Worfster

GF_Mastiff
03-21-2008, 10:45 PM
I had black ground with ati 1950pro( with catalyst 8.1, 8.2 and 7.11).

Somebody at spitvs109 told that turning off Catalyst AI would help and it did(atleast with these cat 7.11 i'm using now).

That would of been me, this game engine can not handle the latest Catalyst AI improvements.
AI was improved for fast Video driver optimization. Thats why us ATI users get those video glitches in the ground. So turn it off you will See a big difference.

vtrelut
03-22-2008, 12:29 AM
Vtreult ref the Yak 3 graphic issue you are seeing.

I have a 7900Gs running 98.89 drivers with the new Dlls. I see no issues with the Yak 3 at all.

Thank you IvanK,

Do you have a download link for this driver? I could not find it on 3DGuru.com.

IvanK
03-22-2008, 04:06 AM
Ooops I meant 96.89

http://downloads.guru3d.com/Forceware-96.89-(XP/2000)-download-1505.html

GoNz0
03-23-2008, 08:41 AM
i just put the dll's and ini on my 4.08 and the water to land blockiness is gone :)

also the flashing textures when i move around the cockpit, overall the best set of dll's to date for me :)

using xp 32 bit 174.70 drivers (guru3d)

vtrelut
03-23-2008, 12:40 PM
Ooops I meant 96.89

http://downloads.guru3d.com/Forceware-96.89-(XP/2000)-download-1505.html

Thank you IvanK,


Finally I installed the latest WHQL driver from Nvidia (169.21), and my problem with the Yak-3 and the new dlls is solved. However my FPS dropped significantly, by about 7%... no big deal.

shogun
03-23-2008, 02:43 PM
169.13 .. Atlon X2 64000@3.40 Ghz with 8800 GT 640.... on my point of wiew, best DLL's.... everithing more clear and sharp... water (4 ) better...

Eckhart
03-23-2008, 03:12 PM
Best dll so far!!!!! Thx to Oleg and his team (thank you CrazyIvan to keep us updated!!!)

I am driving a rig built around IL2:

Windows XP Pro SP2, Intel Core 2 Extreme QX6850, Mobo: Asus Striker Extreme, 2x 1 GB Crucial Ballistix PC2-6400, Two BFG GeForce 8800 GT in SLI with Zerotherm HC92 Cu 8800 VGA Cooler, Sound Card: Creative X-Fi Fatal1ty Champion, 4 Western Digital Caviar WD7500AAKS in RAID config, Watercooling Thermaltake Armor LCS case, SpotCool fan over Soundcard, SpotCooler over RAM.....

With this I run the following config WITHOUT ANY PROBLEM with the new dll!

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=2
ForceShaders1x=0
TypeClouds=1


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0




Only little glitch I noted: the Corsairs don't seem to touch the deck on carrier take off...slightly floating

Any other glitches like coastline, flashing, black water, circles and so on are corrected.


The best proof: I get quite often shot down while admiring the landscape and not paying attention to the unfriendly flying up behind me...then I can admire my flaming plane going down with effects=2...beautiful LOL!

Please keep up the good work! We are all waiting for the new benchmark SOW coming out. This will be a new milestone. Keep on going even if the path is difficult. It will make a revolution out there. Remember times when IL2 was a benchmark for videoperformance?


Thank you guys!


Cheers,


Eckhart

:-):-):-)


Ah I forgot: FPS is between 40 (the most crowded scenery with huge numbers of planes) and over 100...average 70 FPS!

Golf Pro
03-26-2008, 10:52 PM
These DLL's don't look good for me. Lots of missing panels on planes:

http://i152.photobucket.com/albums/s161/PhilK_2007/Bug.jpg

Those driver update links on 3DGuru's appear completely dead. Do you have to be a member to d/load them?

