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-   -   4.13.2 de-bugging (http://forum.1cpublishing.eu/showthread.php?t=229299)

Sita 06-05-2015 11:56 AM

4.13.2 de-bugging
 
and as always.... Satelite topic

sniperton 06-05-2015 04:25 PM

...and as always, dunno whether bug or feature:

New Britain map has very dark textures (compared to others);
IK-3 still cannot have numbers and markings.

RobN 06-05-2015 04:31 PM

I'm getting all-white damage textures on the He-177 when seen from a distance. Anyone else?

shelby 06-05-2015 05:44 PM

There's still quite a few aircraft with those clipping issues with the landing gear.

shelby 06-05-2015 05:55 PM

here is a bug
http://s26.postimg.org/d0wsutimx/201...5_20_53_28.jpg

Tolwyn 06-05-2015 06:49 PM

B-24D-140-CO Bombadier position..

goes all white... then all black.
No way to get it back.


This is when enabling bombsight automation.

Also... can't get Speed up/Down to work for the bombsights.

EDIT: Ignore the speed problem in this thread. The Realistic Bombing difficulty setting simply reset back to OFF (simple mode); however, the white/black problem persisted

shelby 06-05-2015 06:54 PM

it remains in 4.13
http://s26.postimg.org/shjdafo2h/201...4_16_23_00.jpg

IceFire 06-05-2015 07:08 PM

Quote:

Originally Posted by shelby (Post 709839)

I'll need details. Which QMB mission did you select? (assuming QMB)

I crushed a bug like that weeks ago but... maybe another one.

shelby 06-05-2015 07:11 PM

scramble

Monguse 06-05-2015 07:55 PM

To enable setting the true airspeed and enjoy all the new bombing features, make sure you enable Weapons & Stores -> Realistic Bombing

Janosch 06-05-2015 08:16 PM

Installation program didn't create paintscheme folder for N1K1-Jb.
Well, the folder can be created manually, and the name that works is... N1K1-Jb
A void file of the earlier variants seems to display ok on the Jb-version.

There's no text descriptions in "view objects" for B-24D, P-40E or M variants.

shelby 06-05-2015 09:17 PM

The INT patch does not contain the b24 mission

RobN 06-05-2015 10:13 PM

INT patch: no folders for N1K1-Jb, He-177 or Aichi E-13 :confused: The planes still work, but only a default skin is available.

KG26_Alpha 06-05-2015 11:42 PM

Quote:

Originally Posted by sniperton (Post 709829)
...and as always, dunno whether bug or feature:

New Britain map has very dark textures (compared to others);

In the FMB move the calendar month to Aug September October the day light is brighter (normal) on those months

Thrud 06-06-2015 06:20 AM

That bug with the crates pictured above is not a map bug but a mission bug. I just checked all the Boram Airfields on all the maps that include Boram and they are clean.

Treetop64 06-06-2015 06:24 AM

The game crashes whenever I try to load any version of the Solomons Islands, Rabaul, and the Sveko (Major misspelling, I know) maps in the Full Mission Builder. I've actually had this issue with the Solomons since 4.12 was released but I never posted about it. However, the Solomons Islands map loads without an issue whenever I fly a campaign mission (DGenMOD, DCG, or Single Mission), or when used in the Quick Mission Builder. Only when I try to load it in the Full Mission Builder does the game crash. Also, the Rabaul maps loads fine in the Quick Mission Builder though, again, attempting to load it in the FMB crashes the game.

This issue occurs 100% of the time as described.

Thanks.

EDIT: Other than MatManager, DCG, and the occasional use of Asura's DGen Mod, the game is vanilla, no mod packs were ever installed.

ddr 06-06-2015 09:40 AM

probably not a bug, maybe i'had lost some skins... but i don't find correct i-16 and ki-27 skins for khalchyn gol campaign... someone else? where i can find them?
by the way, thank you very much TD for your great work! :)

Marabekm 06-06-2015 09:53 AM

Did a little Co-op mission to test out new bombing stuff in He-111. Sat in the bombardier/Nose gunner position. (AI pilot) Had realistic bombing set. I can set the bombsight, and open and close bomb doors, but my bomb release key does not work.
Ok reload same mission but this time I am pilot position. Start mission. Press bomb release key they all drop fine.
Has anyone else noticed this? I haven't tried any other bombers.
I need to try again with 2 real people still.

Update same issue on B5N2. and TB3. Going to go out on a limb here and say same issue for all aircraft requiring manual bomb release. Haven't tried any of the automatic sight yet.
Its all bombers. If I start out as pilot and then switch to bombardier positions then there is no problem. If however I start out in bombardier position, you can not switch to pilot position, only other gunner stations. The bombs will not release. With either the automatic sights or the manual sights.

shelby 06-06-2015 10:39 AM

Ju88 a4torp and a17 the one rear gunner cockpit is missing

sniperton 06-06-2015 11:32 AM

3 Attachment(s)
Quote:

Originally Posted by KG26_Alpha (Post 709864)
In the FMB move the calendar month to Aug September October the day light is brighter (normal) on those months

Does not help much. I attach a Burma, a Solomon, and a New Britain screenie below to show the difference.

He-177 white damage layer in far view confirmed. In close view it's OK.

