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  #1181  
Old 02-27-2012, 04:43 AM
German@six German@six is offline
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TRIGGERS FOR FMB.
Missions would be so much more interesting with them. Why is the FMB in IL2 so basic?
Triggers are much needed. Infact they have working triggers, they showed us in a video but they won't give us any triggers?

Last edited by German@six; 02-27-2012 at 04:58 AM.
  #1182  
Old 02-27-2012, 06:01 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by German@six View Post
TRIGGERS FOR FMB.
Missions would be so much more interesting with them. Why is the FMB in IL2 so basic?
Triggers are much needed. Infact they have working triggers, they showed us in a video but they won't give us any triggers?
I believe I saw one of the DT members address this issue. Basically, they were having some problems with the feature and so it has been put on hold.

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  #1183  
Old 02-27-2012, 06:57 AM
German@six German@six is offline
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That is the only thing bad about IL2, more complex missions would be great so there isn't one primary target every round but a possible chart of events could really make it more dynamic.
  #1184  
Old 02-28-2012, 12:44 AM
German@six German@six is offline
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Give the ability for players to spot enemy planes just like AI's can with the coms menu.
  #1185  
Old 02-28-2012, 03:49 AM
Luno13 Luno13 is offline
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Please be sure to read the manual!

You can call out enemy aircraft by pressing F4 (padlock) when they are within a 15 degree field of view from the center of the player's viewing position. This works even if padlocking is disabled.
  #1186  
Old 02-28-2012, 11:21 AM
MrKilroy MrKilroy is offline
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Hello,

Our squad has come up with a slight problem. We play co-ops. Would there be any way to switch the commands to the next player if the flight lead dies or bails out. We fly with a few AI sometimes.

When the lead is out,or tells the flight to return to base #3and #4 will latch on to #2. #2 has no control over the AI. The AI will end up following #2 and crash.

It would be nice if when the lead is out of action the next plane would take command.

Thanks!
  #1187  
Old 02-29-2012, 03:36 AM
Phabius Phabius is offline
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Yeah, triggers...
One of the very few things that I miss from my old days of CFS2 before moving to IL2.
If you've worked with the CFS2 Mission Builder, you know what I mean.
Almost endless dynamic possibilities for a single mission.
Difficult task for IL2 though...
  #1188  
Old 03-13-2012, 02:53 PM
Zorin Zorin is offline
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Hi TD,

could you give us a short description of what you are working on at the moment? We haven't had an official anouncement in a while.
  #1189  
Old 03-15-2012, 07:00 PM
SPITACE SPITACE is offline
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hi all in the 4.11 update there is "working blind landing instrument in the Mosquito cockpit" how does it work?
  #1190  
Old 03-15-2012, 08:50 PM
IvanK IvanK is offline
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The 2 needles provide both directional and pseudo range indication.

The directional side is indicated by the point at which the needles intersect. If this intersection is LEFT of the centreline of the instrument then the aircraft is displaced to the right. and vice versa.

Pseudo range is provided by the distance the the intersection point is from the base of the instrument. The closer the intersection point is to the base of the instrument the closer to the runway threshold you are. This pseudo range is based on signal strength. There is an auto change in receiver sensitivity during the approach. In the real instrument this sensitivity change was selected manually.

A Lorenz installation needs to be placed by the map builder for this unit to work.
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