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Old 11-19-2011, 09:49 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Post *.LNG Change List

Here's the change list to the *.LNG files. Some of these may be a little vague since the actual values are in another set of files. Anyway here we go:

Language Files - *.LNG
----------------------
  • New files:
    • eng_chat_1315394584_0068736578.lng - River Fairy Diana's new wife chat.
    • eng_chat_1379826769_0079826769.lng - Orcelyn Ordy's new wife chat.
    • eng_homm3_babies_diana.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_feanora.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_gerda.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_mirabella.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_neoka.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_orcelyn.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_rina.lng - This file contains all the baby bonuses for the wife specified.
    • eng_homm3_babies_xeona.lng - This file contains all the baby bonuses for the wife specified.
    • eng_kids.lng - All the original kids have been moved from eng_item.lng to this file.
    • eng_wives.lng - All the wife descriptions have been moved from eng_item.lng to this file.
  • Changed Files:
    • eng_actors.lng
      • Orcelyn Ordy - your new Orc wife!
        • New actor name
        • New actor description
    • eng_battle.lng
      • grammar - changes that improve grammar or fix a spelling error.
      • add_blog_last_hero=… - The spell "last_hero" has changed and so the battle log updated.
      • new gizmo messages - Gizmo has new battle log messages for all its abilities.
      • new thorn gift messages - The new ability "cast_sacrifice" (Gift of Life) messages.
      • new hemoraging - when a unit that already has the effect bleeding is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new ablaze - when a unit that already has the effect burn is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new jolt - when a unit that already has the effect shock is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new bitter - when a unit that already has the effect frozen is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new noxious - when a unit that already has the effect poisoned is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new sanctified - when a unit that already has the effect holy is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new dazed - when a unit that already has the effect stun is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new weaker - when a unit that already has the effect weakened is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new entangle - new effect Entangle's battle log message.
      • new snarl - when a unit that already has the effect entangle is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • res_poison - Units with a resistance to an effect can now resist that effect after they get it.
      • res_burn - Units with a resistance to an effect can now resist that effect after they get it.
      • new execrate - when a unit that already has the effect curse is hit again to cause the same effect, +1 is added to the effect's duration and this message describes that effect.
      • new enemy_hero_book_times_log - This is a new message for when an enemy hero can cast more than 1 spell per round.
      • new enemy_hero_mana_regen_log - The is a new message for an enemy hero's mana regeneration during combat.
      • new gizmo messages
      • Attack message
      • Resurrect message
      • AP ally message
      • AP enemy message
      • Dispel bad spells message
      • Dispel good spells message
      • Gizmo now has variable charges and the number of charges are mentioned when summoning Gizmo to the battlefield and after each time it uses a charge
    • eng_chat_0036019756_1002729958.lng - Updates to Habbab Ordy's chat outside the castle.
    • eng_chat_0170292983_0979371428.lng - Updates to Habbab Ordy's chat inside the castle.
    • eng_chat_1315394584_0076798669.lng - Updates to River Fairy Diana's chat to allow you to marry her.
    • eng_items.lng
      • wife text deleted - The text descriptions for all the wives have been moved to the new file eng_wives.lng
      • kid text deleted - The text descriptions for all the kids have been moved to the new file eng_kids.lng
    • eng_skills.lng
      • skill name change - The text name description has changed from Bowmen Commander to Ranged Speciliast because this skill now applies to all ranged projectile troops.
      • Ranged Specialist - This skill decreases the Leadership requirements when the hero is hiring ranged units that use projectiles (Alchemist, Skeleton Archer, Bowman, Cannoneer, Catapult, Cyclops, Elf, Hunter, Goblin, Thorn, and Royal Thorn) and also increases their abilities.
      • Combat Readiness - All troops in the hero's army receive less damage from Physical Attacks during the first round. The Hero's Defense is also increased.
      • Training
        • Adds to the Hero's Attack Skill
        • Improves troops of a certain level by improving their abilities
        • Teaches some human troops new skills
      • Dark Commander - Under the banner of the Dark Commander, "evil" troops (including all Orc, Undead, and Demon troops as well as Barbarians, Pirates, Robbers, Devilfish, Wolves (including Werewolf Elves), Hyenas, Spiders, Snakes, Beholders, and Cyclops) fight more effectively, receiving bonuses to Attack, Initiative, and then Speed.