Boxes on the runway on NGNB quick scramble mission confirmed. It's a mission design problem. Easiest way to fix is to delete all 46BoxCoverMed and 46TRBoxes objects from the [buildings] section.

shelby 06-06-2015 01:52 PM

here some bugs that didn't fix
http://s26.postimg.org/ou92xbqmx/201...7_14_15_12.jpg
http://s26.postimg.org/bqaczpo61/201...9_13_11_20.jpg

shelby 06-06-2015 02:25 PM

Quote:

Originally Posted by RobN (Post 709860)
INT patch: no folders for N1K1-Jb, He-177 or Aichi E-13 :confused: The planes still work, but only a default skin is available.

and ju88 variants

RobN 06-06-2015 03:12 PM

What is going on with the Ju-88 A4 model? A section of the underside of each wing is different, as is one bomb bay door. Hayate's wonderful skins no longer work correctly.

shelby 06-06-2015 03:58 PM

Dgen don't recognize the new p40s. is it bug?

Thrud 06-06-2015 05:58 PM

@sniperton

your renders are correct. The difference you are seeing is the terrain composition of mud vs coral. Solomons used crushed coral, New Guinea didn't except Finnshaffen. If you noticed it's coral.

shelby 06-06-2015 08:37 PM

missing text for new p40s
http://s26.postimg.org/mtd95oxp5/grab0001.jpg

Epervier 06-06-2015 10:46 PM

First of all I thank the team for their work! ;)
Then I apologize for my bad English (Google Translator)! :(

And finally ... a small bug on the P-40E (new) and M (new) about bombs!
A small picture is worth a thousand words:

http://gvla.perso.neuf.fr/Screens_Tempo/P-40_SAB-3.jpg

Tks !

Viikate 06-07-2015 07:21 AM

Quote:

Originally Posted by Marabekm (Post 709890)
Did a little Co-op mission to test out new bombing stuff in He-111. Sat in the bombardier/Nose gunner position. (AI pilot) Had realistic bombing set. I can set the bombsight, and open and close bomb doors, but my bomb release key does not work.
Ok reload same mission but this time I am pilot position. Start mission. Press bomb release key they all drop fine.

That is a known limitation and would be difficult to change. If you pick the bombardier slot in the coop briefing and there is no human manning the pilot slot, the pilot will be always AI and cannot take inputs from player.

Juri_JS 06-07-2015 09:44 AM

Guys, you've made some big mistakes when my reworked IJA/IJN regiment lists were added to the game. Please contact me, this needs to be fixed.

Sita 06-07-2015 10:08 AM

Quote:

Originally Posted by Juri_JS (Post 709922)
Guys, you've made some big mistakes when my reworked IJA/IJN regiment lists were added to the game. Please contact me, this needs to be fixed.

Juri_JS you can deliver it to us though MotorHead ... thanks for the feedback

Feathered_IV 06-07-2015 11:31 AM

Old P-40M and new field-mod version do not appear. :confused:

Janosch 06-07-2015 04:59 PM

The mirrors on the P-40E, E field mod and M are in the center in the external model, but slightly on the left side when viewed from the cockpit.

Quote:

Originally Posted by RobN (Post 709901)
What is going on with the Ju-88 A4 model? A section of the underside of each wing is different, as is one bomb bay door. Hayate's wonderful skins no longer work correctly.

I think that those skins need updating, namely the area in the top right corner. Namely the wheel doors get their part of the bitmap from that area. Probably other problematic areas (prop blades, bomb doors, canopy frames, cockpit equipment) can also be found by comparing existing skins.

daidalos.team 06-07-2015 06:21 PM

JU-88 wheel doors were remapped long time ago.

stoney 06-07-2015 08:01 PM

Nb&ng
 
Is anyone else getting squared forest outlines while flying in New Britain & New Guinea? I did change the Forest=3 in the conf.ini file as advised in the readme. Just wondering.

Tolwyn 06-08-2015 01:20 AM

Is no one else seeing the flashing white to black bug when using the bomber position in the new bomber?

In external view when occupying the gunner seats, the special Gunner key has no effect.

Tolwyn 06-08-2015 02:41 AM

Important bug!!!
 
I hate to put the ALL CAPS RED thing in here, but I feel this is important.

If you clear the ALTSYMBOL character using the game interface (simply delete it), it will crash the game if the currently selected user (pilot) is selected in the all.ini file.

Using the INTERFACE, I cleared the symbol to be null (I don't like it, and figured deleting it would work).

THIS WILL CRASH THE GAME (IT WON'T START). The following is a completely legit icons file generated by the game by simply pressing "DELETE" to clear the symbol.

Code:

mp_dotrange FRIENDLY  DOT 25.000002 COLOR 1.6500001 RANGE 0.05 TYPE 1.6500001 ID 0.010000001 NAME 0.020000001 ALTICON 0.1 ALTSYMBOL  ALTCOLOR 0
mp_dotrange FOE  DOT 25.000002 COLOR 1.6500001 RANGE 0.05 TYPE 1.6500001 ID 0.010000001 NAME 0.020000001 ALTICON 20.0 ALTSYMBOL  ALTCOLOR 0


Tolwyn 06-08-2015 05:54 AM

Hold the phone
 
Ok, kids.

John hosts a mission. He is flying with Jill.
JOHN IS HOSTING THE MISSION.
John is the pilot. Jill is the bombardier.

