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  #29  
Old 02-11-2011, 08:29 PM
zipper
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Yeah, I agree with OP ... BUT ... what-can-ya-do-about-it. CG shifts in 1946 are simple changes in trim, there isn't any active mass simulation, pretty sure our 'puters could cope with it, anyway. I'd just be happy if we had something approaching more realistic stalls in CoD, but, if not, I'll deal with it. (I'm almost certain we won't be any closer to groundlooping which would prove Mass modeling.)

Last edited by zipper; 02-11-2011 at 08:34 PM.
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