      • Onslaught - Speed and vigor are the secret to victory. During the first turn, the hero's troops receive a bonus to Initiative at skill level 1 and then Initiative and Speed at skill level 2 and 3.
      • Iron Fist
        • Adds to the Hero's Attack Skill
        • Adds to the Hero's Rage
        • Decreases the Leadership Requirements when the hero is hiring warriors (Swordsmen, Guardsmen, Horsemen, Knights, Dwarves, Barbarians, Berserkers, Furious Goblins, Orcs, Veteran Orcs, Skeleton Warriors, Zombies, Decaying Zombies, Black Knights, Werewolf Elves, and Demons) and improves their abilities
      • Holy Anger
        • Increases the attack of the hero's troops against demons and the undead (this does not affect allied demons and undead)
        • Increases the power of Order spells (Battle Cry, Demon Slayer, Divine Armor, Dragon Arrow, Dragon Slayer, Fit of Energy, Healing, Helplessness, Life Light, Lightning, Magic Pole Axe, Peacefulness, Phoenix, and Resurrection)
        • Increases the Hero's Rage and Mana
      • Glory - Everyone wants to fight under the banner of the famous hero. This increases the hero's Leadership as well as reducing the Leadership Requirements for all units.
      • description change - Scouting adds +1 Intellect @Level 3
      • description change - Tolerance adds +1 Morale @Level 2
      • Inquisition - This skill decreases the Leadership Requirements when the hero is hiring Priests and Inquisitors and allows the hero to upgrade Priests to Inquisitors and improves their abilities.
        • Priests / Inquisitors:
          • Leadership Requirements [param1]
          • Unit Attack / Defense: +Unit Level
          • Health: [param2]%
          • Critical Hit: [param4]%
          • Initiative / Morale / Speed: +1
        • It also increases the Hero's Rage, Mana, and Intellect
          • Rage: [param2]
          • Mana: [param2]
          • Intellect: [param3]
      • Healer
        • An experienced healer increases the life of all units
        • Can use divine and protection spells and unit abilities more effectively. Spells - Healing, Resurrection, Bless, Divine Armor, Light of Life, Stone Skin, Peacefulness, and Magic Source; Abilities - Healing, Resurrection, Gift of Life.
        • Also increases the Health, Defense, and Resistance of the summoned Phoenix.
      • Archmage
        • This skill decreases the Leadership requirements when the hero is hiring Priests, Inquisitors, Druids, Shamans, Necromancers and Archmages and improves their abilities
        • It also increases the Hero's Intellect
      • Destroyer - Mages who specialize in combat spells will inflict more damage with them.
        • Also increases the Attack and Damage of summoned units (Phoenix and Evil Book).
      • Higher Magic - The secrets of higher magic:
        • Increase the Hero's Intellect
        • Increase the Hero's Mana
        • Allow the hero to use his Spell Book two times per turn during combat.
      • Necromancy
        • Allows the use of the Resurrect spell to raise the Undead
        • After combat, part of a slain troop can be resurrected
        • Amplifies spells that deal pain and suffering. (Pain Mirror, Poison Skull, Plague, Sacrifice, Kamikaze, and Necro Call)
        • Decreases the Leadership Requirements of the Undead and improves their abilities
        • Increases the Health, Attack, and Resistance of the summoned Evil Book.
