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Old 11-16-2011, 09:49 AM
MattCaspermeyer MattCaspermeyer is offline
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Post *.ATOM New Abilities and Change List

Okay, here is the list of changes for all the *.ATOM files I changed in the game:

New ATOM Abilities and Changes
------------------------------

If a stat says +X or -Y delta it means that it is a change relative to its previous value. For example if it says Resist All +8 it means that each resistance is increase 8 points.
Also Resist All does not apply to astral resistance (just like the spell Divine Armor). Astral resistance is special and needed in order for certain damage effects to work correctly (like Ghost Sword) and so I have not changed any astral resistance values.
  • Alchemist - Resist All +8 delta
  • Skeleton Archer - Dragon Arrow:
    • May now be used when adjacent to an enemy without penalty
    • May target any unit on the battlefield (even if enemies are adjacent)
  • Friendly Tower
    • Base spells:
      • Haste - level dependent on tower level
      • Summon - level dependent on tower level
      • Dispel - level dependent on tower level
    • New extensible spell list based on:
      • Race (i.e. human, undead, neutral)
      • Feature (i.e. beauty, shot, humanoid)
      • Belligerence (i.e. friend or foe)
    • Random spells from "good spells" list
  • Evil Tower
    • Base Spells:
      • Slow - level dependent on tower level
      • Summon - level dependent on tower level
      • Dispel - level dependent on tower level
    • New extensible spell list based on:
      • Race (i.e. human, undead, neutral)
      • Feature (i.e. beauty, shot, humanoid)
      • Belligerence (i.e. friend or foe)
    • Random spells from "evil spells" list
  • Barbarian
    • New features:
      • Immune to mind spells
      • Primal Link (+2 morale to hyenas, graywolves, and all bears)
    • Fire, Physical, and Poison Resistance: +5 delta
  • Berserker - new features:
    • Primal Link (+2 morale to hyenas, graywolves, and all bears)
    • Fire, Physical, and Poison Resistance: +5 delta
  • Bear - new feature: Noble Beast (+2 moral to Barbarians and Berserkers)
  • Ancient Bear - new feature: Noble Beast (+2 moral to Barbarians and Berserkers)
  • Polar Bear - new feature: Noble Beast (+2 moral to Barbarians and Berserkers)
  • Black Dragon
    • Normal attack now has a 35% chance to burn target
    • Special attack now has a 70% chance to burn target
  • Bone Dragon - Special attack now has a 100% (+10% delta) chance to poison target
  • Bowman - Dragon Arrow:
    • May now be used when adjacent to an enemy without penalty
    • May target any unit on the battlefield (even if enemies are adjacent)
  • Cannoneer - Resist All +8 delta
  • Cyclops - new features:
    • Stone Creature (resists 80% of arrow damage after physical resist)
    • Fire, Physical, Poison Resistance: +20 delta
  • Reaper:
    • Reaping:
      • Ability values changed
      • 2 more levels:
        • Rage reduction
        • Rest reduction
    • Rage Drain:
      • Ability values changed
      • 3 more levels:
        • 1 Ability level
        • 2 Rage reduction levels
    • Time Back:
      • Rage consumption and experience values changed
      • Added 1 new rest reduction level
    • Black Hole: ability values changed
  • Demon - domination is supposed to be +50% damage to level 1-3 creatures; however the min damage was wrong and has been fixed
  • Druid:
    • Cast Bear - now has a reload of 4 instead of just 1 charge
    • Cast Bear:
      • The custom parameters are now based on percent leadership
      • "caster" parameter removed since it wasn't being used
  • Dryad - Cast Thorn custom parameters now based on percent leadership
  • Dwarf - Resist All +7 delta
  • Elf - Dragon Arrow:
    • May now be used when adjacent to an enemy without penalty
    • May target any unit on the battlefield (even if enemies are adjacent)
  • Hunter - Dragon Arrow:
    • May now be used when adjacent to an enemy without penalty
    • May target any unit on the battlefield (even if enemies are adjacent)
  • Ent:
    • New features:
      • Wood Creature (resists 40% of arrow damage after physical resist)
      • Spirit of the Forest (+2 Morale to Royal Thorns)
      • Entangle
      • Poison Immunitity (see resistances)
    • Attacks changed:
      • New ability rooted (Tap Tree of Life)
      • New ability Summon Plant
