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Mods King's Bounty: Crossworlds Mods

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Old 01-21-2019, 03:24 PM
zhoudaohan zhoudaohan is offline
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Wink Huntiro's Integration Mod (version Bitter Moon released)

Huntiro's Mod for King's Bounty Crossworlds v1.31

You can play nearly all the new units from Warriors of the North and Dark Side in Crossworlds with this mod. Tons of improvements and fixes are also included.

Extract "Huntiro's Mod part1(20200910).zip" and "Huntiro's Mod part2(version Bitter Moon stable r2).zip" to the game folder.

Now you should be able to select the modded campaign named "Orcs on the March (Huntiro's Mod version Bitter Moon stable r2)" in the main menu. (Thanks to raknefne)

Download:
https://drive.google.com/drive/folde...6d151Xj2PmdS4l


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version Bitter Moon stable r2 -20201120

1."Officer's Patent" no longer needs to be equipped in order to collect trophies. It is now a quest item only.
2.When a unit can be trained into different units, the calculation of trophies requirement is bugged. This is fixed now.
3.Restored the quest "The Giant Spider". You need to return to Hartog after the spider's death.
4.The item "Frog Leg" now is an exclusive reward after you defeat Dersu-Kumatu.
5.Spell "Resurrection" will be added to Father Maximus' stock when you complete his quest "The Fallen Paladin".
6.Nerfed the item "Shark's Tooth".
7.Corrected some typos.

version Bitter Moon stable -20201019

1.New unit: Fungus Thorn (inspired by Monsteras from Red Sands mod).
2.New ability for Cave Spiders: "Fate Spinner".
3.New talent for Foremen (directly from Red Sands mod).
4.The talent "Lucky Strike" was moved from Pirate Ghosts to Robbers.
5.The talent "Forest Magic" now can target corpses.
6.Buffed Druids' talent "Nature's Vitality".
7.Spell "Sacrifice" is no longer bugged when any of your troop is protected by "Magic Shield".
8.Fixed item "Ring of Power".
9.Fixed a bug that enemies were able to retaliate when the ability "Frightening" is triggered.
10.Phantom troops created by spell deal less damage and lose some abilities like "Runic Knowledge" now.
11.Fixed Ancient Ents' talent "Forest Shelter".

version Bitter Moon beta1 -20201009

1.Item "Ribbon of Blood" now allows you to restore the size of a troop with the units from the reserve. More "no loss" strategies please.
2.New ability for Goblin Scouts: "Mobile". Hit and run!
3.New ability for Devilfish: "Water Bubble". Where is the fire?
4.Reworked Peasants' ability "Tax Evader".
5.Buffed Dwarf Warriors' ability "Dwarven Armor".
6.New ability for some lizardmen: "Swampwalk".
7.Nerfed Ice Dragons' ability "Snowy Ground".
8.Increased the damage of all neutral statues/altars on the battlefield in the early game. "Mass Ents" is an interesting choice in the first 2 islands.
9.Tweaked the gold income. You will get more gold (about 1.6*~1.8*) in the early game but less (about 0.6*~0.7*) in the late game.
10.Ice/Fire creatures are totally immune to cold/fire damage(suffer only 1 point of damage) now.
11.Spell "Chaos Missile" now deals correct damage.
12.Fixed the Adrenaline cost of specific talents.
13.Other small changes.


version Dark Moon stable -20200920

1.New spell: "Chaos Missile".
2.Fixed and buffed Metamorph's talent "Transformation". This unit is extremely buggy in KB-Dark Side but I think it is moderately playable now.

version Dark Moon beta6 -20200919

1.Tweaked a few units' AI.
2.Some talents can target bosses.
3.Fixed a game freezing bug: specific units(AI) tried to use their talents.

version Dark Moon beta5 -20200918

1.Gorguana Ghosts(AI) are able to cast "Death Illusion" now. Beware of this dangerous enemy.
2.Demonologists(AI) are able to cast "Thread of Life" now. The AI is missing in vanilla KB-Crossworlds.
3.Royal Griffins(AI) now cast "Sky Guard" smarter.
4.Fixed a bug that new ability "Water Veil" is broken.
5.Fixed a bug that "Death Illusion" deals wrong damage.

