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Old 03-16-2011, 06:35 PM
albx albx is offline
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Join Date: Jun 2010
Location: Italy
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Quote:
Originally Posted by Les View Post
They should release the game in such a form that it only requires SolidShield activation for online or off-line use.

But the default built-in multi-player browser should still be linked to Steam, so that you require a Steam account to use those default built-in multi-player features.

That way, anyone can play off-line with or without installing Steam, and play online with or without installing Steam, though not using Steam would require connecting to a server via direct ip or by using a third-party browser.

Anyone see a problem with that?

SolidShield for DRM online activation, Steam registration for optional use of the default built-in multi-player browser.

Patches and extra content released through Steam and through the traditional channels.

I can't see any technical issues with that, and in terms of reaching your greatest potential audience and market, it's a better solution than what's been proposed so far. In my case, I'd buy a Steam version and a stand-alone version, as that's what I originally intended to do before all this bs blew up.

If you agree with this proposed solution give me some feedback in this thread, as it might be worth making a one-sided poll just to put some more solid numbers up on the board and perhaps make UBI/1C aware of the situation that's developed around this issue.
the bad is that we can't change things. If they decided that should work in a way we can do all the polls that we want but it seems that nobody care about us, and a prove are the 2 threads about freetrack, not a developer came in just to write a single word, and also on the question Tree-uk made on the other thread about the poppings buildings...
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