The mission seems to go just fine.
Jill can open the bombay doors. Jill can release the bombs with automatic bombing OR the typical bomb release key on her joystick.

John hosts a mission. He is flying with Jill
JOHN IS HOSTING THE MISSION.
Jill is the pilot. John is the bombardier.

John can't open the bay doors. Well, maybe, but the ONLY MESSAGE HE GETS IS BOMBAY DOORS ARE OPEN (they don't actually open on the plane model, so he has no idea).

John can't release the bombs with the normal joystick key from 4.12.2

Hey, TD... No idea who you guys get to test this with... but... I just did 3 hours of testing and it doesn't work.
  1. I host and am the pilot. My friend is the Bombardier. Works half-way okay
  2. I host and buddy is pilot and I am the Bombardier. Doesn't work.

You guys really need to figure out the different ways to fly this game. But to think that this works in even the most mundane ways we'd attempt to fly it... and when it doesnt' work???? C'mon.

Sita 06-08-2015 07:05 AM

Yep ... with Coop mode still got a huge problem ... that feature have tested many testers ... and came to the same conclusion - it doesn't work like we want ...
couple month ago when we compile new version of build we was near to cut away whole coop from 4.13 because of that ... but part of our testers ask us to keep it... plus some of us want that feature and we have hope that it can be fixed ...

btw ... i think notice about issue with Coop need post in first post ...

oso1983 06-08-2015 07:41 AM

My game no longer works after install, it opens, with 5% reading and closes in less than a sec

Sita 06-08-2015 07:43 AM

what version you trying to instal?

Viikate 06-08-2015 11:36 AM

Quote:

Originally Posted by Tolwyn (Post 709946)
Hey, TD... No idea who you guys get to test this with... but... I just did 3 hours of testing and it doesn't work.
  1. I host and buddy is pilot and I am the Bombardier. Doesn't work.

You guys really need to figure out the different ways to fly this game. But to think that this works in even the most mundane ways we'd attempt to fly it... and when it doesnt' work???? C'mon.

The situation you described is working here: www.youtube.com/watch?v=2kFDz-Yi1Xg

Can someone else confirm this? There is a possibility of software regressions since we cannot test every single feature after every single change.

Marabekm 06-08-2015 12:02 PM

So how many of you guys installed the patch over your HSFX game folder?

As far as the bombing thing I have no problems operating the bombardier position as long as another guys is in the same plane with me and one of us is the pilot or if alone I join in the pilot seat first then switch over to bombardier. Have done multiple runs with another individual with both of us swapping out positions and had no problems with either one dropping bombs.
Only problems I have had is when I am in the plane by myself and I join in the bomber seat and not pilot seat.

Also while flying co-ops the bombardier cant select load out for the aircraft. So you might want to make sure your pilot brings along bombs. You cant drop bombs if you don't bring any. And when you end a mission and load another one you have to go back to settings and re check realistic bombing setting. It does not stay on between missions.

On a side note. Some of us (me) enjoy flying without that annoying hud log popping up and giving you percentages a messages and stuff. Instead we (me) prefer to use the instruments inside the cockpit. So I turn the HUD messages off. But I cant find temperature requirements for the new planes. Does anyone know what they are? Or where I can find them? I don't want to overheat my engines.

shelby 06-08-2015 01:55 PM

in fmb the new planes are missing
http://s26.postimg.org/gsor03puh/grab0001.jpg
http://s26.postimg.org/h6q2zp9y1/grab0002.jpg
http://s26.postimg.org/emug5lme1/grab0003.jpg

KG26_Alpha 06-08-2015 07:51 PM

Quote:

Originally Posted by Tolwyn (Post 709943)
I hate to put the ALL CAPS RED thing in here, but I feel this is important.

If you clear the ALTSYMBOL character using the game interface (simply delete it), it will crash the game if the currently selected user (pilot) is selected in the all.ini file.

Using the INTERFACE, I cleared the symbol to be null (I don't like it, and figured deleting it would work).

THIS WILL CRASH THE GAME (IT WON'T START). The following is a completely legit icons file generated by the game by simply pressing "DELETE" to clear the symbol.

Code:

mp_dotrange FRIENDLY  DOT 25.000002 COLOR 1.6500001 RANGE 0.05 TYPE 1.6500001 ID 0.010000001 NAME 0.020000001 ALTICON 0.1 ALTSYMBOL  ALTCOLOR 0
mp_dotrange FOE  DOT 25.000002 COLOR 1.6500001 RANGE 0.05 TYPE 1.6500001 ID 0.010000001 NAME 0.020000001 ALTICON 20.0 ALTSYMBOL  ALTCOLOR 0



Bug reported to stop the user editing the interface manually and deleting the Alt-symbol icon completely causing game crashing.

Thanks for the find Tolwyn

Baddington_VA 06-08-2015 08:27 PM

Quote:

On a side note. Some of us (me) enjoy flying without that annoying hud log popping up and giving you percentages a messages and stuff. Instead we (me) prefer to use the instruments inside the cockpit. So I turn the HUD messages off. But I cant find temperature requirements for the new planes. Does anyone know what they are? Or where I can find them? I don't want to overheat my engines.

In a PDF file called Temp_Guide 4.111.
It should be amongst the files in the Program files/ Ubisoft / Il2 Sturmovik 1946

I have encountered no problems yet with the B24D
I have made several bombing runs on an offline multiplay.

