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-   -   Huntiro's Integration Mod (http://forum.1cpublishing.eu/showthread.php?t=230265)

zhoudaohan 01-21-2019 02:24 PM

Huntiro's Integration Mod (version Full Moon released)
 
4 Attachment(s)
Huntiro's Integration Mod for King's Bounty Crossworlds v1.31

This mod does some integration work as well as lots of tweaks and improvements.
You can now play nearly all the new units from Warriors of the North and Dark Side in Crossworlds.

Extract "Huntiro's Integration Mod version Full Moon part1.zip" and "Huntiro's Integration Mod version Full Moon part2.zip" to the game folder.

Now you should be able to select the modded campaign named "Orcs on the March (Huntiro's Mod version Full Moon)" in the main menu. (Thanks to raknefne)

Download:
https://drive.google.com/drive/folde...Y5dQh6DxSgCyLv


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version Full Moon -20200616

changlog:
1.New unit: Demon Eye, a caster and summoner focused on fire.
2.Paladin class now sells items and scrolls at a higher price.(items:25%->100%,scrolls:20%->50%)
3.Replaced unit Necromancer's special ability "Darkness Within" with "Dark Cloud".
4.Reworked unit Black Knight's special ability "Death Grasp".
5.Reworked unit Archmage's special ability "Fighting Trance".
6.Reworked effect "Confusion".
7.Reworked unit Archdemon's special ability "Fire Rain".
8.Tweaked spell "Target". Now the duration of the spell is reduced by 1 whenever the target receives damage.
9.Corrected some translations.
10.More bug fixes.


version Christmas Moon -20191225

changlog:
1.New spell "Vampirism" added. Now we have enough ways to resurrect units and I think it may make our builds more diverse.
2.New unit's features added: "Hornet's Nest" for Ents, "Vigilance" for Guardsmen, "Cremation" for Fire Elementals, "Hunger" for Gray Wolves, enhanced "Brutal" for bears.
3.Necrohs can't terrify troops with mind immunity any more.
4.Evil books can also devour enemies.
5.Class Warrior's skill "Blood Rage" no longer affects units' talents.
6.More spells for enemy heroes.
7.Pilgrim's Boots increase the speed of all slowest troops instead of a random one.
8.Crashes caused by the AI of spiders and Giants fixed.
9.Wrong dialogue options of companion Moldok fixed.
10.More bug fixes.


version Pumpkin Moon -20191111

I'm a bit too forgetful to list all the changes I have made in the past half year now since there are so many. Most of them are small tweaks. Maybe later.

Highlights:
1.I have rewritten many ma~~~ny scripts to wipe out nearly all bugs I can find, especially those related to new units from KBDS.
2.Added ma~~~ny new abilities and features to existed units. eg: We now have all Demons with "Gating", totally reworked "Winged Shadows" and "Necrohs" and a lot more.
3.Added ma~~~ny new items.
4.New Spell "Time Reset"("Chaos Gift") added.
5.Troops with low morale have a chance losing their turn now.
6.Applied a morale bonus to AI in high difficulties.
7.Improved some ability related AI.
8.Spell "Life Light" now can resurrect troops. I think it is not that useless at last.
9.Spell "Phantom" now has a level limit and no longer benefits from Skill "Summoner".
10.Some OP units or teams nerfed while UP units buffed.
11.Spell "Awaken Dragon" is exclusive to Class Warrior(learned by default) now. Class Mage learns Skill "Alchemy" by default and the skill is hidden to other classes now.
By the way finally we get detailed hints when Blood Priestesses cast "Sacrifice" and Metamorphs have learned how to transform back when killed(so we can resurrect them properly).


Version Sunnymoon -20190515

changlog:
0.Added one mysterious unit.
1.The bonus provided by pet dragon is improved significantly.
2.Snakes now are Lizards(race).
3.Dragonflies, spiders, gobots and Chosha now are Insectoids(new race).
4.Replaced class mage's skill "Breakthrough" with "Winds of Magic".
5.Replaced unit Necromancer's special ability "Magic Lock" with "Darkness Within".
6.New special ability "Secede" and new feature "Plague Transmitter" for unit Decaying Zombie.
7.New special ability "Reproduction" for dragonflies.
8.Reworked unit Gobot's special ability "Division".
9.Reworked unit Chosha's special ability "Feed".
10.Reworked unit Runemage's special ability "Illusion".
11.Reworked unit Soothsayer's special ability "Arcane Healing".
12.Reworked unit Orc Tracker's special ability "Snare".
13.Lava Golem and Fire Elemental now restore health when receive fire damage.
14.New feature "Dream Horror" for unit Evil Beholder.
15.New feature "Cannibal" for unit Jotun.
16.New feature "Unfettered" for units Knight, Troll and Dwarf Warrior.
17.Unit Priestess's special ability "Healing" and unit Witch Hunter's special ability "Magic Lock" now are mass effects.
18.Unit Gorguana's special ability "Blood Mark" now is an area effect.
19.Spell "Armageddon" now does fire damage.
20.Spell "School of Piranha" now has a chace of making enemy bleed.
21.Plague now can be transmited.
22.Increased the health of all pawns on the battlefield.
23.Added AI for most new units.
24.Added several interesting items.
25.Updated most icons for new special abilities.
26.Updated the Battle Academy system. Now you can train Vikings.
27.Updated the descriptions for spells. Now you can figure out the exact damage type of all spells.
28.Updated damage hint for specific spells.
29.Corrected many descriptions for items.
30.The morale of elemental creatures and the undead now remains neutral.
31.Countless bug fixes.