    • eng_spells.lng
      • new tags
        • Base Damage
        • Base Periphery Damage
        • Level Damage (*)Increase
        • Base Healing
        • Level Healing (*)Increase
        • Percent Healing Damage
        • Base Percent Damage to Allies
        • Base Power
        • Base Bonus
        • Base Penalty
        • Base Mana
        • Item Power (+)Bonus
        • Item Damage (+)Bonus
        • Item Power (*)Bonus
        • Hero Level (*)Bonus
        • Destroyer Skill (*)Bonus
        • Attack Spell (*)Bonus
        • Defensive Spell (*)Bonus
        • Healer Skill (*)Bonus
        • Holy Rage Skill (*)Bonus
        • Holy Rage Skill (+)Bonus
        • Fire Damage (*)Bonus
        • Physical Damage (*)Bonus
        • Magic Damage (*)Bonus
        • Poison Damage (*)Bonus
        • Astral Damage (*)Bonus
        • Intelligence Power (*)Bonus
        • Necromancy Skill (*)Bonus
        • Total Applied (*)Bonus
        • Base Duration
        • Item Duration Bonus
        • Intelligence Duration Bonus
        • Healer Skill Duration Bonus
        • Necromancy Skill Duration Bonus
        • Base Count
        • Intelligence Count Bonus
        • Healer Skill Damage Bonus
        • Necromancy Skill Damage Bonus
        • Infliction (+)Bonus
        • Infliction (*)Bonus
        • Item Statistic (*)Bonus
        • Hero Level Statistic (*)Bonus
        • Total Base Statistic (+)Bonus
        • Healer Skill (*)Bonus - Health, Defense, and Resistance
        • ration]Necromancy Skill (*)Bonus - Health, Attack, and Resistance
        • Holy Rage Skill (*)Bonus - Attack / Defense / Damage / Health
          • Critical Hit
          • Initiative / Speed
        • Item Attack (*)Bonus
        • Item Defense (*)Bonus
        • Destroyer Skill (*)Bonus - Damage
        • Fire Damage (+)Bonus
        • Physical Damage (+)Bonus
        • Magic Damage (+)Bonus
        • Poison Damage (+)Bonus
        • Astral Damage (+)Bonus
        • Combat Readiness Skill (+)Bonus - Physical Resistance (one round only)
        • Item Base Damage (*)Bonus
        • Item Base Defense (*)Bonus
        • Item Base Attack (*)Bonus
        • Item Base Health (*)Bonus
        • Item Critical Hit (*)Bonus
        • Item Speed Bonus
        • Item Initiative Bonus
        • Item Unlimited Retaliation Bonus
      • Lightning
        • spell_lightning_desc_1=^spells_tSpell^Lightning hits the target, inflicting magic damage and has a chance to shock it.<br>Lightning does full damage to the first target it strikes, then strikes the second target for 1/2 damage. The second target must be within 4 cells of the first target.<br>If Shock is successful, then the target suffers the affliction for the duration specified.[Bonuses]<br>Damage: [OS01_Damage], Shock: [OS01_Shock].
        • spell_lightning_desc_2=^spells_tSpell^Lightning hits the target, inflicting magic damage and has a chance to shock it.<br>Lightning does full damage to the first target it strikes, then strikes the second target for 1/2 damage, and the third for 1/4 damage. All additional targets must be within 4 cells of the first target.<br>If Shock is successful, then the target suffers the affliction for the duration specified.[Bonuses]<br>Damage: [OS01_Damage], Shock: [OS01_Shock].
        • spell_lightning_desc_3=^spells_tSpell^Lightning hits the target, inflicting magic damage and has a chance to shock it.<br>Lightning does full damage to the first target it strikes, then strikes the second target for 1/2 damage, and the third for 1/4 damage, and the fourth for 1/8 damage. All additional targets must be within 4 cells of the first target.<br>If Shock is successful, then the target suffers the affliction for the duration specified.[Bonuses]<br>[sys]Damage:[/s] [OS01_Damage], Shock: [OS01_Shock].
      • Armageddon - Armageddon covers the battlefield with flames, causing astral damage to all troops.
        • If Burn is successful, then the target suffers the affliction for the duration specified.
        • Friendly troop damage: [CS06_PRC].
      • Life Light - Undead creatures within the selected area take Magic Damage, suffer Holy Shackles which decreases their Attack and Defense, and try to run away from the consecrated place. Troops of other races, on the contrary, take healing. Does not affect demons.
        • If Holy shackles are successful, then the target suffers the affliction for the duration specified.
      • Enchanted Hero
        • name change - Last Hero -> Enchanted Hero
        • Desription - If the troop is attacked, it receives a random beneficial spell or if it is killed then it is automatically resurrected. Either way the spell's duration is decreased.