All my aircraft appear,No missing positions in the Ju88 or odd underwing appearances.( several versions ago the JU88 was remapped ).
My version is running fine so far.
Installed over unmodded 4.122.

stugumby 06-08-2015 09:38 PM

some things ive noticed
 
1.new guinea maps, select lae airfield and after take off look down, several roads run out into the tidal flats, you can also see this in fmb as well

2. D3a1 val cant/wont level bomb as a task of a flight, you can do it yourself as a individual but as a flight it will dive bomb, even if the bomb icon isnt directly linked to a target. Bombsight works fine. tried this on wake island map and at 3000m, 4000m and 5000m, each time at nearest waypoint the flight goes into line astern as a dive bomber would and executes a dive bombing attack and will return to strafe as well.

3. P-40 wheels look pigeon toed when gear is down, tail wheel starts out cocked 180 forward.

Thrud 06-08-2015 10:56 PM

Quote:

Originally Posted by stugumby (Post 709973)
1.new guinea maps, select lae airfield and after take off look down, several roads run out into the tidal flats, you can also see this in fmb as well

I cant reproduce this on my end. It's most likely a video card setting.

stovak 06-08-2015 11:12 PM

Quote:

Originally Posted by stugumby (Post 709973)
1.new guinea maps, select lae airfield and after take off look down, several roads run out into the tidal flats, you can also see this in fmb as well

Aren't they supply roads? They run down to the water, but there is a jetty at the end for unloading boats.

Marabekm 06-08-2015 11:28 PM

Quote:

Originally Posted by Baddington_VA (Post 709971)
In a PDF file called Temp_Guide 4.111.
It should be amongst the files in the Program files/ Ubisoft / Il2 Sturmovik 1946

I have encountered no problems yet with the B24D
I have made several bombing runs on an offline multiplay.

All my aircraft appear,No missing positions in the Ju88 or odd underwing appearances.( several versions ago the JU88 was remapped ).
My version is running fine so far.
Installed over unmodded 4.122.

Yes sir, I am quite familiar with that file. But it only covers the aircraft up to version 4.11 so none of the aircraft added since then are in there. Its not really a big deal I just would like to know the temperature limits.

stugumby 06-08-2015 11:41 PM

[IMG]http://i9.photobucket.com/albums/a66...y/grab0013.jpg[/IMG]

stugumby 06-08-2015 11:44 PM

[IMG]http://i9.photobucket.com/albums/a66...grab0014_1.jpg[/IMG]

IceFire 06-09-2015 12:14 AM

I just checked and they are present. Something may be amiss in your install.

stovak 06-09-2015 12:37 AM

Quote:

Originally Posted by stugumby (Post 709981)
[Underwater roads]

Definitely video settings. That's how they look in 'Excellent'. They unfortunately only look right in 'Perfect' where you get the water/surf effect on the coastlines.

Ventura 06-09-2015 07:17 AM

In FMB, creating a mission in the NB/NG September 1943 map will not load (screen just sits after percentages run up. You can exit the screen back to the main menu) if you use the player usable 'F6F-3 late, 1943' model Hellcat.

'F6F-3 late, 1943' Aircraft shows in object window, waypoints are functional but game will not load.

6/26/15 - Modified an old mission I had since 4.12 on Okinawa. Added more F6F-5s designated from VF3/Saratoga same result not loading. Changed squadron on same mission above from VF3/Saratoga to VF5/Saratoga mission loaded.
Same issue applies if you use clean NB/NG September 1943 map and just use one F6F-3 with 2 waypoints (VF-3 no load, VF-5 loaded)

sniperton 06-09-2015 08:18 AM

1 Attachment(s)
BTW, what's this?

shelby 06-09-2015 10:22 AM

Quote:

Originally Posted by IceFire (Post 709982)
I just checked and they are present. Something may be amiss in your install.

You are right but the dgen still sees the old p40s :(

KG26_Alpha 06-09-2015 10:32 AM

Quote:

Originally Posted by sniperton (Post 709988)

Some objects have more than one image.

Select a train and you can have 1/11 selectable.

Please post future questions like this in the v4.13 discussion thread.

:)

IceFire 06-09-2015 12:22 PM

Quote:

Originally Posted by shelby (Post 709991)
You are right but the dgen still sees the old p40s :(

Yep. Not sure if it can be but DGEN would need to be updated. The team had to create new slots for the P-40E and M otherwise there would be problems - I don't know if anyone remembers what happened when the IAR80/81 was updated by Oleg's team - tons of problems until all of the missions referencing the old weapon configurations were updated.

shelby 06-09-2015 05:47 PM

Quote:

Originally Posted by IceFire (Post 709994)
Yep. Not sure if it can be but DGEN would need to be updated. The team had to create new slots for the P-40E and M otherwise there would be problems - I don't know if anyone remembers what happened when the IAR80/81 was updated by Oleg's team - tons of problems until all of the missions referencing the old weapon configurations were updated.

