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-   -   Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550 (http://forum.1cpublishing.eu/showthread.php?t=23002)

luthier 05-18-2011 06:25 PM

Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550
 
Finally! It should be available in a few hours via a regular steam update.

[Edit] May 20 - hot fix released, see below for notes.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

GRAPHICS
* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
* Fixed a bug with distant forest lines appearing at close distances;
* Fixed a bug with shadow stripes appearing at edges of screen;
* Fixed improperly loading plane textures in the DirectX 9 render.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Added a range of new SFX for bombs hitting or exploding inside a building;
* Increased draw distance for markings and decals on aircraft;
* Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX;
* Made various changes to victory marking decals;
* Fixed minor Blenheim damage visuals;
* Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
* Planes won't knock dust off the water any more when they land on it.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
* The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
* Aircraft fires now burn crew members;
* Reduced the ability of bombs to bounce off certain surfaces;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
* Improved the damage model for radar;
* Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
* Fixed an issue encountered when trying to place crew into an object without a regiment;
* Fixed an issue with launching night missions with search lights on dedicated servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.

MULTIPLAYER
* Improved server and client stability and performance;
* Improved statistics;
* Improved user interface;
* Made parked planes disappear after a certain period of time so as not to clutter the airfields;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.

SPECIAL THANKS
* Sean Trestrail for his tireless efforts to test and improve the game;
* 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.

Hot fix - May 20

ATTENTION!
If you experience sub-par performance or unexpected artifacts please update your graphic
drivers to the latest version.
ATI Cards:
http://sites.amd.com/us/game/downloa...downloads.aspx
NVidia Cards:
http://www.nvidia.com/Download/index.aspx
Additionally, if you have disabled Cloud Synchronization for config files, you may be playing
a game with an obsolete controls config. Please back up and delete your old file and reenable
Cloud Synchronization to grab a latest stock version.

GENERAL
* The game will now automatically delete and recreate its cache when a new game
version is installed;
* Medium-range terrain detail noise is less dramatic when seen from up-close;
* Improved the lighting of spline roads and runways;
* Fixed empty tooltips occasionally appearing at edges of the 2D map;
* Map zoom extents now reset properly when switching between game maps of
different size;
* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.

AIRCRAFT INTERNALS
* Removed warnings of a missing "Select_F1" piece when flying a Hurricane.
* The Sunderland will no longer cause errors when loading a mission.

AIRCRAFT VISUALS
* Inverted the movement of the Bf. 109's radiator flap indicator (raised when
radiator closed).
* Propellor visuals are now tied to epilepsy filter settings applicable regions.

AIRCRAFT PHYSICS & A.I.
* Spitfires' payload in outer-most machine guns changed to contain tracers. The more
historical no-tracers loadout can still be selected and applied manually in plane
options.
* Removed the ability to feather propellors on Daimler-Benz engines by increasing
the pitch angle beyond normal operational range manually.

MULTIPLAYER
* Conversion settings should properly synchronize between all players;
* Fixed the weapon selection grid in online games requiring an extra click to save.

SG1_Lud 05-18-2011 06:32 PM

Thank you Luthier

Wandalen 05-18-2011 06:32 PM

Fantastic ! Thanks alot Luthier :D

kllr101 05-18-2011 06:32 PM

Great to hear! :)

You've worked hard, and deserve a break.

AARPRazorbacks 05-18-2011 06:33 PM

Thank You Sir!

This is what I was looking for after I bought a Microsoft Sidewinder Force Feedback 2 Joystick USB PC fact is a bought two of them.

* Added Force Feedback support to the game *
S~

flyer01


http://www.youtube.com/watch?v=WLLSq...layer_embedded

Kankkis 05-18-2011 06:33 PM

Nice. Thanks to the whole team.

kristorf 05-18-2011 06:33 PM

Many thanks

No145_Hatter 05-18-2011 06:36 PM

Thank you!

I also fancy Kristorf.

