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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #171  
Old 03-03-2012, 05:13 PM
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Kwiatek Kwiatek is offline
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I don't miss DX11 cause looking at benchmarks of games with DX11 i see about 50% less fps then with DX10
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  #172  
Old 03-03-2012, 05:18 PM
BG-09 BG-09 is offline
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Default Sound pack!

To the Dev. team:
While there is:
1. /Will be/ Flying real Il-2 in 2012 in Russia;
2. Flying real MiG-3 in 2012 in Russia;
3. Flying real l-15 in 2012 in Spain;
4. Flying real l-16 in 2012 in Russia;

So record the real "pre-flight" and "in-flight" SOUNDS from these aircrafts, and implement them in Battle of Moscow!
And ONE VERY important thing! Give BASS to the engine sounds, and POWERFUL BASS to the aircraft mashine-guns!

Regards!
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  #173  
Old 03-03-2012, 05:31 PM
csThor csThor is offline
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Quote:
Originally Posted by BG-09 View Post
To the Dev. team:
While there is:
1. /Will be/ Flying real Il-2 in 2012 in Russia;
2. Flying real MiG-3 in 2012 in Russia;
3. Flying real l-15 in 2012 in Spain;
4. Flying real l-16 in 2012 in Russia;

So record the real "pre-flight" and "in-flight" SOUNDS from these aircrafts, and implement them in Battle of Moscow!
And ONE VERY important thing! Give BASS to the engine sounds, and POWERFUL BASS to the aircraft mashine-guns!

Regards!
You are aware that both the Il-2 and the MiG-3 use an Allison as opposed to the AM-38 and AM-35 they had in the 1940s?
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  #174  
Old 03-03-2012, 06:07 PM
xpzorg xpzorg is offline
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Originally Posted by csThor View Post
You are aware that both the Il-2 and the MiG-3 use an Allison as opposed to the AM-38 and AM-35 they had in the 1940s?
The Team who builded mig-3 and il-2 engaged in the restoration of AM-38 engine for second mig-3 now/
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  #175  
Old 03-03-2012, 06:08 PM
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robtek robtek is offline
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But weren't those AM-35 and AM-38 build on the same patents sold by BMW in about 1935 to Allison and others?
The Allison V1701 is still recognizable a BMW engine to the People who know them.
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  #176  
Old 03-03-2012, 10:16 PM
Art-J Art-J is offline
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According to Bill Gunston's "Development of Piston Aero Engines" indeed, Mikulin engines series had origins in licenced BMW VI (although the history of this cooperation dates back to late '20s). The book doesn't say when and how V-1710 was born, but I'd say it also was late '20s / early '30s design, after all it powered Acron and Macon airships didn't it? Was it also based on BMW VI however? I don't know.

Cheers.
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  #177  
Old 03-03-2012, 11:09 PM
xpupx xpupx is offline
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Originally Posted by Tree_UK View Post
Thank you for the update Blacksix, I was rather hoping for some questions answered though rather than these pics. I would imagine that the team would know by now if the CTD (memory leak) as been fixed and would be grateful if you could get Luthier to confirm this, it's currently the one thing that is stopping many of us being able to use your product one year after release.

The part is red is condescending drivel (nonsense) - you know better. Everyone knows what you are doing.
I have to go with the Tree man here!
do we really give a sh** about the sequel when the game we paid for all that time ago still runs like a beta?
Fix the AI
Fix the sound
Fix the map
Fix the Launcher
Fix the FPS
Fix the Weather
Fix the scripts
Fix the FMB
Add some useful ships
Fix the balancing of Axis to Allied Bombers
Fix the Navigation

These issues need to be addressed, or take the game off steam and release the Full SDK to the community and let them sort it out!
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  #178  
Old 03-03-2012, 11:20 PM
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robtek robtek is offline
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I know it because one of the meier brothers (www.meiermotors.com) told that when they were calibrating the valves on a allison v1710 his old trainer came by to visit, looked over his shoulder and said :Ahh, a BMW. when meier answered : No, its a Allison, and his old trainer reparted: you can tell me a lot, but this is for shure a BMW.
As a matter of fact, when working on the Yak-7 and Yak-3 the original engine mountings from the AM engines could be used without any alterations to mount the Allison engine.
In the early 30's BMW had this airship engine ready, but it was decided at higher state offices that BMW should build radials instead inline engines.
So BMW sold the patents to Allison, who had urgently needed money and no engine, and bought the patents for the Wright R-2600 radial, which developed on the german side to the BMW 801 and on the russian side to the Ash-82.
So as one can see, the war of states is very different of the war of companies.
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Last edited by robtek; 03-03-2012 at 11:26 PM. Reason: Additional info
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  #179  
Old 03-03-2012, 11:37 PM
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Weren't the Klimovs? copies of hispano suizas?
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  #180  
Old 03-04-2012, 03:49 AM
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Quote:
Originally Posted by Kwiatek View Post
I don't miss DX11 cause looking at benchmarks of games with DX11 i see about 50% less fps then with DX10
That usually because they are pushing all the new DX11 features that DX10 doesn't have. Thus the card has to do more work, and you get less FPS.

Most games that are run in DX11 instead of 10 show an increase in FPS because DX11 is more streamlines or optimized than DX10. Naturally that's only true as long as you don't start enabling a bunch of DX11 features.

To sum it up, DX11 is better than DX10.
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