    • New animation for Summon Plant
    • Main attack now has a 50% chance of entangling the unit (entangled units cannot move)
    • Resistances:
      • Fire: +50 delta
      • Magic: +50 delta
      • Physical: +25 delta
      • Poison: +30 delta (Poison Immunity)
    • Wasps ability
      • Can now be used when units are adjacent and can target non-adjacent units
      • Distance: +1 delta
      • No penalty for attacking adjacent units
    • Run ability is now disabled and only enabled after the Ent uses its Tap Tree of Life ability
  • Ancient Ent:
    • New features:
      • Wood Creature (resists 40% of arrow damage after physical resist)
      • Spirit of the Forest (+2 Morale to Royal Thorns)
      • Entangle
      • Poison Immunitity (see resistances)
    • Attacks changed:
      • New ability rooted (Tap Tree of Life)
      • New ability Summon Greater Plant
      • Reload ability removed
    • New animation for Summon Plant
    • New Run ability
    • Main attack now has a 50% chance of entangling the unit (entangled units cannot move)
    • Resistances:
      • Fire: +75 delta
      • Magic: +75 delta
      • Physical: +30 delta
      • Poison: +30 delta (Poison Immunity)
    • Wasps ability
      • Can now be used when units are adjacent and can target non-adjacent units
      • Distance: +1 delta
      • No penalty for attacking adjacent units
      • Now reloads @3
    • Run ability is now disabled and only enabled after the Ent uses its Tap Tree of Life ability
  • Evil Book Spell Level 1:
    • New features - Poison Immunity
    • Statistic changes:
      • Initiative: +2 delta
      • Hitback Protection (i.e. units cannot retaliate)
      • Resitances:
        • Physical: +5 delta
        • Poison: +30 delta
        • Fire: +5 delta
      • Charges - spell cast charges = 1
  • Evil Book Spell Level 2:
    • New features - Poison Immunity
    • Statistic changes:
      • Attack: +10 delta
      • Defense: +10 delta
      • DefenseUp: +3 delta
      • Initiative: +2 delta
      • Speed: +1 delta
      • Hitback Protection (i.e. units cannot retaliate)
      • Resistances:
        • Physical: +10 delta
        • Poison: +30 delta
        • Fire: +10 delta
      • Damage: +10 delta to +25 delta
      • Charges - spell cast charges = 2 (+1 delta)
  • Evil Book Spell Level 3:
    • New features - Poison Immunity
    • Statistic changes:
      • Attack: +35 delta
      • Defense: +35 delta
      • DefenseUp: +9 delta
      • Initiative: +2 delta
      • Speed: +2 delta
      • Critical Hit: +15 delta
      • Hitback Protection (i.e. units cannot retaliate)
      • Resistances:
        • Physical: +15 delta
        • Poison: +30 delta
        • Fire: +15 delta
      • Damage: +30 delta to +80 delta
      • Charges - spell cast charges = 3 (+2 delta)
  • Ghost
    • Resistances:
      • Physical: +30 delta
      • Poison: +30 delta
      • Magic: -100 delta
    • Damage type: Magic
    • Life Drain: 100% of damage (+70% was 30%)
  • Cursed Ghost
    • Resistances:
      • Physical: +30 delta
      • Poison: +30 delta
      • Magic: -100 delta
    • Damage type: Magic
    • Life Drain: 100% of damage (+50% was 50%)
  • Giant - Resist All: +10 delta
  • Green Dragon - Magic Resistance: +20 delta
  • Horseman - New ability: Charge! (similar to Cerberus Take in Armored Princess)
  • Imp - Fire Shot: +15% chance to burn target (was 0%)
  • Scoffer Imp - Fire Shot: +15% chance to burn target (was 0%)
  • Royal Thorn:
    • New features:
      • Thorn Commander (+3 to allied Thorns)
      • Poison Immunity
      • Resistances
        • Poison: +30 delta
        • Fire: +25 delta
    • Cast Thorn - custom parameters are now based on percent leadership
    • Distance: +1 delta
  • Lina:
    • Chargers: Ability values changed
    • Ice Ball:
      • Ability values changed
      • New ability values:
        • Attack - Gizmo's attack now increases
        • Defense - Gizmo's defense now increases
        • Initiative - Gizmo's initiative now increases
      • 2 more levels
        • 1 more rage level
        • 1 more rest level
    • Ice Thorns:
      • Ability values changed
      • 2 more levels
        • 1 more rage level
        • 1 more rest level
    • Gizmo:
      • Ability values changed
      • New ability values:
        • Charges - now many times Gizmo can Attack / Resurrect before it disappears
        • Action Points - how far can Gizmo move before it stops
        • Initiative - when does Gizmo move