Razorhead 05-18-2011 06:39 PM

Thanks luthier :). Despite the negative messages from some people, the game is fun to fly :)

Ataros 05-18-2011 06:41 PM

Thanks a lot! GG and GL!

Flanker35M 05-18-2011 06:44 PM

S!

Steam on and ready :) Thanks.

kristorf 05-18-2011 06:51 PM

Quote:

Originally Posted by No145_Hatter (Post 284956)

I also fancy Kristorf.

:rolleyes: xxx

Dano 05-18-2011 06:55 PM

Thank you to everybody involved :)

garengarch 05-18-2011 07:02 PM

thank you :)

Tex-Twil 05-18-2011 07:03 PM

I see no update in Steam.

Dano 05-18-2011 07:04 PM

Quote:

Originally Posted by Tex-Twil (Post 284972)
I see no update in Steam.

It may take a few hours to filter to all areas.

JG53Frankyboy 05-18-2011 07:05 PM

"....It should be available in a few hours via a regular steam update...."

hours, not minutes !!

Redroach 05-18-2011 07:08 PM

Still nothing about Radio or loadout options etc. etc.? I almost expected that :rolleyes:
At least I, as an ATI user, got True Fullscreen now! Let's see how that plays out!

And we got this:
Quote:

Added a range of new SFX for bombs hitting or exploding inside a building
Well worth putting programming resources for that.

Yes, I know we should love 1C/Maddox for their hard work and all, but I'm quite a bit annoyed right now waiting so long for pretty much nothing (and yes, i understand the difference between "Beta" and "Retail")
I'll revise my post if the patch turns out to contain major undocumented changes/fixes. Or/and if the new bomb SFX inside buildings are awesome.

Tex-Twil 05-18-2011 07:10 PM

Quote:

Originally Posted by JG53Frankyboy (Post 284974)
"....It should be available in a few hours via a regular steam update...."

hours, not minutes !!

Quote:

Originally Posted by Dano (Post 284973)
It may take a few hours to filter to all areas.

ok sorry :) I haven't seen that the post is from some minutes ago.

addman 05-18-2011 07:27 PM

Thanks for the update luthier, patiently awaiting the patch now.:)

Poziom 05-18-2011 07:35 PM

Thx!! Steam on and waiting for download 14550

Jaws2002 05-18-2011 07:36 PM

Thanks for the updates. :grin:

Lensman_1 05-18-2011 07:37 PM

Not new ...
 
Quote:

Originally Posted by AARPRazorbacks (Post 284953)
Thank You Sir!

This is what I was looking for after I bought a Microsoft Sidewinder Force Feedback 2 Joystick USB PC fact is a bought two of them.

* Added Force Feedback support to the game *
S~

flyer01

Force Feedback has been integrated for a couple of patches and several weeks. For some reason Luthier is reiterating old news but still welcome news.

Kankkis 05-18-2011 07:37 PM

Quote:

Originally Posted by Lensman_1 (Post 284983)
Force Feedback has been integrated for a couple of patches and several weeks. For some reason Luthier is reiterating old news but still welcome news.

First official patch with it.

But no mention for AA :(

kendo65 05-18-2011 07:40 PM

Thanks. Congrats on finally cracking the full-screen issue ( I hope).

"Reworked the lighting system in the game to improve the visual experience;"

Is that new...and will it affect terrain colours?

anavas44 05-18-2011 07:52 PM

Thanks for the update Luthier! I'd like to know what are the newest things since the last beta patch though.

335th_GRSwaty 05-18-2011 07:54 PM

Thank you luthier!

Kankkis 05-18-2011 07:56 PM

Quote:

Originally Posted by anavas44 (Post 284989)
Thanks for the update Luthier! I'd like to know what are the newest things since the last beta patch though.

Mostly MP problems.

Blackdog_kt 05-18-2011 07:56 PM

Thanks for the heads-up and your hard work.

Any idea if the following bomber-related issues have been tackled?

