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-   -   Oleg Maddox's Room #1 (http://forum.1cpublishing.eu/showthread.php?t=2039)

ABC123 06-17-2008 07:45 AM

You don't have to copy it due to just IL2 46 could be one of the best ww2 online sims out there if you set it up. Just let them marry it with Armed Assault and Il2 46.. wala you would have one of the best ww2 sims on the markets MMO style .. then RIP WWIIOL.

:cool:

major_setback 06-17-2008 09:53 AM

Quote:

Originally Posted by csThor (Post 43657)

....

Quite frankly the Su-26 is more a proof of concept than the autogyro. I don't want to cling to this example too much,though, as I'm talking about a general principle here. As I said above the core of a historical simulation is its attempt to simulate historical air combat. Any other ... derivated use ... is and has to be secondary to historical accuracy. Such use can be derived from a historically correct base, but a historically correct use cannot be derived from a fundament made of "KeWl" objects which aren't historically relevant.


I don't see the Su-26 as just 'proof of concept' or 'Kewl object'.
It is an important inclusion for gaining the interest of those who are mainly orientated toward General Aviation aircraft. There are people who will buy SoW:BoB just for this aircraft knowing Olegs reputation for accurate modelling (look at the price of some third party add-ons for FSX, some cost more than '1946'). More importantly third party devlopers will (probably) use the SoW engine to make GA sims when Oleg releases his third-party tool set allowing aircraft and limited map modelling. This isn't a minor inclusion, it may well lead to GA add-ons that out-sell combat related ones (probably requiring users to buy a SoW title to host the add-ons).
The Su-26 model's performance can be compared to real world aircraft performance. It will prove the accuracy of Olegs modelling, as well as giving him a bench-mark when calibrating amounts of turbulance/wind/buffeting/ground-effect etc. for the game.
The involvement of third parties in making add-on releases (especially General Aviation types) will determine the sucess of the game series IMHO.
It don't think it will take too long after the release of the third party tool-kit before we see a Red Bull air racing add-on.

csThor 06-17-2008 10:20 AM

I still think it's a proof of concept as I suspect MG has a full set of performance data on the Su-26 so it can crosscheck its physics routines against the known data. The use as stunt and air racing plane is a secondary but welcome addition to them. IMO, that is. :)

DuxCorvan 06-20-2008 10:41 PM

Myself, I'm longing for watching the effects of MG FF on a Su-26... :P

csThor 06-21-2008 08:28 AM

"Air Race? We ain't flyin no stinkin Air Race here!" <takatakatakatakatakatakatakatakataka>

http://forum.epluribus-unum.de/image...lGrin(DBG).gif

Skoshi Tiger 06-22-2008 12:40 PM

Quote:

Originally Posted by csThor (Post 44377)
"Air Race? We ain't flyin no stinkin Air Race here!" <takatakatakatakatakatakatakatakataka>

http://forum.epluribus-unum.de/image...lGrin(DBG).gif

I don't know. It might be kind of fun to have a Reno style pylon race with fully loaded 50 cal's!

wjc103 06-22-2008 04:55 PM

Will there be missions for the Lysander? As in dropping life rafts for sea rescue, but especially (maybe later on) dropping off spies and supplies to resistance on the continent?

steppie 06-24-2008 06:10 AM

Hi
I have a wish list for some thinks I would like to see added to IL2 or for bob. Being a keen map builder I’m finding it harder to make map different mission because of the restriction that are in the mission build setting.

Will it be possible to be able to make grass field into rolled grass airfields that you can take of and land from with out having to use the mesh airfield that are in the Il2 game as they have a bad result if you try and taxi off them.

Can all spawn location be marked on the airfields in mission builders and be able to move these spawn points or added.

Can all ambulance have a negative score? This will help to make map were bombing accuracy is important and at present you have to use your own side trucks and they get attacked by the flak and some server will kick you for bombing your own side

At the present the airfield can be attack and damage but they get repaired in a sure time. Is it possible have a run way and taxi way set up as target and have a set time for there repair and get point for this.

Destroyer, aircraft carriers and destroyers, will it be possible to have the gun on those ships be destroyed with out having to sink the ships. This mean that if I bomb or strafe the ship them some of the AA gun should be destroyed. At present all the gun keep firing till the ship is destroyed.

Will it be possible to have a setting so if you chose to that the ship so will not attack ground targets but still attack aircraft to be used as a flak ship?

Be able to Skin stationary aircraft in dog fight missions.

Can RAAF making be added to stationary aircraft list?


Can you build a fly aircraft call a boomerang? It was the only design and built fighter the Australia made.
http://www.aarg.com.au/boomerang.htm

Ploughman 06-27-2008 08:19 AM

Further to Dux's desires for the Su-26, will the Su-26 have a full damage model?

SlipBall 06-29-2008 09:51 PM

I'm wondering if the SU 26 will have its ejection seat :cool:


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