Version Halfmoon -20190302

changlog:
1.Rebalanced some skills and added 1 more exclusive skill for each class.
2.Exchanged the leadership settings of Class Warrior and Class Paladin.
3.Totally rebalanced all the orc units.
4.Added 3 spells: "Cloud of Poison", "Corrosion" and "Time Shift".
5.Reduced the chance of recruiting troops above level 3 in the early game as suggested.
6.Increased the troop size of enemies at Hard and Impossible difficulty as suggested.
7.Unit Warrior Maiden's special ability "North Guard" is replaced with "North Adjustment" which works partly like the spell Ice Prison.
8.Unit Blood Priestess's special ability "Old Wounds" now is a mass effect.
9.Unit Demon's feature "Vorpal Axe" now works only when there is more than 1 unit in the target's troop.
10.Unit Pegasus Maiden's special ability "Gifts" now has a leadership limit.
11.New feature for unit Archmage: Allies only suffer 80% damage from Spells.
12.Reduced the mana cost of spell "Glot's Armor".
13.Many bug fixes I have forgotten.


Version Frostmoon -20190125

changlog:
1.Added 15+ items.
2.Bug fixed: Unit Storm Falcon's feature "Thunderstorm" can't lower the cold resistence of enemies nearby.
3.Bug fixed: Unit Soothsayer's feature "Witching Staff" can't be triggered.
4.Bug fixed: Item Hunter's Bow has no attack bonus against enemy animals.
5.Unit Storm Falcon, Phoenix and all wolves find their lost animations when happy.
6.Unit Snow Nymph's special ability "Winter Garden": now can also be casted in the center cell of a Snowstorm.
7.Unit Warrior Maiden's special ability "North Guard" now has 2 charges and can be casted on troops who have magic immunity.
8.Unit Gorgon's special ability "Hex" can't be casted on troops who are immune to magic now.
9.Unit Demonologist's special ability "Thread of Life" can't be casted on Undead creatures now. As a make up, the percent for healing is increased.


Version Newmoon -20190121

changelog:
New units imported and added:

Neutral:
Fire Elemental
Metamorph
Ice Spider
Gorgon
Snow Nymph
Amazon
Jotun
Magma Elemental
Storm Falcon
Ice Dragon

Undead:
Vampiress
Dread Eye

Demon:
Blood Priestess

Human:
Priestess

Viking:
Slinger
Skald
Viking Warrior
Axe Thrower
Viking Berserker
Soothsayer
Mistique
Jarl
Warrior Maiden
Pegasus Maiden

Tons of new features and abilities of both new and existed units added:

Tons of new features and abilities of both new and existed units added:

Allied Peasants give you money when be attacked.
Cerberi now take another turn when allies local a critical hit.
Succubi are ranged now.
Demons(unit) now kill extra 1 unit during attack.
Ice Dragons reduce the speed of earthbound enemies during the first 2 rounds.
Ancient Ents can protect one ally and transfer all damage.
Cyclops now ignore non-magic damage if the enemy's Attack is below 10.
Dread Eyes now leech mana from mages during ranged attacks.
Undead units now have a chance of rising from their corpses when be destroyed.

and a lot more.

Some tweaks:

Hero has more scroll slots now.
Replace hero's starting troops with a bit more useful ones.
Duration of many special abilities now extends when the troop's size increases.

and a lot more.

Also some bugfixes.


Bug reports and suggestions are welcomed.

Erkilmarl 01-21-2019 05:07 PM

Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.

zhoudaohan 01-22-2019 01:19 AM

Quote:

Originally Posted by Erkilmarl (Post 718415)
Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.


Mirror link added.

Erkilmarl 01-23-2019 02:18 PM

Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?

raknefne 01-24-2019 09:46 AM

Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.

zhoudaohan 01-25-2019 03:07 AM

Quote:

Originally Posted by Erkilmarl (Post 718419)
Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?

Different enemy unit has different default guard range, so I think you may trigger a viking berserker but be safe with a snow nymph:)

zhoudaohan 01-25-2019 03:14 AM

Quote:

Originally Posted by raknefne (Post 718431)
Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.

I didn't edit the landscape, only have changed the troops you can hire in shops. Now you have more diverse units to choose from.

Erkilmarl 02-01-2019 06:51 PM

Did the 1c company just update Crossworlds (in Steam)? Or where did that come from? Anyway, I must reinstall the mod, since the game won't start.

raknefne 02-01-2019 08:27 PM

I played a little until I god to the Scrarlet Wind Island. It is soo funny trying like Amazon which I didnt meet in Darkside yet. My only concern - and made me have a break from the mod - is balance. I can get very good creatures early, at level 3 I bought Demonologists in the main castle in Scarlet Wind.

Perhaps change the difficulty in the game to become harder, since having better creatures and more items makes it easier overall? Maybe 250% on Impossible instead of 170%? Or similar things... 120% - 160% - 200% - 250% for instance. Then you can always choose to play Normal if 250% is too much.

I suppose it is a matter of taste.

Crendagord 02-02-2019 01:49 PM

Nice work. I especially like the pegasus maiden. I'm curious to know how you created this model and how you managed to add the ice dryad without breaking transparency

Each time I try to create a new unit, transparency is broken


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