      • Summon Phoenix - Summons a Phoenix to a random free cell near a friendly troop. The Phoenix fights to the death or until the end of combat. The Phoenix's attack is so hot that half the damage is astral damage and the other half is fire damage. There can be only one Phoenix on the battlefield.
        • The Hero's Intelligence, Destroyer Skill, Healer Skill, and Spell Amplifying Items increase the statistics of the Phoenix.
      • new hint template - Spell Helplessness is now mass @level 3 and requires the use of the mass spell template.
      • Fit of Energy - Adds some Action Points to the friendly target, allows a target which has spent all its action points to attack one more time this turn, and gives unlimited retaliation (at level 3) to the unit for the duration specified.
      • new hint template - Spell Haste is now mass @level 3 and requires the use of the mass spell template.
      • Magic Spring - Friendly troop increases its Defense, and when receiving Damage its commander gains Mana, while the spell's duration decreases.
        • Note that the mana increase is affected by the combat duration and the power of the caster.
      • Book of Evil - Summons the Book of Evil, which casts random spells on the enemy. The more powerful the book, the more harmful the spells. The quantity of spells also depends on the book's power.
        • The hero's intellect plays a role in the power of the spells and Intellect as well as the Hero's Destroyer Skill, Necromancy Skill, and Spell Amplifying Items play a role in the strength of the book.
        • When the book is hungry, it can't use magic and you should feed it by making the book attack either friendly or enemy troops.
      • Trap - Places a trap on the battlefield. The trapped troop receives physical damage, loses all Action Points, and has a chance of being poisoned.
      • Invisibility - now only effects Level 4 units @spell level 3. No more no loss with Green Dragon + Invisibility + Glot's Armor + Armageddon.
      • new effect entangle - The target is entangled and unable to move.
      • change to effect_freeze- When a target is frozen their initiative is now set to 1.
    • eng_spirits.lng
      • New spirit hints
        • Dam
        • Ability Level
        • Attack
        • Defense
        • Resist All
        • AP
        • Initiative
        • Init
      • New Gizmo ability descriptions:
        • Emergency Structural Repair
        • Adrenaline-Booster Beam
        • Adrenaline-Depletion Beam
        • Dispel Ray
        • Emergency Re-Animation Beam
        • Gamma-Destructor Ray
      • Update to Description
        • Zerock's
          • "lump" - Turns from stone to blade, and inflicts [damage] points of damage to the target as well as causing bleeding to the target. If the target is a mage or a tower, this damage is doubled. Bleeding targets suffer [s][bleeding]%[/s] decrease in Attack and Defense.
          • "wall" - Sets a Stone Wall on the battlefield, which will stand until it is destroyed or its lifetime expires. The Stone Wall is not affected by Spells or side effects of attacks (i.e. burning, poisoning, etc.).
            • [abilitylevel]
            • Health: [d][health]
            • Defense: [d][defense]
            • Resist All: [d][res_all]%
            • Life time: [d][time]
          • "rockfall" - Casts a shower of stone blades, inflicting [damage] points of damage to all enemy targets within the selected area with a possibility of stunning the target. Targeted mages and towers suffer double damage.
            • [abilitylevel]
            • Chance to Stun: [d][stunning]%
            • Area: [d][square]
          • "quake" - Shakes the battleground, summoning sharp stone blades, which inflict [damage] points of damage to enemy targets. Mages and towers suffer double damage. There is a [s][bleeding]%[/s] chance of causing bleeding to the target with a [s][bleeding]%[/s] decrease in Attack and Defense.
        • Sleem's
          • "glot" - Surrounds a friendly troop with a magic field which absorbs all damage, is immune to all spells and effects, and protects the troop. However, this field does not allow the troop to move.
            • [abilitylevel]
            • Takes damage: [d][health]
            • Resist All: [d][res_all]%
        • Lina's
          • "enboxes" - Sets several chargers on the battlefield, which give Mana and Rage to the hero. [TM]Note that the mana and rage increase is affected by the combat duration.[/s] Any troop which picks up a charger gains 1 Action Point (AP).
            • [abilitylevel]
            • Chargers: [d][count]
            • Mana/Rage: [d][mana]/[erage]
          • "orb" - Summons to the battlefield an Ice Ball, a powerful combat unit.
