![]() |
Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550
Finally! It should be available in a few hours via a regular steam update.
[Edit] May 20 - hot fix released, see below for notes. Patch readme below: The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions. NOTE: This patch is incompatible with previous game versions when playing online. The current patch contains the following changes: GRAPHICS * Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release; * Reworked the lighting system in the game to improve the visual experience; * Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate; * Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game; * Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores; * Fixed a bug with distant forest lines appearing at close distances; * Fixed a bug with shadow stripes appearing at edges of screen; * Fixed improperly loading plane textures in the DirectX 9 render. AIRCRAFT VISUALS * Reduced head motion effects, especially in terms of G; * Added a range of new SFX for bombs hitting or exploding inside a building; * Increased draw distance for markings and decals on aircraft; * Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should. * Fixed minor Bf. 110 damage and animation issues; * Fixed weird movement of Bf. 110's magnetic compass dial; * Fixed Bf. 109 gunsight misalignment; * Fixed a hole under a damaged engine cowling in the Defiant; * Fixed visual issues with Defiant's tail damage; * Put a mirror onto the Hurricane; * Fixed Hurricane's tail damage visuals; * Updated Hurricane radiator animation; * Ju. 88 gear now open properly; * Fixed minor Ju. 88 damage visuals; * Asked the Ju. 88's pilot to keep his feet on the pedals; * Made minor changes to cockpits of G. 50 and Ju. 88; * Fixed a visual issue with the Spitfire's antenna; * Fixed minor Sunderland damage visuals; * Made minor modifications to Spitfire cockpit; * Fixed minor damage visuals in the Ju. 88; * Fixed minor damage visuals in the Hurricane; * Fixed minor damage visuals in the Ju. 87; * Made various modifications to SFX; * Made various changes to victory marking decals; * Fixed minor Blenheim damage visuals; * Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane; * Planes won't knock dust off the water any more when they land on it. AIRCRAFT PHYSICS & A.I * Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage; * The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch; * Aircraft fires now burn crew members; * Reduced the ability of bombs to bounce off certain surfaces; * Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values; * Removed ignition control handle from the Bf. 109; * Defiant's gunner now opens both hatches when bailing out; * He. 111 top gunner's machine gun won't dip into the fuselage any more; * Made all fuel pressure gauges a single-tube type; * Made turret mounts unlock faster; * Removed the effect that made Bf. 109's motor shake at higher altitudes; * Added aircraft buffeting to wing icing effects; * Increased wing lift loss during wing icing; * Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings. GENERAL * Added Force Feedback support to the game; * Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft! * Improved the damage model for radar; * Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission; * Restored throttle-up smoke from non-player planes; * Fixed some pilot animations; * Updated some briefings and other in-game texts; * Improved the overall look of the 2D Map; * Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians); * Added city and airfield labels to the 2D Map; * Added larger 64x64 icons to the 2D Map; * Improved the order in which icons are drawn on the 2D Map when on top of each other; * Improved the look of the Battle Area grid; * Fixed icon size selection options; * Fixed issues encountered when destroying certain types of railway cars; * Improved ground crewmembers in online games; * Made sure Bobbin Cable can be selected in the FMB without issues; * Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar; * Fixed an issue encountered when trying to place crew into an object without a regiment; * Fixed an issue with launching night missions with search lights on dedicated servers; * Fixed an issue with launching missions with certain ships on dedicated servers; * Fixed an issue with launching missions with armor when sound is disabled. MULTIPLAYER * Improved server and client stability and performance; * Improved statistics; * Improved user interface; * Made parked