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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 01-19-2010, 09:23 AM
Hero Hero is offline
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Default IL-2 Birds of Prey Sequel Wishlist

What do you wish they add in the sequel?

Here is my wishlist:

1. More airplanes + cockpits
2. Freeflight multiplayer mode + coloured smoke trails
3. Joinable multiplayer games
4. Option to turn of annoying stall warning text
5. More realistic physics and weather effects, wind etc
6. Bombsight
8. Co-op multiplayer missions
9. Customize skins
10. Turn on or off engine
11. Carrier takeoff and landing
12. More camera views flyby + Replay
13. Smarter AI

Last edited by Hero; 01-19-2010 at 01:21 PM.
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  #2  
Old 01-19-2010, 10:43 AM
Rosemeyer78 Rosemeyer78 is offline
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1. More airplanes + cockpits
2. Freeflight multiplayer mode
3. Joinable multiplayer games
10. Turn on or off engine
12. More camera views flyby + Replay
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  #3  
Old 01-20-2010, 12:22 AM
AV 1611 AV 1611 is offline
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I will be thrilled to see: "FLY-BY" camera view & Engine ON/OFF!

Thanks for the thread Hero!
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  #4  
Old 01-20-2010, 01:43 AM
gbtstr gbtstr is offline
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1. Every flyable plane has a cockpit.
2. Accurate bombsights for bombers.
3. Flaps in realistic mode.
4. Replay/flyby camera.
5. Reworked/improved aircraft flight dynamics to better reflect accurate performance (all aircraft). Russian aircraft are (not necessarily) indeed the greatest!
6. Carrier Ops/Pacific Theater.
7. More detailed single/free mission options. For example, one should be able to set up a 4 Bf-109 vs 4 Spitfire single player match (3 AI wingmen, 4 AI enemies).
8. More planes.
9. More loadout/ordnance options. (109's can carry bombs, tanks, etc.)
10. Ordnance should not have to be unlocked for each plane.
11. Aircraft unlocks should not be required, or should be drastically less ridiculous (as in post-patch - as an xbox user, I don't know if that helped much).
12. Reduce the blinding glare on the windscreen so you can see through it in order to shoot stuff.

Last edited by gbtstr; 01-20-2010 at 01:46 AM.
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  #5  
Old 01-20-2010, 05:18 AM
kozzm0 kozzm0 is offline
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Realistic combat instead of the centipede-of-death called dogfight mode and the crazy ground-level melee called team battle.

Of course you don't have to instantly sacrifice all speed and altitude, but then someone else will get 10 kills and 15 deaths and win the match against your 3 and 0. Which is the biggest DAMN SHAME of all in BOP.

Sorry but if you get more deaths than kills you LOSE, and if everyone does, then EVERYONE loses.

The way to fix it is simple: a death is -5 points, whether someone gets a kill for it or not.

To fix it even better, the model for plane's climbing ability has to be reworked. In BOP almost all the planes (talking sim mode here) can just pick a crazy angle and keep climbing, climbing climbing on WEP. When that's combined with the near invisibility of enemy planes below you, due to the limits of HD resolution, altitude turns into a disadvantage which is ridiculous. The mc202 and hurricane are about the only planes that climb realistically.

Finally, if the graphics of planes showing up and what they look like can be fixed, the map screen should at most show friendly planes. They didn't have onboard radar. Showing the enemy on the map removes a huge portion of real air combat tactics. What's the use of diving out of the sun when your target already sees a nice red dot in the exact direction.
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  #6  
Old 01-20-2010, 07:47 AM
STINGERSIX78 STINGERSIX78 is offline
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more different ground targets (bridges, tanks, infanterie ^^)

jamming guns and possibilty to fix

more host options (cockpit view only)

more maps

coop campaign

possibilty to rearm (field runways in friendly frontlines)

realistic scenarios in mp. start,search,fight,land (sim-games)
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  #7  
Old 01-21-2010, 08:40 PM
Swagger7 Swagger7 is offline
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Co-op campaign & training mode

MUCH more detailed training mode (ie 4 spit IXs & 6 P-51Ds vs 12 Me109Fs & 10 He111s)

Enemies less likely to run into each other or the ground in training mode

Pacific Theater would be cool.

Cockpits for all aircraft. (If really necessary, just recycle the same one over & over for the more exotic aircraft)

A mode that includes external view & icons over enemy planes but has sim mechanics & no lock-on.

Historic MP missions:
(A bomber escort MP mission where the attackers have to shoot down AI controlled bombers while the defenders protect them, etc)

The option to have extra ammo in training/MP (ie 2x, 3x or 5x). That way you don't run dry as fast but people won't just spray all over the sky trying to get hits.

Customizable skins if possible. Otherwise, multiple skins to chose from per aircraft.

An MP mode where every pilot starts off with 3 AI controlled wingmen. Kills against human players would count for more of course.

Co-op MP where all the human players shoot down unending waves of AI fighters. Whoever gets the most kills is the winner.

Joinable MP

Host switching if the host leaves or is causing epic lag.

Option to restrict certain matches to players with low lag only.

All planes can be unlocked in single player or online (two ways for each plane)

More Italian planes (if Italy is included)


Wow. I'd intended to only put a few things on here but I just kept thinking of more. Needless to say I'll be happy if only 1/2 these actually happen. Detailed training mode, cockpits & a sim mode with icons & external view are the most important to me, however.

EDIT: I forgot to list Co-op campaign & training a one of my important ones.
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  #8  
Old 01-21-2010, 11:59 PM
STINGERSIX78 STINGERSIX78 is offline
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EDIT: I forgot to list Co-op campaign & training a one of my important ones.


++++1
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  #9  
Old 01-22-2010, 06:38 AM
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trk29 trk29 is offline
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This thread deserves a sticky
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  #10  
Old 01-23-2010, 06:39 AM
Swagger7 Swagger7 is offline
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It took me 5 minutes to find this thread again. I had no idea someone would sticky it! LOL!

I thought of another suggestion for the sequel:

What if you add in those early remote guided bombs into a mission? (the US used them to blow up railway tracks in Japanese occupied China) That could be cool.
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