-In the He111, if you apply changes to the bomb distributor (i think it's the salvo amount settings) and open the bomb bay doors, a bomb drops without command from the user.

-In the Ju88, the directional gyro was stuck to whatever position you set it (ie, it doesn't move when you turn). This makes it impossible to use the course autopilot.

-In all of the bombers, the manual bomb release command doesn't work from the bombardier's station. We either have to switch back to the pilot's seat and press the key/stick button, or zoom out of the bombsight view and click on the bomb release switch in the bombardier's virtual cockpit. This is not that big a deal in luftwaffe bombers that have automatic bombsights, but prevents Br.20 and Blenheim pilots from dropping accurately.


Finally, when lowering the texture resolution from original to something else, the aircraft textures were also getting affected in the latest beta patch.

This blurs text and makes it harder to read some of the markings on the outside of the aircraft (not so important), along with certain labels in the cockpit and also gives the blenheim ring gunsight a blocky look and the Lofte bombsight a blurred scope.

Shouldn't this be tied to the "model detail" setting and not the "texture size" setting? I can understand it working the way it did up till now if these textures really affect performance in a big way, otherwise their detail level could be tied to "model detail" or a new separate setting, for example "aircraft textures". Just an idea for the next patch if you may.

Anyway, i don't mean to detract from the positive note of one more patch fixing things for us, so i'll take any issues i find to the relevant bug reporting threads so that they may be fixed in the following one ;)

Thanks once more, get some rest and keep up the good work. I'm off to see if it's available for download and do some testing :grin:

BigPickle 05-18-2011 07:57 PM

thankyou, I'm a little confused though as this is the same fix list as the last two patches right?

Atlas_T 05-18-2011 08:01 PM

+1

Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then)

ATAG_Bliss 05-18-2011 08:01 PM

Thanks Luthier. Nice list of fixes.

Quote:

Originally Posted by BigPickle (Post 284995)
thankyou, I'm a little confused though as this is the same fix list as the last two patches right?

There has only been 1 official patch. The other 3 beta patches were released, I imagine, so they could fine tune them and make everything work correctly for the official patch. I imagine there's some stuff that was worked on not included in the list as well.

I guess we'll just have to wait and see :)

anavas44 05-18-2011 08:06 PM

Quote:

Originally Posted by Kankkis (Post 284993)
Mostly MP problems.

Thanks mate! I still had hope to see the plane selection/loadout changes fixed. I guess we'll have to wait a bit more then :)

Norseman 05-18-2011 08:15 PM

one step closer.. Thanks alot !

~S~ :)

jt_medina 05-18-2011 08:18 PM

Quote:

Reworked the lighting system in the game to improve the visual experience;
I hope that will improve lighting over land.

David198502 05-18-2011 08:21 PM

anybody already downloaded it?

Jarsalla 05-18-2011 08:23 PM

Quote:

Originally Posted by David198502 (Post 285008)
anybody already downloaded it?

Not yet. If it ain't out in 30 minutes I'm off to bed.

Ze-Jamz 05-18-2011 08:28 PM

thanks and am waiting

Fergal69 05-18-2011 08:28 PM

Thanks for the latest patch - keep up the great work

rkirk77 05-18-2011 08:31 PM

Nothing yet in Canada.. lol

Doc_uk 05-18-2011 08:32 PM

Quote:

Originally Posted by Atlas_T (Post 284996)
+1

Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then)

They said excactly the same thing with the last patch:confused:

pupo162 05-18-2011 08:33 PM

nor portugal spain or germany.

David198502 05-18-2011 08:33 PM

Quote:

Originally Posted by Jarsalla (Post 285011)
Not yet. If it ain't out in 30 minutes I'm off to bed.

same to me!im already tired.but would like to test it today.

SYN_Per 05-18-2011 08:41 PM

Thx Luthier. Great list of fixes! Keeping fingers crossed for full-screen.