Anyway, my spec:

NVidia GO7600 (laptop spec.)
Intel Core 2 CPU
2 GB RAM

conf.ini:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=42
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=2.0
SensitivityY=2.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 2 5 10 17 27 38 53 68 84 100 0
1Y=0 1 2 5 10 17 26 37 52 70 85 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 2 5 10 17 26 40 55 70 85 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Eckhart
03-27-2008, 11:21 PM
Hi GolfPro,

I wonder if this is perhaps due to the limitation of your laptop processor. I run my game on a quadcore which allows me to use effects=2 without a glitch.

Upgrading to a powerful processor made the biggest change for me, more than upgrading my videocards (moved from 7900 SLI to 8800 GT SLI).

By the way, I use the standard Nvidia driver for my cards: 169.21. Before with my 7900 cards I tried those NGO drivers. They performed nicely but had some problems with stability (game crash).

My recommendation is to move to a more powerful processor if you want effects=2. Flight simulators need a lot of resources in terms of calculation power....


Cheers,

Eckhart :-P

Golf Pro
03-28-2008, 09:09 AM
Hello Eckhart. I went back to Effects=1 to see if this graphics glitch disappeared, but unfortunately not.

Oh well.....

KYA
03-28-2008, 12:44 PM
These DLL's don't look good for me. Lots of missing panels on planes:

Please, update your driver!
I've found non-official driver, be careful!!!
http://drivers.softpedia.com/get/GRAPHICS-BOARD/NVIDIA/NVIDIA-32bit-ForceWare-GeForce-Go-15655.shtml
I hope that it helps you!

Golf Pro
03-31-2008, 05:44 PM
Beh. I'm getting white flashes now, instead of the old red ones.

Is it possible to just take the new maps and objects from 4.09b, and go back to the 4.08 dll's?

TX-EcoDragon
03-31-2008, 11:52 PM
GolfPro, that looks like an issue with your video card drivers. I'd bet it would be resolved if you tried a newer/different version.

In my case, the recent dlls cause lots of distant shimmering and aliasing of rivers and coastlines. This has made it very difficult to see aircraft flying over these aliased lines. Even with 16X AA it's still there, and I usually just run 2x-4x and don't have that issue.

Golf Pro
04-01-2008, 08:45 AM
Ecodragon - yes I suspect that's the issue. The trouble with having a laptop (at least a HP one) is that you can't download new drivers direct from NVidia. They have a licence agreement with HP that means that the drivers can "officially" only be downloaded from HP themselves - and they don't have any updates at present.

I'll probably go for the unofficial updates that KYA suggested. The thing is, my laptop is vital for my work at the moment (and probably for the next few months), so I'm not going to risk anything unofficial until that's complete.

Ojisan_Buba
04-02-2008, 01:34 PM
S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:

http://i249.photobucket.com/albums/gg207/_79_Noodles/WolkenWrong02.gif

and

http://i249.photobucket.com/albums/gg207/_79_Noodles/WolkenWrong01.gif

How can i fix those wrong cloud shadows on the water????

Many thanks

crazyivan1970
04-02-2008, 09:29 PM
S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:
How can i fix those wrong cloud shadows on the water????

Many thanks

What is the video drivers version that you use?

Ojisan_Buba
04-03-2008, 07:18 AM
~S~

Im using the 7.11 ati, i used before the latest but reading the posts here changing back to 7.11 and used drivecleaner.
Im rather satiesfied with the new dll's, i think the visibility is increased.

Thanks a lot CrazyIvan.

GF_Mastiff
04-03-2008, 09:06 AM
S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:

http://i249.photobucket.com/albums/gg207/_79_Noodles/WolkenWrong02.gif

and

http://i249.photobucket.com/albums/gg207/_79_Noodles/WolkenWrong01.gif

How can i fix those wrong cloud shadows on the water????

Many thanks
try this down load the latest divers 8.3 once you have installed them turn
off <catalyst AI> and run it in standard mode. you should have better graphics, although I run mine in x800/9600/9800; I don't mess with all those custom setting those seem to mess things up for me.