planes disappear after a certain period of time so as not to clutter the airfields; * Fixed phantom crewmembers occasionally appearing in place of dropped planes; * Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed); * Made sure all players see the same time of day in an online server. CHANNEL MAP * Made Dungeness Point look more like the real-life location; * Added the town of Horsham to the map; * Added Westhampnett airfield to the map. SPECIAL THANKS * Sean Trestrail for his tireless efforts to test and improve the game; * 3GIAP_Atas, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer. Hot fix - May 20 ATTENTION! If you experience sub-par performance or unexpected artifacts please update your graphic drivers to the latest version. ATI Cards: http://sites.amd.com/us/game/downloa...downloads.aspx NVidia Cards: http://www.nvidia.com/Download/index.aspx Additionally, if you have disabled Cloud Synchronization for config files, you may be playing a game with an obsolete controls config. Please back up and delete your old file and reenable Cloud Synchronization to grab a latest stock version. GENERAL * The game will now automatically delete and recreate its cache when a new game version is installed; * Medium-range terrain detail noise is less dramatic when seen from up-close; * Improved the lighting of spline roads and runways; * Fixed empty tooltips occasionally appearing at edges of the 2D map; * Map zoom extents now reset properly when switching between game maps of different size; * By popular demand, enemy indicator arrows will now only appear in the no-cockpit view, and will not show up when the cockpit is turned on, i.e. work they did in the original Il-2 games. AIRCRAFT INTERNALS * Removed warnings of a missing "Select_F1" piece when flying a Hurricane. * The Sunderland will no longer cause errors when loading a mission. AIRCRAFT VISUALS * Inverted the movement of the Bf. 109's radiator flap indicator (raised when radiator closed). * Propellor visuals are now tied to epilepsy filter settings applicable regions. AIRCRAFT PHYSICS & A.I. * Spitfires' payload in outer-most machine guns changed to contain tracers. The more historical no-tracers loadout can still be selected and applied manually in plane options. * Removed the ability to feather propellors on Daimler-Benz engines by increasing the pitch angle beyond normal operational range manually. MULTIPLAYER * Conversion settings should properly synchronize between all players; * Fixed the weapon selection grid in online games requiring an extra click to save. |
Thank you Luthier
|
Fantastic ! Thanks alot Luthier :D
|
Great to hear! :)
You've worked hard, and deserve a break. |
Thank You Sir!
This is what I was looking for after I bought a Microsoft Sidewinder Force Feedback 2 Joystick USB PC fact is a bought two of them. * Added Force Feedback support to the game * S~ flyer01 http://www.youtube.com/watch?v=WLLSq...layer_embedded |
Nice. Thanks to the whole team.
|
Many thanks
|
Thank you!
I also fancy Kristorf. |
Thanks luthier :). Despite the negative messages from some people, the game is fun to fly :)
|
Thanks a lot! GG and GL!
|
S!
Steam on and ready :) Thanks. |
Quote:
|
Thank you to everybody involved :)
|
thank you :)
|
I see no update in Steam.
|
Quote:
|
"....It should be available in a few hours via a regular steam update...."
hours, not minutes !! |
Still nothing about Radio or loadout options etc. etc.? I almost expected that :rolleyes:
At least I, as an ATI user, got True Fullscreen now! Let's see how that plays out! And we got this: Quote:
Yes, I know we should love 1C/Maddox for their hard work and all, but I'm quite a bit annoyed right now waiting so long for pretty much nothing (and yes, i understand the difference between "Beta" and "Retail") I'll revise my post if the patch turns out to contain major undocumented changes/fixes. Or/and if the new bomb SFX inside buildings are awesome. |
Quote:
Quote:
|
Thanks for the update luthier, patiently awaiting the patch now.:)
|
Thx!! Steam on and waiting for download 14550
|
Thanks for the updates. :grin:
|
Not new ...
Quote:
|
Quote:
But no mention for AA :( |
Thanks. Congrats on finally cracking the full-screen issue ( I hope).
"Reworked the lighting system in the game to improve the visual experience;" Is that new...and will it affect terrain colours? |
Thanks for the update Luthier! I'd like to know what are the newest things since the last beta patch though.
|
Thank you luthier!
|
Quote:
|
Thanks for the heads-up and your hard work.
