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mitra 02-04-2012 07:52 PM

Version 1.5
Version 1.5 of my mod


- Is not possible to do circle if more than the 25% of soldiers is in combat, for avoid too easy circle use for avoid encirclement
- retreat zones: if a not routed grup move on the map angle, it will retreat from the battle like a routed unit; for campaign battle at place of retreat button
- no more displayed the red bases on the enemy units
- now if a group is not visibile on the minimap will be invisible also on the battle map
- the fire on enemy units is stopped if they are in melee with friendly units; the only exception is in the case of short range fire (aimed shoot) if no friendly soldier is in the fire arc)
- implementation of wood zones density: effect on FOW range and visibility, effect on arrows precision, effect on movement velocity
- indirect fire penalty: if between the shooter and the target a friend unit is present the shoot is considered indirect and has precision penalty, with the exception in the case target friendly an shooter are at different height level.
- change of arrows precision on the base or arc and target rank numbers: if the shot is parabolic a bigger number of ranks increase the hits number, a low number decrease it; if the shot arc is low it works at contrary.
- Displayed the influence range of commander: Press X for display it
- Displayed the range of maximum influence of horn sound: Press CTRL+X for display it
- Routines for AI group actions:
Groups form Circle with attacked by Cavalry or a Cavalry unit is very near
Groups go in sparse formations if under fire and not enemy unit is very near
Groups enter in dense formation during the melee
Groups return in normal formation in the ohter situations
---v 1.4
- added new routine for AI cavalry groups
Groups form Wedge for attack heavy infantry or heavy cavalry
form line for attack light troops
They try to avoid infantry troops in circle formation
if between the target enemy and the attacker there is a heavy infantry unit the attacker is fall back.
- added new routine for crosswbowmen
now they move with loaded weapon and recharge it also when there is not enemy in range (lock and load)
- various corrections to previous change
- corrected bug for use the mod in multiplayer
- improved auto-reaction of AI cavalry units (they don't avoid to attack low moral units or thin ranks units)
- AI employ different army formations on the basis of army composition

ChrisG 02-05-2012 10:15 AM

Nice! keep up the good work!:)

Surtur 02-05-2012 10:28 PM

Thanks a lot!

He111 02-07-2012 04:40 AM

Thanks mitra, is this mod easy to install and uninstall?


mitra 02-07-2012 05:50 PM

copy and paste the files in the game directory; I never tried but perhaps with JSGME tool you can manage the switch of mod.

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