Ojisan_Buba
04-04-2008, 08:04 AM
Ty Mastiff,

But earlier in posts they recommend the use of the 7.11. Otherside i can try it. But how to turn of the Catalist AI???
I have set the clouds on medium, is that the reason for these poor shadows??

KYA
04-04-2008, 01:34 PM
Ty Mastiff,

But earlier in posts they recommend the use of the 7.11. Otherside i can try it. But how to turn of the Catalist AI???
I have set the clouds on medium, is that the reason for these poor shadows??

Try also Catalist 8.2!
Select appropriate video card in il2setup (or pfsetup).1XXX
Select desired 32bit-color video mode with stencil enabled!
Then run a game and select Perfect Video Mode in game menu!

Ojisan_Buba
04-04-2008, 03:37 PM
TY Kya,

Do i have to install the control center also??? Or only the display drivers??
How to turn off the catalist ai??

I cant run the game on perfect, than my graphics are very dizzy when moving head using track ir. I run it on high or excellent.

GF_Mastiff
04-04-2008, 09:53 PM
you need to pick the Video x800/9200/9600/9800 setting then it should let you pick perfect. this settings can be found in the il2settings.exe the icon with the sledg hammer.

As for the clouds you can run them in Detailed also just so you guys know anything over 9600 should run in perfect with all setting on and that also increases your FPS.

I run a dual x1600 ATI set up and have all the eye candy on and get 50 to 90 FPS.8.3 drivers.

The Catylyst AI is in the 3D setings. yes you need to install the catylyst controler.

crazyivan1970
04-05-2008, 01:12 AM
TY Kya,

Do i have to install the control center also??? Or only the display drivers??
How to turn off the catalist ai??

I cant run the game on perfect, than my graphics are very dizzy when moving head using track ir. I run it on high or excellent.


Yes, get the package with the control Center. I am not sure what disabling AI will do, you can try that. You can disable AI in the control center under 3D->all settings. When Control center starts for the fist time, make sure you chose advanced mode. Also, when you fly with TIR make sure that vSync is enabled, you will lose FPS but that would prevent texture ripping, pawning will be much smoother.

Ojisan_Buba
04-05-2008, 04:15 PM
Ty for the answers,

But last and maybe silly question: where can i find the vSync????

crazyivan1970
04-05-2008, 08:23 PM
Ty for the answers,

But last and maybe silly question: where can i find the vSync????

In the control center under 3d->all settings set "Wait for vertical sync" to always on.

Ojisan_Buba
04-06-2008, 10:00 AM
Thanks a lot Ivan, i found it

IceFire
04-06-2008, 09:48 PM
Quick question for everyone...I've been trying these DLLs out for a few weeks now and they are nearly flawless except for one thing. In the FMB when you activate the destruction feature none of the colored areas indicating the status of that block comes up...instead its just opaque.

Everyone else experiencing that or is it just me? I read through some other posts but didn't see that mentioned.

dflion
04-06-2008, 10:07 PM
I am having exactly the same problem Icefire - the whole map 'whites-out' when activating the destruction levels, though destruction seems to work ok during a ground attack mission?
I would be interested to know if the DLL's have caused this change, or is it a different set-up?
DFLion

IceFire
04-06-2008, 10:13 PM
I am having exactly the same problem Icefire - the whole map 'whites-out' when activating the destruction levels, though destruction seems to work ok during a ground attack mission?
I would be interested to know if the DLL's have caused this change, or is it a different set-up?
DFLion
Definitely the DLLs. If I swap them in and out it goes between working as expected and not.

Glad to hear I'm not the only one. That likely means that its a widespread issue. Whats your configuration?

I'm on a Core 2 Duo, 2GB of RAM, GeForce 8600GTS, Win Vista Home Premium.

Golf Pro
04-07-2008, 08:53 AM
I don't have that problem. One thing I have noticed, though I can't believe it relates to the DLL's, is that aircraft more frequently fail to attach themselves to take-off waypoints on airfields. If I play the same mission 4 or 5 times, by the fifth time the flight will start off on the field next to the runway.