Any idea if the following bomber-related issues have been tackled? -In the He111, if you apply changes to the bomb distributor (i think it's the salvo amount settings) and open the bomb bay doors, a bomb drops without command from the user. -In the Ju88, the directional gyro was stuck to whatever position you set it (ie, it doesn't move when you turn). This makes it impossible to use the course autopilot. -In all of the bombers, the manual bomb release command doesn't work from the bombardier's station. We either have to switch back to the pilot's seat and press the key/stick button, or zoom out of the bombsight view and click on the bomb release switch in the bombardier's virtual cockpit. This is not that big a deal in luftwaffe bombers that have automatic bombsights, but prevents Br.20 and Blenheim pilots from dropping accurately. Finally, when lowering the texture resolution from original to something else, the aircraft textures were also getting affected in the latest beta patch. This blurs text and makes it harder to read some of the markings on the outside of the aircraft (not so important), along with certain labels in the cockpit and also gives the blenheim ring gunsight a blocky look and the Lofte bombsight a blurred scope. Shouldn't this be tied to the "model detail" setting and not the "texture size" setting? I can understand it working the way it did up till now if these textures really affect performance in a big way, otherwise their detail level could be tied to "model detail" or a new separate setting, for example "aircraft textures". Just an idea for the next patch if you may. Anyway, i don't mean to detract from the positive note of one more patch fixing things for us, so i'll take any issues i find to the relevant bug reporting threads so that they may be fixed in the following one ;) Thanks once more, get some rest and keep up the good work. I'm off to see if it's available for download and do some testing :grin: |
thankyou, I'm a little confused though as this is the same fix list as the last two patches right?
|
+1
Will Fullscreen be fixed at least? He used the same sentence as the beta patch (it was not fixed then) |
Thanks Luthier. Nice list of fixes.
Quote:
I guess we'll just have to wait and see :) |
Quote:
|
one step closer.. Thanks alot !
~S~ :) |
Quote:
|
anybody already downloaded it?
|
Quote:
|
thanks and am waiting
|
Thanks for the latest patch - keep up the great work
|
Nothing yet in Canada.. lol
|
Quote:
|
nor portugal spain or germany.
|
Quote:
|
Thx Luthier. Great list of fixes! Keeping fingers crossed for full-screen.
|
Not released in England yet either
|
Quote:
|
Quote:
Well I'm off to the pub.:( |
This is a GREAT time to go into Steam LIBRARY, right click on the CoD Game and select Properties.. Go to LOCAL FILES and select "VERIFY INTEGRITY OF GAME CACHE" That will put you back to the base version with the latest current patch so if by chance you did something wierd testing or tweaking you will at least be downloading over the proper game foundation..
Now, that should not be required.. Steam should overwrite this automatically.. but it can't hurt.. |
Quote:
|
Quote:
It's me for beer! TaTa!!:grin: |
Thanks Luthier,appreciate your teams hard work,let's hope we're getting closer to a better game;)
|
Quote:
...actually, I hoped as well :( |
Quote:
i think hes revering to loadout selection as opposed to plane selection?, i may be wrong.. the loadout selection setup in its current state is..well, frustrating to say the least aswel as the fact it doesnt work |
I am getting crazy while looking at Steam and waiting for the patch. :D
Thanks Luthier! |
thank you guys!
|
Quote:
|
Quote:
Thanks to the Team for your commitement |
Is there someone that tried this update? Is finally a good patch or there are still several problem? I'm going to try... I hope for a good news ;D
|
Quote:
|
Gosh, I hope watching that Shirley Temple clip doesn't jeopardize my parole hearing!
:grin: |
Boop Boop
Thanks guys. Can someone report on Crossfire support when tested? I have the cables but havent installed them yet. Waiting for the game to support it before I install them. I know I know ( but this is the only game I play )
Thanks, Gollum. |
Quote:
Cheese |
Quote:
|
S!
Ok so this is an official patch through steam, and will be all the little fixes the the beta testers have been going through over the last 2/3 beta patches( thanks to all you guys by the way). When the new guy starts at maddox games or 1c and is keeping us upto date on what happening,can he tell us ATI guys when we should be able to switch over to full screen, I just feel that we are being forgotton about (which I know is not ture). But thanks to the guys for there hard work and keep it up. Good things come in time i suppose O_Smiladon |
its not out yet !!!!!!!!!!!
|
Were!!! Were!!! what the actress said to the bishop.