            • [abilitylevel]
            • Health: [d][health]
            • [def]
            • Damage: [d][damage2]
            • [atk]
            • [init]
          • "gizmo" - Summons a mechanical creature onto the battlefield, which attacks enemy targets, heals and resurrects friendly troops, dispels magic, and alters the Action Points of friend and foe.
            • [abilitylevel]
            • Healing / Resurrection: [d][heal]
            • Damage: [d][damage2]
            • Removes harmful effects: [d][dispell2]
            • Removes useful effects: [d][dispell1]
            • Decreases AP of enemy targets: [d][AP2]
            • Gives AP and double move to friendly targets: [d][AP1]
            • Attack / Resurrect Charges: [d][charges]
            • Action Points: [d][ap]
            • [init]
      • Update to Levelup Description:
        • Zerock's
          • "lump"
          • "wall"
          • "rockfall"
        • Sleem's
          • "spittle"
          • "glot"
        • Reaper's
          • "reaping"
          • "rage_gain"
          • "time_return"
        • Lina's
          • "enboxes"
          • "orb"
          • "devatron"
          • "gizmo"
    • eng_units.lng
      • grammar
      • inf_human_race_heads
      • inf_elf_race_heads
      • inf_orc_race_heads
      • inf_dwarf_race_heads
      • Plural of this race.
        • inf_undead_race_heads
        • inf_demon_race_heads
        • inf_neutral_race_heads
      • gismo -> gizmo
      • New hint_morale bonus.
        • _shot_commander3 - Ranged Special Level 3
        • _inquisition1 - Inquisition Level 1
        • _tolerance2 - Tolerance Level 2
        • _megamage3 - Archmage Level 3_bear - Noble Beast
        • _barbarian - Primal Link
        • _kingthorn - Thorn Monarch
        • _ent - Spirit of the Forest
        • _werewolf - Leader of the Pack
    • eng_units_features.lng
      • grammar
      • werewolf feature update - adds Leader of the Pack
      • wolf feature update - adds Leader of the Pack
      • ent feature update - adds Wooden, Spirit of the Forest, and Entangle
      • sprite feature update - adds Cutie
      • sprite2 feature update - adds Cutie
      • barbarian feature update - adds Immune to Mind Spells and Primal Link
      • berserk feature update - adds Immune to Mind Spells and Primal Link
      • bear feature update - adds Noble Beast
      • bear_white feature update - adds Noble Beast
      • kingthorn feature update - adds Thorn Monarch
      • spider_fire feature update - Poison Defense (+50) is now Poison Resistance (+25)
      • phoenix feature update - adds Immune to Mind Spells
      • book1 feature update - adds Immune to Poison, Magic Immunity, and Immune to Minds Spells
      • book2 feature update - adds Immune to Poison, Magic Immunity, and Immune to Minds Spells
      • book3 feature update - adds Immune to Poison, Magic Immunity, and Immune to Minds Spells
      • orb feature update - adds Immune to Mind Spells
      • new cute - Being disarmed by the girl's infectious cuteness (a "cutie"), male humanoids can miss with a probability of 20%.
      • update wood_hint - Resistant to Physical Damage. Suffers only 40% of physically resisted damage from arrows. Not as vulnerable to Fire as plants (125% to 150% Damage). Immune to Mind spells.
      • new entangle - When attacking, the creature has a 50% chance to "entangle" a level 1-4 enemy troop. Entangled troops cannot move for 3 turns.
      • update acid_sprays_hint - It discharges an Acid Spray within the area of 3 cells, which burns all in its reach. An enemy has no ability to retaliate. The alchemist receives some of the bonuses which apply to archers.
      • new noble_beast (Noble Beast) - The Bears' nobility and ferocity inspire Barbarians. Barbarian Morale increased +2.
      • new primal_link (Primal Link) - The Barbarians' primal instincts encourages beasts (bears, wolves, and hyenas) to fight more ferociously. Beast Morale increased +2.
      • new thorn_commander (Thorn Monarch) - The presence of the Royal Thorn increases the Morale of all thorns +3.
      • new forest_spirit (Spirit of the Forest) - The Ents' mystical spirit strengthens any Royal Thorns in the Army. Royal Thorn Morale +2.
