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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 09-19-2010, 06:30 PM
vmxa vmxa is offline
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Default Goblin Shaman 3 cast of astral and then attack?

Seems like a bit too much to me. Not only that, but they have a handful of abilities. Just a small stack was killing Cyclops with each cast. I think I have 23 defense.

So back to back to back astral stikes and then move and attack physically?

As an aside 1 orc shaman( rides musk ox) that was done to a tiny red health bar, killed a bunch of Cyclops?
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Old 09-19-2010, 06:32 PM
BB Shockwave BB Shockwave is offline
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Their Astral attack is pretty weak on its own, but if they get high on adrenaline, it does do a huge damage.
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Old 09-19-2010, 08:05 PM
vmxa vmxa is offline
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If they can muster up 650 damage times 3 kills with adren, that seem crazy for a L3 monster. Its attack is 20 and my def was 28. Cyclops def is 95. Not sure how adren works, but that was their first attack in the battle.

IIRC they had around 23 units. Anyway it is the triple astral strikes that makes me mad. How are they able to do three cast and still move and attack?

I also wonder about other attacks I have seen. Just had a summoned stack of 20 Royal Snakes hit my archmages. I think they killed one, seemed fair.

Then the after effects of the poison killed 17? This is a def 60 unit with 150HP under a hero with def 28. In AP that poison would not have killed any mages.

My complaint is that it makes it hard to undestand cause and effect and to use proper tactics, when results make no sense, at least to me.
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Old 09-20-2010, 12:52 AM
onepiece onepiece is offline
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The astral strike hits 1, 2 and 3 times depending on the level of adrenaline (1, 2 and 3 respectively).
I'm not that sure but I think astral damage (at least on AP) doesn't take defense into consideration
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Old 09-27-2010, 01:44 PM
ckdamascus ckdamascus is offline
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It does not. Astral attack is an attack type, like magical, etc. Just like defense doesn't do anything against flame arrow or fireball. Resists are the only things that apply.

The only way to reasonably fight against the overpowered orcs is

1) do not feed them stacks (don't let any enemy orc kill your disposal summon stacks, or else they will jack up on adrenaline)
2) raise your astral defense via the ghost armor (+20% astral resist) and/or crown (+50% astral resist), and the crystal ball (+5% resist all) and/or leather armor (+5% resist all).

You can also try using magic shackle on them, or sheep, etc.

Disable, destroy, cripple, or resist.
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Old 09-28-2010, 05:24 AM
BB Shockwave BB Shockwave is offline
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I think you only need to worry about Orc Blood Shamans (the title is wrong, it's not Goblins) if there are other stacks of Shaman in the group. Only Blood and regular Shaman increase the adrenaline level of other orc stacks when attacking. Killing a troop does not matter, even one spirit strike or ghost axe attack from a shaman raises the adrenaline level of other shaman, meaning they'll do more damage with this skill next time. But, that won't happen until 2-3 more turns, until which time you can disable or kill them.
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