BigPickle 05-18-2011 08:42 PM

Not released in England yet either

JG14_Jagr 05-18-2011 08:50 PM

Quote:

Originally Posted by Doc_uk (Post 285018)
They said excactly the same thing with the last patch:confused:

Stop being so "Glass Half Empty!" ;)

ATAG_Dutch 05-18-2011 08:53 PM

Quote:

Originally Posted by BigPickle (Post 285023)
Not released in England yet either

So I see.

Well I'm off to the pub.:(

JG14_Jagr 05-18-2011 08:53 PM

This is a GREAT time to go into Steam LIBRARY, right click on the CoD Game and select Properties.. Go to LOCAL FILES and select "VERIFY INTEGRITY OF GAME CACHE" That will put you back to the base version with the latest current patch so if by chance you did something wierd testing or tweaking you will at least be downloading over the proper game foundation..

Now, that should not be required.. Steam should overwrite this automatically.. but it can't hurt..

JG14_Jagr 05-18-2011 08:54 PM

Quote:

Originally Posted by Dutch_851 (Post 285025)
So I see.

Well I'm off to the pub.:(

You're sad about going to the Pub???? What kind of Brit are you! You should be ashamed! ;)

ATAG_Dutch 05-18-2011 08:55 PM

Quote:

Originally Posted by JG14_Jagr (Post 285028)
You're sad about going to the Pub???? What kind of Brit are you! You should be ashamed! ;)

Not at all!! Just sad I couldn't check the patch out before I did.

It's me for beer! TaTa!!:grin:

Plt Off JRB Meaker 05-18-2011 08:55 PM

Thanks Luthier,appreciate your teams hard work,let's hope we're getting closer to a better game;)

Redroach 05-18-2011 08:57 PM

Quote:

Originally Posted by anavas44 (Post 285001)
Thanks mate! I still had hope to see the plane selection/loadout changes fixed. I guess we'll have to wait a bit more then :)

Hah! You seem to be a true believer, aren't you? That's a 6-months-issue, at the very least! ;)

...actually, I hoped as well :(

Ze-Jamz 05-18-2011 09:04 PM

Quote:

Originally Posted by Redroach (Post 285033)
Hah! You seem to be a true believer, aren't you? That's a 6-months-issue, at the very least! ;)

...actually, I hoped as well :(

LOL

i think hes revering to loadout selection as opposed to plane selection?, i may be wrong..

the loadout selection setup in its current state is..well, frustrating to say the least aswel as the fact it doesnt work

Pitti 05-18-2011 09:05 PM

I am getting crazy while looking at Steam and waiting for the patch. :D

Thanks Luthier!

adonys 05-18-2011 09:05 PM

thank you guys!

JG14_Jagr 05-18-2011 09:15 PM

Quote:

Originally Posted by Dutch_851 (Post 285029)
Not at all!! Just sad I couldn't check the patch out before I did.

It's me for beer! TaTa!!:grin:

Now thats a good Englishman!

Tigertooo 05-18-2011 09:18 PM

Quote:

Originally Posted by No145_Hatter (Post 284956)
Thank you!

I also fancy Kristorf.

do you realy?
Thanks to the Team for your commitement

SUP_Trok 05-18-2011 09:22 PM

Is there someone that tried this update? Is finally a good patch or there are still several problem? I'm going to try... I hope for a good news ;D

Ze-Jamz 05-18-2011 09:23 PM

Quote:

Originally Posted by SUP_Trok (Post 285046)
Is there someone that tried this update? Is finally a good patch or there are still several problem?

Not released yet

JimmyGiro 05-18-2011 09:24 PM

Gosh, I hope watching that Shirley Temple clip doesn't jeopardize my parole hearing!

:grin:

Gollum 05-18-2011 09:58 PM

Boop Boop
 
Thanks guys. Can someone report on Crossfire support when tested? I have the cables but havent installed them yet. Waiting for the game to support it before I install them. I know I know ( but this is the only game I play )

Thanks,
Gollum.

