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seaeye 08-29-2011 12:23 AM

New Graphics Technology?
Came accross this while clicking through a Minecraft forum..

Is this genuine?

CharveL 08-29-2011 02:14 AM

Seems plausible to me. There might be some difficulties in fast ram storage and access for the point cloud to reside, or applying shader type effects I could see. Maybe just small hurdles really but I don't see why we shouldn't be optimistic with this approach. It probably depends on their method or hardware requirements for fetching the proper pixels to display but even their realtime demo is very impressive at this stage.

Look for the interview they did where they let the interviewer zoom around in the island. Right down to individual pebbles on the paths and fully 3D leaves, so it seems to work.

Buchon 08-29-2011 02:26 AM

I wonder how they will going to calculate collisions or animations with that amount of points.

ATAG_Doc 08-29-2011 02:49 AM

quantum leaps examples


I think we might all be surprised to learn that computing is on the verge of a major leap once again. But the truth is the shares of PC's as in terms of people owning them and total sales as a percentage of all computing devices has really shrunk and have been on a decline for a while. Which is sad.

Looking at that article from 2000 makes someone like me who is old enough to remember 300 baud modems and bulletin boards be in awe at where we are today.

DayGlow 08-29-2011 03:41 AM

Interesting commentary on the engine. I'll believe it when I see a decent working demo with transparency and animations.

Madfish 08-29-2011 05:24 AM

Definately not a scam. The engine just has limitations. Those can be overcome however.
For example a mix of both worlds. It was done already by many games like Outcast or the Delta Force game series.

If applied correctly this technology could seriously enhance games. Even decade old games like Outcast are still visually impressive and were long unrivaled.

albx 08-29-2011 05:57 AM

The video is a pre-rendered scene

CharveL 08-29-2011 01:27 PM


Originally Posted by albx (Post 328130)
The video is a pre-rendered scene

Like I said, youtube up the realtime video.

CharveL 08-29-2011 01:33 PM


Originally Posted by Buchon (Post 328111)
I wonder how they will going to calculate collisions or animations with that amount of points.

Well even CloD needs separate damage maps but I'm thinking that simplified underlying polygon structures will do for collisions considering all the extra GPU headroom.

Without ray-tracing I can see difficulties with proper shadows and other visual shader effects but there is currently so much waste with having to calculate hidden polygons and overdraw despite some things they are doing with occlusion and tessellation.

CharveL 08-29-2011 01:44 PM

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