I think all of missions that have p40s must be update. A lot of work indeed

Maty12 06-09-2015 07:12 PM

I'm not sure whether this bug is only affecting me, but in the B-24D when I press the button I have set for the fixed MG (weapon 1) the ammo belt moves, but the gun does not fire. However, when I press the button I have set to cannons (weapon 2) it fires, but the belt doesn't move. I've also found that cutting the mixture in the B-25J-1NA does not cut the fuel feed to the engines and they keep working as they would normally, despite being given no fuel.

stugumby 06-10-2015 03:17 AM

old p-40s stationary missing?
 
was just opening a mission i made last week that had p-40e and the plane is there under the camo net but it dosnt show up when mouse goes over the plane, cant remove it etc, didnt see any p40 except p-40new etc. This will effect many older missions and campaigns.

arnoritter 06-10-2015 09:15 AM

The 4.13 readme states:
Fixed FM bug that caused two separate flights crash after certain plane was removed from formation

Well, no. I just tested a formation in 4.13 and it has the same issue as shown in my old video:

https://www.youtube.com/watch?v=oB1X2FV2vv8

RPS69 06-10-2015 11:32 AM

Quote:

Originally Posted by arnoritter (Post 710003)
The 4.13 readme states:
Fixed FM bug that caused two separate flights crash after certain plane was removed from formation

Well, no. I just tested a formation in 4.13 and it has the same issue as shown in my old video:

This problems with AI behavior are quite old.
You usually correct them by doing some workaround.
You just need to set different heights to different flights.
Also, bomber flight formations were on base 3, not base 4.
Base 4 flights were a result obtained by the Germans after the Spanish civil war. The well known finger four, and was only employed by fighter wings.
You will also find that building bomber boxes by three planes is far easier than doing it by four elements each.
On quick missions, you must modify the basic set.
On full missions, you just do one path, and then copy paste the others by doing minor changes in height and X,Y positions on different WP's.
This alone will avoid that kind of mindless behavior.

BTW, it is also affected by low flying groups. You are always forced to recheck missions with low flying planes, because they happen to love the ground to much, and all your flight might end speaking with the worms way too soon.

Janosch 06-10-2015 04:12 PM

- When flying the B-24, using the lock tail wheel command gives a message, even when the plane doesn't have a tail wheel. This doesn't cause a catastrophe though, like with B-25.

- Not really a bug, but the quick scramble mission in map NGNB_9-43 has a flaw. If the player is on the Axis side, there's a covered box on the runway that lops off the right wing of a plane that spawns there when the plane tries to move. (the mission is NGNB_9-43BlueScramble00.mis).

JohnMattews 06-10-2015 10:16 PM

After many years in the game I can say that the AI in your update(s) is a one long bug. I was never complaining and was hoping that it will be fixed but it wared me out. Rookie is flying like Veteran, Novice is flying like Ace, Veteran is Flying like God and Ace is a something indecent. If R. Bong could see what the bots are up to he would kill himself for his complete nonentity in comparison with them. The last battle a novice hit me with second or third shell from a ultimate distance when I make a steep and speed turn and roll and this happens continually, it's enough to see as bots fight againtst bots. This is absolutely improbable and unrealistic. The official team of the game never let such things. You know guys, you would not have good sell if you were the head of the game because you don't understand that you will not playing this alone. You make it for yourself or for online gamers but offline is murdererd, thank you very much.
You had make a very big work, new options, new stuff, all this new things. Please make next time new options in order to gamers could adjust AI ourselves, as you anyway don't do this

cacha 06-11-2015 08:44 AM

BRS-132 can't kill ships
 
1 Attachment(s)
The BRS-132 Rockets still can't harm ships that can easily be destroyed by RS-132s. I guess this is a bug, since anti-armour rockets are supposed to be efficient against ships.
I have attached a file with two demos that show this behavior.

daidalos.team 06-11-2015 05:58 PM

Good find. It works and it doesn't. Depends how the plane is killed. If you kill the 5th quick enough, it works. Like for example ram it so that it explodes. Too slow and 6th refuses to believe that it should take new leader and recalculate formation positions. In our testing we have a special buttons to cause different kinds of fatal damage to a plane in external view, so the slow kill option was never tested.

Quote:

Originally Posted by arnoritter (Post 710003)
The 4.13 readme states:
Fixed FM bug that caused two separate flights crash after certain plane was removed from formation

Well, no. I just tested a formation in 4.13 and it has the same issue as shown in my old video:

https://www.youtube.com/watch?v=oB1X2FV2vv8


daidalos.team 06-11-2015 06:11 PM

In case you haven't noticed yet, one of the undocumented features is plane icons with arcade=1 option. One of the plane icon types will render the normal info plus planes throttle %, G-load, task and maneuver.

This was added to bust some myths like "AI always uses full throttle" or "AI can pull unrealistic Gs". Also many people seems to think that AI wingman doesn't defend the player like they did before. Task & maneuver info should make it clear that they do. They just don't hang always behind the player waiting for someone to come near. Instead the wingman will target enemy planes that are a threat to the player.

Hopefully it will also help to debug the AI behaviour in strange situations.

wheelsup_cavu 06-11-2015 06:44 PM

Taxi to Takeoff is still not working as it should.