version Dark Moon beta4 -20200917

1.New ability for most lizardmen(including K'Tahu): "Primeval Blood".
2.Fixed a bug that on specific terrian some bonuses can't be applied correctly.
3.Slightly tweaked enemy armies.

version Dark Moon beta3 -20200915

1.New ability for most of the elves: "Gift of Nature".
2.New ability for Lake Fairies: "Water Veil".
3.All undead units now lose 50% defense in daylight.
4.If Ents or Ancient Ents are targeted by a Hornet's Nest, they will reload/recharge their talent "Swarm" instead of getting hit.
5.Elf Rangers and Elf Hunters lose the "No Melee Penalty" ability.
6.Slightly buffed Jarls.
7.AI tweaked: Black Knights and Necrohs no longer use their talent on the same target at the same time when there is more than one group of them on the battlefield.

version Dark Moon beta2 -20200912

1.Finished the rune system for units with "Runic Knowledge".
2.Fixed a bug that Bowmen, Slingers, Imps and Goblins with Catapults can still use their talents as usual when they are terrified.
3.Units who fall into a state of "Berserker" can not be terrified any more.
4.All droids no longer start the battle in a "Drunken" effect.
5.Fixed the animation of Gorguana Ghosts' talent "Death Illusion".
6.Updated the animation of Pegasus Maidens' talent "Spear of Wrath".
7.Fixed a bug that Axe Throwers' talent "Tandem Throw" costs no runes.
8.Fixed a game freezing bug when wolves trying to attack the same troop that allied white wolves recently attacked.

version Dark Moon beta1 -20200910

1.Reworked unit Gorguana Ghost's talent "Death Illusion".
2.Replaced unit Soothsayer's talent "Arcane Healing" with "Runic Reinforcements".
3.Reworked unit White Wolf's ability "Alpha".
4.New ability for unit Undead Spider: "Death Spinner".
5.Partly finished the rune system for units with "Runic Knowledge".
6.Slightly buffed unit Cyclop's talent "Push".


version Full Moon Hotfix1 -20200903

1.Fixed a crash when updating particular items.
2.Bug fixed: unit Troll's ability "Malevolent" can't be triggered when any ally dies.

version Full Moon -20200616

1.New unit: Demon Eye.
2.Paladin class now sells items and scrolls at a higher price.(items:20%->50%,scrolls:20%->50%)
3.Replaced unit Necromancer's talent "Magic Lock" with "Dark Cloud".
4.Reworked unit Black Knight's talent "Death Grasp".
5.Reworked unit Archmage's talent "Fighting Trance".
6.Reworked effect "Confusion".
7.Reworked unit Archdemon's talent "Fire Rain".
8.New ability for unit Repair Droid: "Ranged Retaliation".
9.Tweaked spell "Target". Now the duration of the spell is reduced by 1 whenever the target receives damage.
10.Corrected some translations.
11.More bug fixes.


version Christmas Moon -20191225

1.New spell: "Vampirism". Now we have enough ways to resurrect units and I think it may make our builds more diverse.
2.New unit's abilities: "Hornet's Nest" for Ents, "Vigilance" for Guardsmen, "Cremation" for Fire Elementals, "Hunger" for Gray Wolves, enhanced "Brutal" for bears.
3.Necrohs can't terrify troops with mind immunity any more.
4.Evil books can also devour enemies.
5.Class Warrior's skill "Blood Rage" no longer affects units' talents.
6.More spells for enemy heroes.
7.Pilgrim's Boots increase the speed of all slowest troops instead of a random one.
8.Fixed a crash caused by the AI of spiders and Giants.
9.Fixed wrong dialogue options of companion Moldok.
10.More bug fixes.


