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Old 09-16-2011, 01:33 PM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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You can use SayToGroup

maddox.game.world.AiAircraft
void SayToGroup(maddox.game.world.AiAirGroup group, string msg)
msg is the filename without ogg. (blue in de folder, red in gb folder) Different Aircrafts uses different voices (Actor1..4)

In my example the 'pilot' from Aircraft 0:BoB_LW_JG26_I.000 says "one mile" "Cargo Ships" "Destroy targets left to right" "Attack" (in German) to his group (for testing after ca.10sec, you can use triggers etc. also).

Code:
using System;
using maddox.game;
using maddox.game.world;


public class Mission : AMission
{

    AiActor a1;
    AiAircraft airc1;

    public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        a1 = GamePlay.gpActorByName("0:BoB_LW_JG26_I.000");


        if (a1 == null)
        {
            GamePlay.gpLogServer(null, "SCRIPT ERROR: Aircraft not found\n", new object[] {});
        }

        airc1 = (AiAircraft)a1;
    }


    public override void OnTickGame()
    {
        if (Time.tickCounter() == 300) // ca 10sec.        
        {
            double initTime = 0.0;

            airc1.SayToGroup(airc1.AirGroup(), "1_mile");

            Timeout(initTime += 5.0, () =>
            {
                airc1.SayToGroup(airc1.AirGroup(), "Cargo_Ships");
            });
            Timeout(initTime += 5.0, () =>
            {
                airc1.SayToGroup(airc1.AirGroup(), "Destroy_targets_left_to_right");
            });
            Timeout(initTime += 5.0, () =>
            {
                airc1.SayToGroup(airc1.AirGroup(), "Attack");
            });
        }
    }
}

Last edited by FG28_Kodiak; 09-16-2011 at 02:21 PM.
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