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-   -   Like to see changed in 4:14 (http://forum.1cpublishing.eu/showthread.php?t=230193)

Oh Chute! 07-07-2018 10:12 PM

Like to see changed in 4:14
 
Daidalos Team put into campaign the individual AI pilot technique of standing on wing tip to monitor 6 O’clock. This manoeuvre cost many in air collisions/deaths and for that reason I would like to see it replaced with a lazy S pattern originating with flt. Leader so the entire flight isn’t jinking independently.
Helpful comments to resolve this issue would be appreciated. Cheers. Oh Chute!

Oh Chute! 07-13-2018 10:44 PM

One other thing
 
The “Rejoin” command doesn’t bring in your second flight during campaign. The second flt leader acknowledges in the affirmative but never rejoins.

Marabekm 07-21-2018 12:20 AM

Quote:

Originally Posted by Oh Chute! (Post 717861)
The “Rejoin” command doesn’t bring in your second flight during campaign. The second flt leader acknowledges in the affirmative but never rejoins.

Are the flights attached to each other?
IE in the mission builder does the second flight have a target set to the first one?

Oh Chute! 07-21-2018 02:09 AM

Quote:

Originally Posted by Marabekm (Post 717870)
Are the flights attached to each other?
IE in the mission builder does the second flight have a target set to the first one?

My comment was referring to the games campaign(s) not mission builder. In the campaigns squadrons exceeding four aircraft are automatically broken into flights. So for example a six fighter Squadron would have the first four fighters assigned red flight, and the next two assigned blue flight. It is this second flight which doesn’t return to the squadron when the rejoin command is given.

Music 07-21-2018 05:58 AM

Would attaching a "escort" command from the second flight to the lead, (players), flight make them come when called?

Oh Chute! 07-21-2018 06:57 PM

Quote:

Originally Posted by Music (Post 717876)
Would attaching a "escort" command from the second flight to the lead, (players), flight make them come when called?

There is no way to attach or detach flights in the campaign(s) as the sorties are scripted. Targets, flight paths, aircraft, altitudes, ground objects all fixed. The sorties are so rigidly scripted you can not even alter a waypoint and if enemy aircraft attack a squadron while midway in flight to a target, your planes generally fly on while the enemy aircraft shoot several down before breaking off. Repeated calls to attack fighters goes unanswered and soon you are left naked, with out cover and outnumbered four or six to one.


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