version Pumpkin Moon -20191111

I'm a bit too forgetful to list all the changes I have made in the past half year now since there are so many. Most of them are small tweaks. Maybe later.
Highlights:
1.I have rewritten many ma~~~ny scripts to wipe out nearly all bugs I can find, especially those related to new units from KB-Dark Side.
2.Added ma~~~ny new talents and abilities to existed units. eg: We now have all Demons with ability "Gating", snakes with ability "Find Weakness", totally reworked "Winged Shadows" and "Gorguana Ghosts" and a lot more.
3.Added ma~~~ny new items.
4.New unit: Necroh.
5.New spell: "Time Reset".
6.Troops with low morale have a chance losing their turn now.
7.Applied a morale bonus to AI in high difficulties.
8.Improved some talent related AI.
9.Spell "Life Light" now can resurrect troops. I think it is not that useless at last.
10.Spell "Phantom" now has a level limit and no longer benefits from Skill "Summoner".
11.Some OP units or teams nerfed while UP units buffed.
12.Spell "Awaken Dragon" is exclusive to Class Warrior(learned by default) now. Class Mage learns Skill "Alchemy" by default and the skill is hidden to other classes now.
By the way finally we get detailed hints when Blood Priestesses cast "Sacrifice" and Metamorphs have learned how to transform back when killed(so we can resurrect them properly).


version Sunnymoon -20190515

1.New units: Gorguana Ghost and Winged Shadow.
2.The bonus provided by pet dragon is improved significantly.
3.Replaced class mage's skill "Breakthrough" with "Winds of Magic".
4.The morale of elemental creatures and the undead now remains neutral.
5.New talent "Secede" and new ability "Plague Transmitter" for unit Decaying Zombie.
6.New talent "Reproduction" for dragonflies.
7.Reworked unit Gobot's talent "Division".
8.Reworked unit Chosha's talent "Feed".
9.Reworked unit Runemage's talent "Illusion".
10.Reworked unit Soothsayer's talent "Arcane Healing".
11.Reworked unit Orc Tracker's talent "Snare".
12.Lava Golem and Fire Elemental now restore health when receive fire damage.
13.New ability "Dream Horror" for unit Evil Beholder.
14.New ability "Cannibal" for unit Jotun.
15.New ability "Unfettered" for units Knight, Troll and Dwarf Warrior.
16.Unit Priestess's talent "Healing" and unit Witch Hunter's talent "Magic Lock" now are mass effects.
17.Unit Gorguana's talent "Blood Mark" now is an area effect.
18.Plague now can be transmited.
19.Added several interesting items.
20.Increased the health of all pawns on the battlefield.
21.Added AI for most new units.
22.Updated most icons for new talents.
23.Updated the Battle Academy system. Now you can train Vikings.
24.Updated the descriptions for spells. Now you can figure out the exact damage type of all spells.
25.Updated damage hint for specific spells.
26.Corrected many descriptions for items.
27.Countless bug fixes.


version Halfmoon hotfix1 -20190302

1.Rebalanced some skills and added 1 more exclusive skill for each class.
2.Exchanged the leadership settings of Class Warrior and Class Paladin.
3.Totally rebalanced all the orc units.
4.New spells: "Cloud of Poison", "Corrosion" and "Time Shift".
5.Reduced the chance of recruiting troops above level 3 in the early game as suggested.
6.Increased the troop size of enemies at Hard and Impossible difficulty as suggested.
7.Unit Warrior Maiden's talent "North Guard" is replaced with "North Adjustment".
8.Unit Blood Priestess's talent "Old Wounds" now is a mass effect.
9.Unit Demon's ability "Vorpal Axe" now works only when there is more than 1 unit in the target's troop.
10.Unit Pegasus Maiden's talent "Gifts" now has a leadership limit.
11.New ability for unit Archmage: Allies only suffer 80% damage from Spells.
12.Reduced the mana cost of spell "Glot's Armor".
13.Many bug fixes I have forgotten.


version Frostmoon -20190125

1.Added 15+ items.
2.Bug fixed: unit Storm Falcon's ability "Thunderstorm" can't lower the cold resistence of enemies nearby.
3.Bug fixed: unit Soothsayer's ability "Witching Staff" can't be triggered.
4.Bug fixed: item Hunter's Bow has no attack bonus against enemy animals.
5.Unit Storm Falcon, Phoenix and all wolves find their lost animations when happy.
6.Unit Snow Nymph's talent "Winter Garden": now can also be casted in the center cell of a Snowstorm.
7.Unit Gorgon's talent "Hex" can't be casted on troops who are immune to magic now.
8.Unit Demonologist's talent "Thread of Life" can't be casted on Undead creatures now. As a make up, the percent for healing is increased.


