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MattCaspermeyer 08-17-2012 12:42 AM

Only in my mod
This is right - only in my mod do you have variable leadership / attribute / mana / rage increases - the range is based on your class / level.

This is one of the "flavorings" I added to the game to make level up choices more interesting, since after a certain point, in the stock game it was advised to always take leadership when given the choice. Now, though, you'll have more strategic selections in your level up choices throughout the entire game and leadership is no longer always the best choice for your character.

By the way, there are at least two random functions: Game.Random and Game.CurLocRand. The first one is used for most probability stuff and is what is the same for repeating battles, etc. The second one is used when you want the randomness to be tied to your map location and it seems like I see more AP / CW LUA functions using CurLocRand as opposed to just Random. For example the Adventurer Spells use CurLocRand, that's why you can get a different unit based on where you are.

In my mod, the reason why you see different level up choices based on where you are is because you are fighting a different battle and thus changing the seed for Random in some way.

Hope that explains some of the confusion...


Mateush 07-15-2013 05:59 PM

My third playthrough. Like someone said it doesn't seem to be much level-based, if any at all. Because of my old habit so I got a lot very good items from him. Items seems to be very random though some of them probably has higher dr.

I have to go through 2 or 3 areas to him in order to change item drop.

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