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Old 08-07-2012, 06:53 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632

About airfields.

(1) Place stationary planes at spawnpints you don't want (like inside the small hangars).
(2) If all spawn points are taken at an airfield, then planes will spawn around the perimiter of the airfield. The perimiter is the airfield circle that appears in the FMB. If they spawn to far from the airfield then reduce the airfield perimiter circle.
(3) Custom airfields - use ctrl-B to create a branch in the taxi-waypoint pathway.

(a) I've advocated that devs recode airfield bases so if you place a custom airfield object over a hard-coded airfield, then all the hard-coded airfield waypoints are deleted. This would allow you to customise the hard-coded base taxiways & spawnpoints. Sadly, the devs aren't listening

(b) You can't just add to the hard coded airfield taxiway/spawnpoints either. Placing additional taxiways/spawnpoints at a hard coded base does not work either
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

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Last edited by salmo; 08-07-2012 at 06:57 AM.
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