Version Newmoon -20190121

changelog:
New units added:

Neutral:
Fire Elemental
Metamorph
Ice Spider
Gorgon
Snow Nymph
Amazon
Jotun
Magma Elemental
Storm Falcon
Ice Dragon

Undead:
Vampiress
Dread Eye

Demon:
Blood Priestess

Human:
Priestess

Viking:
Slinger
Skald
Viking Warrior
Axe Thrower
Viking Berserker
Soothsayer
Mistique
Jarl
Warrior Maiden
Pegasus Maiden

New music!
Added 20+ new music from King's Bounty Warriors of the North and King's Bounty Dark Side.

Tons of new talents and abilities for both new and existed units added:

Allied Peasants give you money when they are hit.
Cerberi now take another turn when allies land a critical hit.
Succubi are ranged now.
Demons(unit) now kill extra 1 unit during attack.
Ice Dragons reduce the speed of earthbound enemies during the first 2 rounds.
Ancient Ents can protect one ally and transfer all damage.
Cyclops now ignore non-magic damage if the enemy's Attack is below 10.
Dread Eyes now leech mana from mages during ranged attacks.
Undead units now have a chance of rising from their corpses when they are destroyed.

and a lot more.

Some tweaks:

Hero has more scroll slots now.
Replaced hero's starting troops with a bit more useful ones.
Duration of the effect of many talents now extends when the troop's size increases.

and a lot more.

Also some bugfixes.


Bug reports and suggestions are welcomed.
Attached Images
File Type: jpg screenshot1.jpg (530.5 KB, 88 views)
File Type: jpg screenshot2.jpg (611.8 KB, 59 views)
File Type: jpg screenshot3.jpg (318.9 KB, 49 views)
File Type: jpg screenshot4.jpg (451.6 KB, 51 views)

Last edited by zhoudaohan; 11-22-2020 at 10:43 AM.
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  #2  
Old 01-21-2019, 06:07 PM
Erkilmarl Erkilmarl is offline
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Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.
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  #3  
Old 01-22-2019, 02:19 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by Erkilmarl View Post
Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.

Mirror link added.
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  #4  
Old 01-23-2019, 03:18 PM
Erkilmarl Erkilmarl is offline
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Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?
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Old 01-24-2019, 10:46 AM
raknefne raknefne is offline
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Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.
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Old 01-25-2019, 04:07 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by Erkilmarl View Post
Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?
Different enemy unit has different default guard range, so I think you may trigger a viking berserker but be safe with a snow nymph
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Old 01-25-2019, 04:14 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by raknefne View Post
Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.
I didn't edit the landscape, only have changed the troops you can hire in shops. Now you have more diverse units to choose from.

Last edited by zhoudaohan; 01-25-2019 at 06:47 AM.
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Old 02-01-2019, 07:51 PM
Erkilmarl Erkilmarl is offline
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Did the 1c company just update Crossworlds (in Steam)? Or where did that come from? Anyway, I must reinstall the mod, since the game won't start.

Last edited by Erkilmarl; 02-01-2019 at 08:05 PM.
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Old 02-01-2019, 09:27 PM
raknefne raknefne is offline
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I played a little until I god to the Scrarlet Wind Island. It is soo funny trying like Amazon which I didnt meet in Darkside yet. My only concern - and made me have a break from the mod - is balance. I can get very good creatures early, at level 3 I bought Demonologists in the main castle in Scarlet Wind.

Perhaps change the difficulty in the game to become harder, since having better creatures and more items makes it easier overall? Maybe 250% on Impossible instead of 170%? Or similar things... 120% - 160% - 200% - 250% for instance. Then you can always choose to play Normal if 250% is too much.

I suppose it is a matter of taste.
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Old 02-02-2019, 02:49 PM
Crendagord Crendagord is offline
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Nice work. I especially like the pegasus maiden. I'm curious to know how you created this model and how you managed to add the ice dryad without breaking transparency

Each time I try to create a new unit, transparency is broken
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