Thread: Bonfire mod
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Old 06-24-2018, 09:19 AM
raknefne raknefne is offline
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Join Date: May 2011
Posts: 570

About BONFIRE 2:

Terroin has been working on this for some time, but we have encountered a problem we cannot fix. Therefore it is back to scratch to find a new combat system. We tried to make creatures start off with ZERO talents, but when they get experienced in fight they would get random ones that fit that creature, for instance a CAVE SPIDER could get Web, Mass Web, Haste, Run and rarely Summon Spideroffsprings.

We don't know if there will be a Bonfire 2. We will see. I'm working on a new Crossworld campaign instead, I've finished map 6. I also found out how to implement bosses, so they will add to the gameplay experience. It's a NEW campaign, it means new maps (or a few Bonfire maps redone), new quests and story. I probably only need 2 maps more. Check out:

Last edited by raknefne; 06-24-2018 at 09:44 AM. Reason: update
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