The plane follows all the Taxi to Takeoff waypoints and then uses the "Normal/Original" TAKEOFF waypoint. After the plane raises its flaps the plane, which up to this point is still attached to the first Taxi to Takeoff waypoint, jumps to the "Normal/Original" TAKEOFF waypoint and circles back to attempt to go over the "Normal/Original" type of TAKEOFF waypoint again. If the plane misses the "Normal/Original" TAKEOFF waypoint it continues to circle at minimum altitude until it crashes into the terrain or it flys over the "Normal/Original" TAKEOFF waypoint. Once the plane flys over the "Normal/Original" TAKEOFF waypoint it continues on to the first NORMFLY waypoint.
(This discrepancy can be easily seen when you watch the waypoint line attached to the waypoints and the plane.)

This video show the problem. Unfortunately at the time I could not figure out how to get the waypoint line to show.
[youtube]mVvO3n62GCw[/youtube]
Source: https://youtu.be/mVvO3n62GCw


Wheels

Tolwyn 06-11-2015 11:26 PM

When I'm in the bomber's station and looking through the sight... FOV commands aren't working right.

Had some issues in the HE111 and the B24 with FOV commands. It only zooms in (smaller FOV) but doesn't come all the way back out. Also, manual FOV + and FOV - don't seem to work correctly either when looking through the bombsight.

It does seem that switching to Pilot view or other view kinda fixes the problem; but this could be problematic with a fully human-manned aircraft.

I have NOT tested with Pe8 or the other OPB & Type 90 MK1 sights yet.

Tolwyn 06-11-2015 11:49 PM

The old beacon course left/right keys shouldn't say "Right" and "Left" because now it a course of RIGHT 025 when you're already heading 060 will actually turn you left.

Just trying to avoid confusion.

Or if someone wants to help me out with understanding why the existing keys actually says LEFT and RIGHT.

BoloG 06-12-2015 08:54 AM

No description text in Object Viewer.
 
Description text in objest viewer is missing regarding this aircraft:
all Ju-88s
all new P-40s
B-24D

Regards.

BoloG 06-12-2015 11:18 AM

Missing description text in objest viewer.
 
Description text regarding B-24D, all new P40s and all Ju-88s is missing in Objest Viewer.

Regards.

Treetop64 06-12-2015 08:29 PM

One of the AI wingmen in player-controlled bomber formations is still forgetting to close his bomb bay doors after releasing them. All other AI planes in the formation will close their doors, except for one.

RayVad 06-12-2015 11:06 PM

I am running a stock dedicated server and since the 4.13 update i see a lot of entries when firing rockets in the logs.lst:
Quote:

[9:33:05 PM] Stop rocket fire
[9:33:06 PM] Stop rocket fire
[9:33:06 PM] Stop rocket fire
[9:33:07 PM] Stop rocket fire
[9:33:07 PM] Stop rocket fire
[9:33:07 PM] Stop rocket fire
[9:33:08 PM] Stop rocket fire
[9:33:08 PM] Stop rocket fire
[9:33:08 PM] Stop rocket fire
Also the dedicated server outputs a lot of java rubbish at once and dumps the logs.lst full of lines like these:
Quote:

[9:38:03 PM] java.lang.NullPointerException
[9:38:03 PM] at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37)
[9:38:03 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
[9:38:03 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[9:38:03 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:38:03 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[9:38:03 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:38:03 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:38:03 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:38:03 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:38:03 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
[9:38:03 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:38:03 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[9:38:03 PM] java.lang.NullPointerException
[9:38:03 PM] at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265)
[9:38:03 PM] at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37)
[9:38:03 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
[9:38:03 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[9:38:03 PM] at com.maddox.rts.Message._send(Message.java:1217)
[9:38:03 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[9:38:03 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:38:03 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:38:03 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:38:03 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:38:03 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
[9:38:03 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[9:38:03 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[9:38:03 PM] java.lang.NullPointerException
Haven't found out yet when this happens, but the logs.lst file is within minutes 250Mb and the server locksup.

P-38L 06-13-2015 03:57 AM

I have a little request
 
Hello Daidalos Team.

First of all let me thank you again for your great 4.13 version. I love it.

My PC has three 32" monitor. In the game is great to fly with all the great view inside and outside the cockpit. I have been using the 4.12 version for long time and enjoying this advantage. But for bombing purposes I cannot enjoy it the way I would like.
Since I have three monitor with a resolution of 5760x1080x32 the view from the bombing aiming is zoomed in too much. The image is centered as it should be, but too big. I took only a screen shot from the first monitor (the one at the left only to show up an example):

http://ist3-1.filesor.com/pimpandhos...grab0127_0.jpg

As you can see the circle is projected too big on the screen and I cannot see the whole graphics.

Using 4.12 the main menu view was too wide, but with the new 4.13 version this is great because the menu appears at the center and in a perfectly shape (thank you very much for this), now the image is not stretched. I love it.

But in 4.12 in FMB the maps were using the three monitors showing a great view. But unfortunatelly for me, the 4.13 version took away this option and shows only the map using only one monitor. It is possible to fix this?

http://ist3-2.filesor.com/pimpandhos...ensionar_0.jpg

As you can see on this image the map is using the whole resolution.

What I would like to be fixed:

* FMB maps using the whole resolution again.
* Bombing using only one monitor (the center one, like the main menu in 4.13).
* Full map while flying on screen using the whole resolution againg.

I hope not to cause too much trouble.

Thank you very much

T}{OR 06-13-2015 06:30 AM

Quote:

Originally Posted by Treetop64 (Post 710052)
One of the AI wingmen in player-controlled bomber formations is still forgetting to close his bomb bay doors after releasing them. All other AI planes in the formation will close their doors, except for one.