Not Yet. Maybe.....today maybe tomorrow. |
Quote:
|
Yes I do. He foolishly supports the Tesco Bags. Look forward to giving them a pasting at Selhurst Park next season :D
Did you get the replacement 6OTU RAF Badge I sent via Tom TT? It's not applied on your website. It's a higher quality than the one you have. |
Thank you very much for your hard work and support!!
|
YYYYYYYYYYYYYYYYYYYYYYYYYYY?????????? el parche???????????
|
Radio commands still not fixed?
|
Quote:
Winger |
Quote:
|
Still not out yet it seems ...
|
Quote:
|
Is Luthier winding us up? I've been waiting all night for this, it's been hours.
|
Hasn't come through as yet
|
Thanks a heap, Luthier. Just in time for my week off !!!
|
I thought Cliffs of Dover already was a retail product? So why is this a Retail Patch? Unless it confirms the release truly was a Beta after-all?
MP |
Retail Patch = patch for retail version (as opposed to beta version i assume)
|
My point exactly! Russia and Europe paid retail price to Beta test the product, so didn't get the 'retail' version that the US will now get. Hope it was worth everyone's time and I am not sorry to appear irritated. MP
|
This is the best of times and this is the worst of times.
:) |
Quote:
|
Dear 1C and Steam,
Thank you for destroying my plan of sleeping tonight. |
I give up, i'll check back tomorrow. Does anything go right with this sim? Just hope the patch was worth the wait.
|
mines downloading nicely
|
Stop the press! Just finished downloading. Now how am i supposed to get to sleep.
|
Just starting downloading the patch now, looks like my plan of having an early night will have to be postponed!
|
Quote:
|
Got it ! 97.9 mb
In UK :) |
First one who finds a thing that is in the changelog, but is not fixed gets a cake.
First who finds a new bug which was not there before gets two cakes. |
Tried the new Steam patch, first thoughts:
ATI Crossfire is better... but still not working. 44 fps & smooth with a single card, 20ish with dual cards and heavy stutter. On a side note, Cat AI set to high quality seemed to reduce stutter significantly with two cards (and improved performance on single card), though it is definitely still present. Performance as good, maybe a little better than beta. Managed to push trees to high with no loss of frames. Full screen now seems to work properly, no performance loss. Also the Ubi logo at the start no longer causes my card to underclock and no longer requires deletion/renaming. 'Terrain bars' over water glitch still present (single/dual cards), less frequent. Not seen the weird arrow glitch yet. My joypad has disconnected once or twice mid-flight, which never happened before, but that's probably unrelated. EDIT: I was wrong about AA, I'm pretty sure it's not working after all, I think it's just scaling better in the true fullscreen mode. Buildings/hangars/etc are still a jaggy mess. :( |
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.
Stuttering is gone, seems to run very smooth for me :) ps... where's my 2 cakes? |
Locked cocked and ready to rock! In the Red, White and Blue.
Billy Jean------- put on your party dress were going for a ride! |
Radio/comms still not working grrrrr. Wheel noise bug still present too.
|
Quote:
They made the prop pitch control a spring loaded switch like it was in the real one. What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it. What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it. This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission. In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed. We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue. |
Quote:
i still want my cakes, chocolate mud if possible. :D |
Initial impressions...
Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down. Sound is still a buggy mess. Is it just me or does the new lighting give everything a pink cast? Launcher is now crashing on exit 50% of the time. AA still does not work properly. |
Thank you Luthier.
|
Still crashing and performance is still pretty bad. All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there. I'd say the game is mostly still unplayable for me at this point. I switched back to 1946 while waiting for this patch and the difference was night and day. I honestly don't see the point in putting up with CloD's problems when 1946 is still as polished and fun as ever.
|
All times are GMT. The time now is 08:18 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.