It's a bit weird, tbh.

IFly_1968
04-07-2008, 08:21 PM
OK I downloaded the new DLLs.

My System,

ASUS M2N-SLI nVidia nForce 560

4 gb Patriot 4.4.4.12 PC2-6400

XFX PVT94PYDE4 GeForce 9600 GT 512MB GDDR3 PCI Express 2.0

AMD Athlon 64 X2 3.20 GHz 2000 MHz AM2 2 x 1MB

How or where do I begin to get the most perfect settings for IL2 from this setup???

Any help would be appreciated. Right now I am not home but will be posting my Conf.ini when I get there.

proton45
04-07-2008, 10:03 PM
Is March 13 the latest patch?

Thanks

IFly_1968
04-07-2008, 10:42 PM
As Promised here is my CONF

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=2
ForceShaders1x=0
TypeClouds=1


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Any info will be appreaciated.

dflion
04-08-2008, 12:05 AM
Hi IceFire,
My system specs are - Moboard Gigabyte GA-P35-DS4, RAM 4GB Corsair DDR2, Video card 8800 Ultra, CPU Intel QX6850 Quad core, Monitor 24" Benq GTG, 850 watt power supply.
As you can see I have a 'high-end rig' - the new DLL's seem to be going ok - the Slovakian map looks great, though I occasionally get 'white-flashes' when it is misty and cloudy and in the 'take-off dust'. I have been testing the DLL's and so far this latest one seems to be the most stable, apart from the 'white destruction area' which obviously is an issue.
DFLion

IceFire
04-09-2008, 02:52 AM
I don't have that problem. One thing I have noticed, though I can't believe it relates to the DLL's, is that aircraft more frequently fail to attach themselves to take-off waypoints on airfields. If I play the same mission 4 or 5 times, by the fifth time the flight will start off on the field next to the runway.

It's a bit weird, tbh.

System specs? ATI or nVidia? Might be key.

IceFire
04-09-2008, 02:54 AM
Hi IceFire,
My system specs are - Moboard Gigabyte GA-P35-DS4, RAM 4GB Corsair DDR2, Video card 8800 Ultra, CPU Intel QX6850 Quad core, Monitor 24" Benq GTG, 850 watt power supply.
As you can see I have a 'high-end rig' - the new DLL's seem to be going ok - the Slovakian map looks great, though I occasionally get 'white-flashes' when it is misty and cloudy and in the 'take-off dust'. I have been testing the DLL's and so far this latest one seems to be the most stable, apart from the 'white destruction area' which obviously is an issue.
DFLion

Well we both have nVidia 8 series cards so maybe that has something to do with it. I do agree that overall the new DLLs are superb in all other respects.

GF_Mastiff
04-09-2008, 04:46 PM
Foxcon 975chipset E6600 775 series
Dual Crossfire Ati X1600
Pc6400 4gb
Xf1 extrem music Sound Blaster Creativelabs 5.1
trkir4pro
X52throttel cntrl Saitek 290pro
Saitek Rudder pedals

4.09beta march set dll's

running it in perfect mode FPS 43 to 70 depending on the map.
light flat, shadows flat, all others perfect, excellent, high,

IFly_1968
04-09-2008, 08:46 PM
Can anyone tell me what are the maximum settings for the conf.ini. Are some only 2 or do they all go higher.

jurinko
04-10-2008, 07:44 AM
max settings - switch to perfect mode, select maximum settings in the il2setup.exe, in the conf.ini set the visibility distance to 72km, under OpenGL section set water = 3 (or 2 or 4, depends on GF), set forest = 3.

IvanK
04-11-2008, 12:47 PM
Jurinko.