      • 1 more rest level
  • Miner - Resist All: +5 delta
  • Ice Orb:
    • New features:
      • Mind Immunity
      • Poison Immunity (see resistances)
    • Statistic:
      • Attack: +10 delta
      • Defense: +10 delta
      • DefenseUp: +8 delta
    • Resistances:
      • Physical: +55 delta
      • Poison: +80 delta (Poison Immunity)
      • Fire: +50 delta
  • Phoenix Spell Level 1 (Young Phoenix):
    • New features:
      • Mind Immunity
      • Golem
    • Statistics:
      • Attack: +5 delta
      • Defense: +5 delta
      • Initiative: +2 delta
      • Speed: +1 delta
    • Resistances:
      • Physical: +10 delta
      • Poison: +5 delta
      • Fire: +100 delta (super immunity)
    • Damage:
      • 50% astral
      • 50% fire
      • Burn: +40% delta (now 70%)
  • Phoenix Spell Level 2 (Mature Phoenix):
    • New features:
      • Mind Immunity
      • Golem
    • Statistics:
      • Attack: +20 delta
      • Defense: +15 delta
      • Initiative: +2 delta
      • Speed: +1 delta
      • Critical Hit: -5% delta
    • Resistances:
      • Physical: +15 delta
      • Poison: +10 delta
      • Fire: +100 delta (super immunity)
    • Damage:
      • 50% astral
      • 50% fire
      • Overal: +10 delta to +20 delta
      • Burn: +35% delta (now 85%)
  • Phoenix Spell Level 3 (Ancient Phoenix):
    • New features:
      • Mind Immunity
      • Golem
    • Statistics:
      • Attack: +50 delta
      • Defense: +30 delta
      • DefenseUp: +7 delta
      • Initiative: +2 delta
      • Speed: +1 delta
      • Critical Hit: -10% delta
    • Resistances:
      • Physical: +20 delta
      • Poison: +15 delta
      • Fire: +100 delta (super immunity)
    • Damage:
      • 50% astral
      • 50% fire
      • Overal: +20 delta to +0
      • Burn: +30% delta (now 100%)
  • Red Dragon - normal attack now has 25% chance to cause burning
  • Sleem:
    • Poisonous Spit - ability values changed
    • Evil Shoal - ability values changed
    • Cloud of Poison - ability values changed
    • Glot's Armor
      • Ability values changed
      • Resist All: +50 delta
  • Fire Spider:
    • New Features:
      • Demon
      • Poison Immunity -> Poison Defense (see resistances)
      • Fire Defense -> Fire Reistance (see resistances)
    • Resistances:
      • Poison: -25 delta (was +50 now is +25)
      • Fire: +25 delta (was +25 now is +50)
  • Sprite
    • New feature - cutie (similar to beauty - humanoids miss 20% of the time)
    • New avoid animation to go with cutie
  • Lake Fairy
    • New feature - cutie (similar to beauty - humanoids miss 20% of the time)
    • New avoid animation to go with cutie
  • Zerock:
    • Smashing Sword
      • New ability values
      • Now causes bleeding (100% of the time)
      • Bleeding decreases target's attack and defense
    • Stone Wall
      • New ability values
      • New defense parameter (value based on level)
      • New Resist All parameter (value based on level)
    • Rockfall
      • New ability values
      • Now causes stunning (percent based on level)
    • Underground Blades
      • New ability values
      • Now causes bleeding (percent based on level)
    • Stone Wall
    • Defense: +10 delta
    • Resist All: -1 delta
  • Thorn-Hunter:
    • New feature - Poison Immunity (see resistances)
    • New ability - Gift of Life (sacrifices unit to heal / resurrect another plant)
    • Poison Resistance: +30 delta (Poison Immunity)
    • Sowing - custom parameters are now based on percent leadership
    • New animation for Gift of Life
  • Thorn Warrior:
    • New feature - Poison Immunity (see resistances)
    • New ability - Gift of Life (sacrifices unit to heal / resurrect another plant)
    • Poison Resistance: +30 delta (Poison Immunity)
    • Sowing - custom parameters are now based on percent leadership
    • New animation for Gift of Life
  • Werewolf Elf / Werewolf- New Leader of the Pack (+1 Morale to Graywolves)


I can provide the rationale for any change if you have any questions about why I decided to change it - feel free to ask and this posting should serve as a good basis for discussion.

I'll try to work on the other file list changes over the next couple of weeks or so and get them out as well.

Thanks for reading!

/C\/C\ Matt

Click Here for the *.LNG List
Click Here for the *.TXT List

Last edited by MattCaspermeyer; 11-22-2011 at 01:22 AM. Reason: Added links to other change lists
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