I've noticed that too. Other bombers usually open bomb doors with you, that one doesn't. He does drop them though, but doesn't close them afterwards.

For me it was no. 2 in formation with me leading.

Sent using Tapatalk.

Sita 06-13-2015 07:30 AM

Quote:

Originally Posted by RayVad (Post 710056)
I am running a stock dedicated server and since the 4.13 update i see a lot of entries when firing rockets in the logs.lst:


Also the dedicated server outputs a lot of java rubbish at once and dumps the logs.lst full of lines like these:


Haven't found out yet when this happens, but the logs.lst file is within minutes 250Mb and the server locksup.



yes ... we already got couple repport with same problem ... we are much concerned by that issue ...

the first applicant for correction

Heathpete 06-13-2015 07:44 AM

Since I've installed the new version I've found that the in cockpit sound volume drops to almost zero when I turn my head exactly 90 degrees to the right but is fine when facing any other direction. This never happened before.

Fabulous update though and well done to the team.

Marabekm 06-13-2015 12:41 PM

When flying the Japanese bombers, (B5N2, D3A, and G4M1-11), the speed gauges in the cockpits indicate speed in knots. However when entering this data into the bombsight it enters as km/hr.
Its not really a big deal, as most can use the speed bar to convert it, But if flying on harder settings its kind of an inconvenience. Its been around for a while not just since 4.13.

Tolwyn 06-13-2015 06:15 PM

B24 and COOP Bombing with Fragmentation Bombs
 
EDITED:
Experiencing issue with all bombloads not just Fragementation bombs when the drop type is set to TRAIN and the number of bombs selected for drop is less than the full bombload.

SEE THIS THREAD for update.

In COOP mode, I discovered the following issue.

Issue Detail:

Host was the pilot and at LEAST one other human is in the aircraft manning the bombing station.


LOAD-OUT: 16x20 Fragmentation Bombs

Assume the bomber has the sight configured correctly.

During the Bombsight Automation ON event, the messages "Bombs Away" is displayed on the screen but the bombs do NOT drop.

All other load-outs seem to work.



If only ONE human occupies the plane in COOP MODE and does the bombing, the 16x20 Fragmentation Bombs release as expected.

In SINGLE PLAYER MODE the 16x20 Fragmentation Bombs release as expected.


Tried this in Pairs and Salvo mode.

Tolwyn 06-13-2015 06:53 PM

Coop NTRK Track Issue
 
1 Attachment(s)
Player 1 is the HOST
Player 2 (ME) joins his plane. I happen to be in the bomber position.

Player 2 begins NTRK recording during the mission countdown.

Mission continues as normal, etc. Stop recording...

When playing back this NTRK file, the origin for Player 2 is never established and the camera at the start of track playback is stuck at the aircraft spawn point.

NTRK track attached.

CadMan 06-14-2015 07:59 AM

DS Server crashes

2x almost exactly same error as above:

Ds Completely locks up, needs exit to stop

java.lang.NullPointerException
at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774)
at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265)
at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.DServer.main(DServer.java:436)
Exception in thread "main" java.lang.OutOfMemoryError

Epervier 06-15-2015 09:22 AM

Hello,

B-24D-140-CO

- The smoke outlet of the left engines is correct, but the smoke outlet of the right motor is reversed. Better is :
_Engine3EF_01 <BASE>
_Engine3EF_02 <BASE>
0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0109 1.87378 -0.60529
0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0109 1.87378 -0.60529

_Engine4EF_01 <BASE>
_Engine4EF_02 <BASE>
0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0148001 1.97738 -0.5033
0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0148001 1.97738 -0.5033

- The rear gunner is killed but his guns continue to fire ...

Monguse 06-15-2015 03:17 PM

Duly noted, thanks.

Tolwyn 06-15-2015 07:24 PM

Update to 16x20 Frag Bomb Issue
 
1 Attachment(s)
I'm working on providing some tracks but have new information.
Please read carefully as I believe there is a new problem. But assume this is a "chapter two" of the previous post located here:
http://forum.1cpublishing.eu/showpos...7&postcount=78

I was very careful in this testing.
With the 16x20 Bomblets... the second set of train bombs released wtihout any input from either player.
It's just WEIRD. There is a track attached with commentary.

Player1 = Host / Bombardier
Player2 = Pilot

Connection: LAN. No I mean it. Literally two computers within feet from each other.

Start of mission, Player2 engages level autopilot. (also tested with the player just turning over control to copilot)
Player1 gets in CO-PILOT seat.
Player2 hands CO-PILOT control (full) to Player1. Player one sets up the plane for a successful bomb run.
Player2 engages level autopilot.

Player1 takes back full control of the airplane (but does not touch anything FOR THE REMAINDER OF THE TEST).

Player2 gets in bombardier position.

Assume Player2 configures sight correctly.
Player2 configures salvo, 8 bombs (half), 500ms delay.
Player2 adjusts course by commanding C1 Autopilot and correct controls.
Player2 opens bomb bay doors.
Player2 enables Bomb Automation.


Scenario CONSTANT:
8 racks seem to release correctly (different result from previous testing where NOTHING was released given the same circumstances).

Now, the following two variations happen over 8 tests... EITHER

Scenario Variation 1:
Player2 then directs the plane with Turn Left/Right control to second target.