Visibilty set to 73 in Conf.ini. ? do you mean 3 which seems to be the defult with Landgeom=3

_79_cfb
04-11-2008, 01:17 PM
I set my visibilty to 73 and it went back to 3

Deovis
04-11-2008, 03:05 PM
@ _79_cfb

Watch out!!!

the VisibilityDistance parameter in the conf.ini (opengl) must be set to 3 to have the maximum visibility range of 73km and not to the actual range distance like you did! ;)

So VisibilityDistance=3 corresponds to a visibility range, in the game, of 73km! :grin:

_79_cfb
04-11-2008, 03:12 PM
~S~
Thanks for clearing that up Devis

Inadaze
04-23-2008, 10:40 AM
A bump to keep it on the frontpage :)

IceFire
04-24-2008, 12:27 AM
Well I have so say that these DLLs, minus the full mission builder problem with the damage cities graphics as mentioned before, is otherwise spot on. No visual glitches at all...solves so many problems.

LukeFF
04-26-2008, 05:09 AM
I've been having an issue with both these March 13th DLLs and the ones before them. As you can see below:

http://img.photobucket.com/albums/v258/LukeFF/IL2/grab0000-1.jpg

This is on the Kurland map, but this problem also shows up on other maps. In addition to this, I get a lot of flickering with shadows on the water cast from trees and hillsides. I'm also getting issues with stuttering when flying over large cities like Libau (on the Kurland map).

I'm using a pair of 8800 GTS cards in SLI mode and have tried various drivers to fix this issue (currently running the new 174.74s). I run in 1920x1200 resolution, all graphics settings maxed out (except for LandGeom).

GF_Mastiff
04-26-2008, 01:22 PM
I've been having an issue with both these March 13th DLLs and the ones before them. As you can see below:

http://img.photobucket.com/albums/v258/LukeFF/IL2/grab0000-1.jpg

This is on the Kurland map, but this problem also shows up on other maps. In addition to this, I get a lot of flickering with shadows on the water cast from trees and hillsides. I'm also getting issues with stuttering when flying over large cities like Libau (on the Kurland map).

I'm using a pair of 8800 GTS cards in SLI mode and have tried various drivers to fix this issue (currently running the new 174.74s). I run in 1920x1200 resolution, all graphics settings maxed out (except for LandGeom).

welcome fellow Cali resident!

I see try setting you graphics shadows to Medium or flat and see if it's that.

LukeFF
04-27-2008, 11:15 PM
welcome fellow Cali resident!

I see try setting you graphics shadows to Medium or flat and see if it's that.

How do I do that?

GF_Mastiff
04-28-2008, 02:17 AM
launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.

KYA
04-28-2008, 10:13 AM
launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.

...and Check that you've selected correct video (NVidia 8XXX) card in il2setup/pfsetup!

LukeFF
04-28-2008, 11:30 PM
launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.

I found out the source of the problem in the screenshot I posted above: by dropping Landscape Detail down to Excellent from Perfect, the problem went away. So, somewhere there is a driver and/or DLL conflict.

klem
05-14-2008, 05:11 AM
In the Black Death Track I get 'dancing' reflections off water (clouds, trees, hills).
Same whether Water = 2 or 3
Water is very dark blue on many maps for =2 or =3. In the Black Death Track it is a Blue/Grey.
No noticeable change in frame rates.

My rig:
ASUS A8N32SLi
AMD 64 x 2 3800+
2 Gb Corsair XLPT3200 2-2-2-5 memory
2 x XFX7800GT in SLi mode
2 x 160Gb HDD in Raid config
Jeantech STORM 700W PSU
Win XP
DirectX9c
Samsung 226BW

Running 162.18 drivers. I tried later drivers a while ago but not so good for some reason.