No1 Cheese 05-18-2011 10:00 PM

Quote:

Originally Posted by No145_Hatter (Post 284956)
Thank you!

I also fancy Kristorf.

He fancies everone,he is so cheap,i really mean it he is soooo cheap

Cheese

roadczar 05-18-2011 10:08 PM

Quote:

Originally Posted by Gollum (Post 285062)
Thanks guys. Can someone report on Crossfire support when tested? I have the cables but havent installed them yet. Waiting for the game to support it before I install them. I know I know ( but this is the only game I play )

Thanks,
Gollum.

Traveling on business, but will definitely test and report when I'm back home.

O_Smiladon 05-18-2011 10:09 PM

S!

Ok so this is an official patch through steam, and will be all the little fixes the the beta testers have been going through over the last 2/3 beta patches( thanks to all you guys by the way).

When the new guy starts at maddox games or 1c and is keeping us upto date on what happening,can he tell us ATI guys when we should be able to switch over to full screen, I just feel that we are being forgotton about (which I know is not ture).

But thanks to the guys for there hard work and keep it up.

Good things come in time i suppose

O_Smiladon

PzMeyer 05-18-2011 10:14 PM

its not out yet !!!!!!!!!!!

Birdflu 05-18-2011 10:16 PM

Were!!! Were!!! what the actress said to the bishop.


Not Yet. Maybe.....today maybe tomorrow.

Tigertooo 05-18-2011 10:24 PM

Quote:

Originally Posted by No1 Cheese (Post 285063)
He fancies everone,he is so cheap,i really mean it he is soooo cheap

Cheese

do you know that Hatter chap?

Osprey 05-18-2011 10:43 PM

Yes I do. He foolishly supports the Tesco Bags. Look forward to giving them a pasting at Selhurst Park next season :D

Did you get the replacement 6OTU RAF Badge I sent via Tom TT? It's not applied on your website. It's a higher quality than the one you have.

gheoss 05-18-2011 11:01 PM

Thank you very much for your hard work and support!!

satchenko 05-18-2011 11:03 PM

YYYYYYYYYYYYYYYYYYYYYYYYYYY?????????? el parche???????????

Raggz 05-18-2011 11:14 PM

Radio commands still not fixed?

Winger 05-18-2011 11:17 PM

Quote:

Originally Posted by Raggz (Post 285095)
Radio commands still not fixed?

Its not out yet. It will come via automatic steam update.

Winger

Plt Off JRB Meaker 05-18-2011 11:23 PM

Quote:

Originally Posted by Winger (Post 285098)
Its not out yet. It will come via automatic steam update.

Winger

Erm,...I don't think he means,what you're thinking,even when it does appear,the devs have not fixed the radio comms in this update,this is the point.

41Sqn_Stormcrow 05-18-2011 11:24 PM

Still not out yet it seems ...

Strike 05-18-2011 11:25 PM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 285100)
Erm,...I don't think he means,what you're thinking,even when it does appear,the devs have not fixed the radio comms in this update,this is the point.

I'm pretty sure it's not written up in the changelog.

Dave3317 05-18-2011 11:31 PM

Is Luthier winding us up? I've been waiting all night for this, it's been hours.

Wolf_Rider 05-18-2011 11:34 PM

Hasn't come through as yet

Mango 05-18-2011 11:38 PM

Thanks a heap, Luthier. Just in time for my week off !!!

Mysticpuma 05-18-2011 11:41 PM

I thought Cliffs of Dover already was a retail product? So why is this a Retail Patch? Unless it confirms the release truly was a Beta after-all?