Assume Player2 configures sight correctly.
Player2 configures salvo, 8 bombs (the rest or "all"), 500ms delay.
C1 Autopilot is still on from first run; bomb bay doors are still open.
Player2 enables Bomb Automation.

Bombs Away appears as a message on the screen.
But bombs do NOT release.

Scenario Variation 2:
Player2 sits and enjoys first bomb run and the second set of 8 bombs mysteriously just DROPS for no reason about 15 seconds later.

Um...
Attached is the NTRK.

Alestal 06-15-2015 07:52 PM

Is that right?
USAAF AVG squadrons default skins.
http://s020.radikal.ru/i706/1506/a2/42ce543bd280.jpg

Pershing 06-16-2015 09:50 AM

Quote:

Originally Posted by CadMan (Post 710073)
DS Server crashes

2x almost exactly same error as above:

Ds Completely locks up, needs exit to stop
...
java.lang.OutOfMemoryError

I've noticed that this happened when mission map is pretty large. I have such problem with two of my maps, they have a lot of AI objects - tanks, AI-planes, columns..

idefix44 06-16-2015 12:47 PM

1 Attachment(s)
About the memory issue when playing big map with a lot of AIs, planes, moving columns of tanks/trucks and static objects:

Try this
http://www.sas1946.com/main/index.php?topic=16403.0

I use it since the 2.3.0 version on stock Dedicated Server and Client.

My old rig
µP: Athlon 64x2 2.2 GHz
RAM: 2 GB DDR2
OS: XP Home SP3

I run both every day online 4.13RC04m DS + Client + TS3 Server + Client + TrackIR + Stats.

If you don't use IL2 Selector you can't join. The stocks version don't allow enough memory for heavy missions...

It's an old problem...

KG26_Alpha 06-16-2015 03:30 PM

Quote:

Originally Posted by idefix44 (Post 710104)
About the memory issue when playing big map with a lot of AIs, planes, moving columns of tanks/trucks and static objects:

Try this
http://www.sas1946.com/main/index.php?topic=16403.0

I use it since the 2.3.0 version on stock Dedicated Server and Client.

My old rig
µP: Athlon 64x2 2.2 GHz
RAM: 2 GB DDR2
OS: XP Home SP3

I run both every day online 4.13RC04m DS + Client + TS3 Server + Client + TrackIR + Stats.

If you don't use IL2 Selector you can't join. The stocks version don't allow enough memory for heavy missions...

It's an old problem...

This no longer makes it v4.13 stock so is irrelevant.

the v4.12.2 DF server worked perfect with heavy missions without modding the exe.

the java mamory error with v4.13 is being looked into so no need to panic ...............yet

:)

idefix44 06-16-2015 09:11 PM

I don't panic.
I haven't any problem playing big missions with the 4.13RC04m...

Tolwyn 06-17-2015 02:26 PM

With the Bomb Difficulty disabled ("easy mode")
and
Flying the B24 in a COOP as Bombardier

I get flashes of white/black when trying to enable Bombsight Automation.

Alpha... happened last night with the gang.

KG26_Alpha 06-17-2015 06:27 PM

Anyone else have the problem or just you ?

I ask because no one else has reported this.

Marabekm 06-17-2015 09:08 PM

Quote:

Originally Posted by KG26_Alpha (Post 710118)
Anyone else have the problem or just you ?

I ask because no one else has reported this.

Yes. I was in same game as Towlyn. Never had this issue until last night when trying to bomb with realistic bombing off.
It was weird. Everything operating fine like it was supposed too, then enable bombsight automation and boom. My screen reminded me like I was trying to play an old NES game on my TV. Just black and white flashes. But only when looking through bombsight.

Baddington_VA 06-17-2015 09:11 PM

Unable to grab screenshot.
 
Every time I try to grab a screenshot[ PrtScn], the game crashes.

Tolwyn 06-17-2015 09:52 PM

I'm not sayin..

http://forum.1cpublishing.eu/showpos...45&postcount=6

I'm just sayin.
(Now I agree that the speed up/down thing was because I missed the fact that the bombing realism was turned off, but the RESULT is the same).

Buster_Dee 06-17-2015 09:53 PM

I'm curious: under SETUP, MISC SETTINGS, what do you have selected for SCREENSHOT TYPE?

Hlander 06-18-2015 02:18 AM

If you load any of the premade dogfight maps online(and don’t make any changes), the home bases have the un-flyable aircraft selectable.

Tolwyn 06-18-2015 04:02 PM

Quote:

Originally Posted by Buster_Dee (Post 710124)
I'm curious: under SETUP, MISC SETTINGS, what do you have selected for SCREENSHOT TYPE?

I use Targa or BMP. Usually Targa.

Either of these two do NOT require compression like JPG, which can make just the TINIEST stutter. And of course, is a lossy compression format.

JPG is ready to post online immediately, though.

stugumby 06-19-2015 04:59 PM

TBD attack behavior?
 
The TBD and dauntless will now break formation after hitting their assigned targets and chase and attack the new float plane jake. duantless probably rightly as it has better manuverability etc but to see 9 tbd gaggling about on a jake is quite interesting. Also when set as level bombers with the bomb icon not linked to a specific target they will extend formation as dive bombers do, they will level bomb but in single file.


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