Nvidia settings:
AF : x16
Gamma correction : On
AA : x8s
Multisampling
Conf Texture Clamp : Hardware
Error Reporting : Off
Extension limit : Off
Force Mipmaps : None
Multi display : Single
SLi mode : Split Frame rendering
Texture Filtering - Aniso Mip... : Off
Texture Filtering - Aniso Sample ... : Off
Texture Filtering - Negative LOD bias : Clamp
Texture Filtering -Quality : High Quality
Texture Filtering - Trilinear optimisation... : Off
Threaded optimisation : On
Triple Buffering : On
Vertical Synch : On


My Conf.ini:

[il2]
;my standard - 1946
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=11
localPort=21000
remotePort=21000
SkinDownload=1
serverName=Firebirds_klem
serverDescription=klem's Firebirds Server - full switch, or very near
remoteHost=
localHost=81.111.13.1
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.99142855,dy=0.11047619,x=0.0014285714 ,y=-9.5238094E-4)

msg0=I\u0020am\u0020RTB
msg1=O0kmN\u0020PHONE
msg2=TS\u0020is\u0020on
msg3=\u0020
msg6=6666
msg8=bb
adr0=ALL
adr1=MY_ARMY
adr2=56RAF_BuzzDb
adr3=56RAF_witch
adr4=56RAF_RGJ
adr5=56RAF_Seeker
msg5=s5\u0020metres?tick\u0020with\u0020it\u0020-\u0020you\u0020wont\u0020be\u0020sorry
adr6=56RAF_TJAY
autoLogDetail=0
msg9=LANDING\u0020damaged
msg4=\u0020
adr9=bye
adr7=nbacoventry

[game]
Arcade=0
HighGore=1
mapPadX=0.675
mapPadY=-0.02952381
viewSet=54
Intro=0
;those annoying texted Russians:-
NoSubTitles=1
SubTitlesLines =2
;those annoying Russians:-
NoChatter=1
;Power, Flaps readouts etc:-
NoHudLog=0
NoLensFlare=0
iconTypes=2
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ClearCache=1
TypeClouds=1

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=1

[sound]
SoundUse=1
SoundEngine=1
;changed this on Nov 18 2006, was =4
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=9
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=10
Attenuation=7
SoundMode=1
SamplingRate=0
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1 was rem'd out - changed on 22/08/07
;now set to = 1 to make it use core 1
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=0.5
SensitivityY=0.5
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 62 75 85 95 110 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0

V=0 10 20 30 40 50 60 70 80 90 100 0

;STICK X45
;Throttle - Prop Pitch
1U=0 100 100 100 100 100 100 100 102 106 110 0
;Flaps Rotary 1
1V=0 100 100 100 100 100 100 100 100 100 100 0
;Trim Aileron
1RX=0 1 2 3 4 7 12 20 28 39 53 0



;Stick 2 X52
;Aileron
1X1=0 60 65 70 75 81 85 90 95 100 100 0
;Elevator
1Y1=0 90 91 92 93 94 95 96 97 98 100 0
;Power
1Z1=0 100 100 100 100 100 100 100 100 100 100 0
;Trim Elevator Rotary 1
1RX1=0 1 2 3 4 7 12 20 28 39 53 0
;Trim Rudder Rotary 2
1RY1=0 2 4 6 9 13 18 24 31 39 50 0


;RUDDER
1RZ2=0 90 91 92 93 94 95 96 97 98 100 0




[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=3

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
;changed nest line on 1st May 08 - was =3
TexMipFilter=2
;changed this on 1st May 2008, was =2, see also TexCompress=0
TexCompress=1
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
;changed nest line on Nov 18 2006, was =1 as I was using S3TC - goes with TextCompress=2
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
Clouds=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
TexCompress=1

;If you experience flickering airfields when viewed from high altitude, add these two lines into the OpenGL section to fix the issue:-

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
=======================================

Looks like no advantage for me to use the new DLLs

Roy
06-02-2008, 04:52 AM
Hi folks,[...]

Try these...

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Roy
06-02-2008, 12:49 PM
Well all the lines that have NV on them should be = 1, so something is indeed wrong.

In the setup you have to choose Geforce6xxx..9xxx/FX/4/3 so you did that right.

Does your conf.ini look like this under GLPROVIDER and GLPROVIDERS?

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
Also... is it "read only"?