      • new pack_leader (Leader of the Pack) - The presence of the Werewolf Elf increases the Morale of wolves +1.
      • update phantom_hint - Immune to Physical and Poison Damage (20% Damage), Vulnerable to Magic (200% Damage), and can pass through barriers.
      • update plant_hint - Plants have no Intellect or living flesh, and they have the following features:
        • Vulnerable to Fire (175% to 200% Damage)
        • Immune to Poison (20% Damage)
        • Immune to Mind spells and some other spells.
      • update stone_hint - Stone creature, animated by magic. It is slow, but is Resistant to Fire and Physical Damage (50% Damage), Immune to Poison (20% damage) and suffers only 20% of physically resisted damage from arrows. In addition, is Immune to Mind Spells, and to spells of healing and resurrection.
      • update ice_hint - Being created from ice, the Ice Ball is immune to damage from Physical and Poison Attacks (20% damage), cannot bleed, be stunned, shocked, or poisoned, and takes increased damage from Fire (150% damage), but cannot be burned.
    • eng_units_specials.lng
      • new difficulty bonuses
      • new special_summon_bonus
      • grammar
      • holy rage dynamic hint - This hint's values are now autogenerated.
      • new charge - horseman's new charge ability.
      • update to cast_bear - This ability's power is now based on unit's leadership.
      • update to dryad_thorn - This ability's power is now based on unit's leadership.
      • update to elf_song - This ability now also effects allied plants.
      • new rooted (Tap Tree of Life) - Allows the Ent to tap into the power of the Tree of Life rooting it to the ground, which prevents it from moving; however, the Ent receives the following bonuses:
        • Resist All: +25%
        • Health: +100%
        • The Tree of Life completely heals and removes all negative effects from the Ent at the beginning of its turn.
        • Duration: 3 turns.
        • Once this ability is used, it cannot be used again for the remainder of the combat; however, once it expires, it grants the Ent the ability to run.
      • new summonplant1 - Calls upon the Tree of Life to summon a plant troop of level 1-4 to its aid. Total Leadership of the summoned plant troop is 30-50% of Leadership.
      • new summonplant2 - Calls upon the Tree of Life to summon a plant troop of level 4-5 to its aid. Total Leadership of the summoned plant troop is 35-55% of Leadership.
      • update to fire_shot - This attack can now cause burning.
      • update to Sowing - This ability's power is now based on unit's leadership.
      • update to Germination - This ability's power is now based on unit's leadership.
      • new Gift of Life - the new Thorn-Hunter & Thorn Warrior ability.
      • new Sowing -> Gift of Life - These are the names, headers, and hints for the new ability. Use of this ability enables Gift of Life.
      • update Drain - This ability's number of attacking spells is now autogenerated.
      • new lump_bleeding - Zerock's Smashing Sword can now cause bleeding.
      • new sw_no_plants - There are no allied plants in neighboring cells to give life!
    • eng_windows.lng - This updates the difficulty level hints when starting a new game. Unfortunately, the LUA script engine is not started by this point so you have to manually change the values to match those in LOGIC.TXT.
    • templates.lng
      • new wife and kid hints - These new templates autogenerate the wife and chlidren bonus hints.
      • new info… - These are new info labels for boys and girls.
      • new colors
      • new special ability templates - These are new templates for the new special abilities.
      • new spirit labels
        • dam=… - New damage spirit label.
        • res_all=… - New resist all spirit label.
        • ap=… - New action points spirit label.
        • init=… - New initiative spirit label.
      • charges= - New color for charges
      • new colors
      • new spell templates

I apologize if some of these are a little vague - as you can see there are a lot of changes to the *.LNG files and so some of the listed changes values will be listed when I do the *.TXT files. Also if you see _desc or [value_in_brackets] I've simply pasted the stuff from the *.LNG file so you can get an idea how it is laid out in the hint description.

Once again feedback and comments are encouraged. I'll work on the *.TXT file changes next - hopefully get that out in a week or so...

/C\/C\

Click here for the *.ATOM change list
Click here for the *.TXT change list

Last edited by MattCaspermeyer; 11-22-2011 at 01:25 AM. Reason: Added links to other change lists
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