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-   -   4.11 FMB: Timer setting in Waypoint Options (http://forum.1cpublishing.eu/showthread.php?t=29099)

Aviar 01-14-2012 11:06 PM

4.11 FMB: Timer setting in Waypoint Options
 
I'm trying to use the 'Timer' setting in the new Waypoint Options but it doesn't seem to work. The Guide states:

------------------------------------------------
There are some triggers telling AI when to exit the pattern and continue with subsequent waypoints: time, number of 'circles'.
------------------------------------------------

I assume that if I set the Timer to 60 (minutes), the flight will continue in the 'pattern' for that long and then exit to the next waypoint. However, that does not happen. The flight goes around the pattern one time and then always exits....even if the pattern only takes 5 minutes to complete one time.

Code:

[MAIN]
  MAP Okinawa/Online_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  IJA_F_C_16z00
[IJA_F_C_16z00]
  Planes 1
  Skill 2
  Skill1 1
  Skill2 1
  Skill3 1
  skin0 A6M5 Zero 201st Kokutai.bmp
  numberOn0 0
  Class air.A6M5A
  Fuel 100
  weapons default
[IJA_F_C_16z00_Way]
  TAKEOFF_003 111455.43 80706.54 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 111166.53 81742.27 100.00 300.00 &0
  NORMFLY 110511.92 83590.72 500.00 400.00 &0
  NORMFLY_401 113163.74 80554.03 500.00 400.00 &0
  TRIGGERS 0 60 0 5 100
  NORMFLY 113993.87 87682.58 500.00 300.00 &0
  LANDING_104 112322.90 81749.80 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]


Aviar

MicroWave 01-15-2012 11:53 AM

I just check the guide and it is totally vague about this feature.
Sorry about that.
I think it uses OR logic to exit the loop. So whatever comes first.
Try setting the number of "circles" to large value.

Aviar 01-15-2012 06:44 PM

Quote:

Originally Posted by MicroWave (Post 380127)
I just check the guide and it is totally vague about this feature.
Sorry about that.
I think it uses OR logic to exit the loop. So whatever comes first.
Try setting the number of "circles" to large value.

You may be right about the OR logic. I set the 'Cycles' to 99 and the 'Timer' to 10 (minutes) and the plane exited the circuit after 10 minutes.

This info should be in the Guide. No matter how cool a new feature is, it's no good if people don't know how to use it.

Thanks for the advice!

Aviar


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