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Old 01-12-2016, 09:39 PM
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kolomans kolomans is offline
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Join Date: Jul 2013
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Default My idea for the new part of Star Wolves

(sorry for all mistakes)
Hello.
If you destroy enemy ships, they drop part of guns, systems, missiles, engines, armour/shield and module part. You maybe ask „Why i Got this junk?” I got a idea to add into specialization tree some skills, that can you create new types of guns, missiles or change you ships. Of course this skills cost 100-150 skill point for each one (one skill for creating new guns, changing ships and for other). If you want to create a new type of gun you need to do research (you need to check standard guns [those guns you can buy in shop] for example how Gatling or Mortal is builded you must stay in the dock of you mothership for one fly across sector).
1. Gun Parts – if you do research for example Alien Gun, Gatling Turret, Rapier Turret and Alien Gun Parts
* First option - you can connect Alien Gun with Gatling Turret and Alien Gun Parts and you got turret with faster shooting Alien Gun
* Second option – you can connect Alien Gun with Rapier Turret and Alien Gun Parts and you got low damage Alien Laser Turret (Low Damage because Rapier Turret have low damage, if you have better turret you got better damage)
2. System Parts – you will be somebody like Phantom in Star Wolves 1, create new systems for ships or upgrade old systems
3. Missiles Parts – you can create you own Missile Launcher for example you connect Starshark with Alien Missile who „Eating Armor” you got 2 missiles who take damage and after this eat some ship armor.
4. Engine Parts – you can add for some ships better engines, change them or update to make them faster, of course engine looks is changing too.
5. Armour and Shield Parts – you can add some armour to you ship (but not mothership) or increase shield for example you research Alien Armour and Shield Parts you can add faster shield repairing or increase shield poins (only one of this options can be add). But if you increase armour you ship will be slower (for example 5 % for first and second generation of ships, 10% for second and four generation and 15% for five generation). Of course better ship generation, more armour added.
6. Module Parts – for example you have Excalibur (standart have 2 systems, 2 missiles and one heavy gun). You can change stardart modules into 2 systems and 2 heavy guns but This Excalibur now will be second generation of ships
I create a list, what maximum number of modules (guns/missiles/systems) you can have in each generation
1. Heavy Gun -1, Light Gun – 2, Missiles – 2, Systems -3, Maximum number of modules- 5
2. Heavy Gun - 2, Light Gun – 4, Missiles – 2, Systems -3, Maximum number of modules- 7
3*. Heavy Gun -2, Light Gun – 4, Missiles – 4 Systems -3, Maximum number of modules- 8
4. Heavy Gun -3, Light Gun – 4, Missiles – 4, Systems -4, Maximum number of modules- 8
5**. Heavy Gun -4, Light Gun – 6, Missiles – 6, Systems -4, Maximum number of modules- 9

* on this and better generations you can have Light Gun and Heavy Gun on the same ship
** I believe they (or community) create ship with more Light Guns and Missiles for example 6 Light Gun and 3 Systems or 6 Missiles 2 Light Gun and 1 System
This is my one of some ideas i got in last time. Recently, quite often I play this game. What are you think about this idea?
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