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saroumana 11-22-2020 09:13 AM

Great to see the mod updated !

With increased number of item, spell and creatures, it's harder to get the composition we would like to make.
Specially most of viking spell are not great to use but over abundant. On the other hand, trying to make a viking army is often impossible.

The actual best way the mod is to rework shop to increase slot and diversity for both creatures and items.

zhoudaohan 01-13-2021 06:58 PM

I like the kind of strategy based on certain randomness. If we can own most of the units/spells/items all the time, then there will be somewhat a (fixed)best build/solution, which will lower the fun in the long run imo.

Elektra 01-18-2021 10:07 PM

I would agree with zhoudaohan; the randomness is a critical element to the fun and playability. Man, you did an amazing job and having a blast! Very nice tweaks and additions. Even started to use methamorph which is really fun.

Perhaps 2 small items on the wishlist - Red Sands had a separate dragon item slot, which was cool (I understand, it's just an extra item, still nice touch). Also, I like the idea to have medals to 5 levels (needed) so that they remain interesting for longer. Tried to do this but fail (added text in 'medals'. Also needs hints updated perhaps?).

So cool that this old game still gets love and players active, chapeaux!

saroumana 01-20-2021 08:00 PM

Randomness is a critical element, no one contest.
But with the amplitude of Vanilla.

With more unit, more item and more spell and exact same number of slot in shop, the game because to random.
Specially we can't acheive synergie inside races or combo (+item synergie with unit).

But the worst is the run are too similar. Most of units slot are set. When they are not strictly set, the choice is limited and between the same race. We'll be able to make an army of elf when we'll arrive on elf's island, same for demon...ect.
It's a default of original game, great for flavour, but so many year (and run) after i found it become a default.

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