MP

PissyChrissy 05-18-2011 11:43 PM

Retail Patch = patch for retail version (as opposed to beta version i assume)

Mysticpuma 05-19-2011 12:00 AM

My point exactly! Russia and Europe paid retail price to Beta test the product, so didn't get the 'retail' version that the US will now get. Hope it was worth everyone's time and I am not sorry to appear irritated. MP

AARPRazorbacks 05-19-2011 12:02 AM

This is the best of times and this is the worst of times.
:)

GOA_Potenz 05-19-2011 12:04 AM

Quote:

Originally Posted by satchenko (Post 285088)
YYYYYYYYYYYYYYYYYYYYYYYYYYY?????????? el parche???????????

callate K, ya salio

69iAF~Mike 05-19-2011 12:04 AM

Dear 1C and Steam,
Thank you for destroying my plan of sleeping tonight.

Dave3317 05-19-2011 12:05 AM

I give up, i'll check back tomorrow. Does anything go right with this sim? Just hope the patch was worth the wait.

Darbo 05-19-2011 12:06 AM

mines downloading nicely

Dave3317 05-19-2011 12:07 AM

Stop the press! Just finished downloading. Now how am i supposed to get to sleep.

icetbag 05-19-2011 12:08 AM

Just starting downloading the patch now, looks like my plan of having an early night will have to be postponed!

AARPRazorbacks 05-19-2011 12:13 AM

Quote:

Originally Posted by Darbo (Post 285134)
mines downloading nicely

Gruesome dude! Did you tape for the over spray?

ChicoMick 05-19-2011 12:14 AM

Got it ! 97.9 mb
In UK :)

GnigruH 05-19-2011 12:17 AM

First one who finds a thing that is in the changelog, but is not fixed gets a cake.
First who finds a new bug which was not there before gets two cakes.

Orpheus 05-19-2011 12:20 AM

Tried the new Steam patch, first thoughts:

ATI Crossfire is better... but still not working. 44 fps & smooth with a single card, 20ish with dual cards and heavy stutter. On a side note, Cat AI set to high quality seemed to reduce stutter significantly with two cards (and improved performance on single card), though it is definitely still present.

Performance as good, maybe a little better than beta. Managed to push trees to high with no loss of frames. Full screen now seems to work properly, no performance loss. Also the Ubi logo at the start no longer causes my card to underclock and no longer requires deletion/renaming.

'Terrain bars' over water glitch still present (single/dual cards), less frequent. Not seen the weird arrow glitch yet. My joypad has disconnected once or twice mid-flight, which never happened before, but that's probably unrelated.

EDIT: I was wrong about AA, I'm pretty sure it's not working after all, I think it's just scaling better in the true fullscreen mode. Buildings/hangars/etc are still a jaggy mess. :(

Helrza 05-19-2011 12:23 AM

i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me :)

ps... where's my 2 cakes?

AARPRazorbacks 05-19-2011 12:23 AM

Locked cocked and ready to rock! In the Red, White and Blue.

Billy Jean------- put on your party dress were going for a ride!

Dave3317 05-19-2011 12:30 AM

Radio/comms still not working grrrrr. Wheel noise bug still present too.

Blackdog_kt 05-19-2011 12:39 AM

Quote:

Originally Posted by Helrza (Post 285144)
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me :)

ps... where's my 2 cakes?

It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.

Helrza 05-19-2011 12:44 AM

Quote:

Originally Posted by Blackdog_kt (Post 285154)
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.

Thanks for the rewording :)


i still want my cakes, chocolate mud if possible. :D

Dano 05-19-2011 12:47 AM

Initial impressions...

Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down.

Sound is still a buggy mess.

Is it just me or does the new lighting give everything a pink cast?

Launcher is now crashing on exit 50% of the time.

AA still does not work properly.

rakinroll 05-19-2011 12:49 AM

Thank you Luthier.

ScottishMartialArts 05-19-2011 12:50 AM

Still crashing and performance is still pretty bad. All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there. I'd say the game is mostly still unplayable for me at this point. I switched back to 1946 while waiting for this patch and the difference was night and day. I honestly don't see the point in putting up with CloD's problems when 1946 is still as polished and fun as ever.


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