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Old 06-25-2013, 01:45 PM
Mustang Mustang is offline
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Join Date: Mar 2010
Posts: 106
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Quote:
Originally Posted by T}{OR View Post
Lose the 320.18 drivers, there are lots of reports of cards dying from them. Later this week Nvidia should release a new set of drivers fixing the problems in 320.18.
Thanks for the data !



Edited

Now I have 560 Ti 1G AMD 965 BE @ 3.8
Use AA X8 Transparency x4 AFx16
Vsync ON - Then I always get 60 FPS

Il2 at OpenGL = Top graphics exept ...
Quote:
Effects= 1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3

TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Quote:
you must use this
Water=4
Effects=1

ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

But must tell Again
Quote:
I try many combinations of AA ...If the contact is only a pair of pixels at kilometers in the distance.
The AA erase the enemy plane or " blur the pixels ". Is more dificult see the enemy plane.


I Prefer not to AA

Last edited by Mustang; 06-25-2013 at 02:05 PM.
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