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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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Old 02-09-2017, 01:46 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 297
Default @oxygenes

Thanks for your post, its kinda funny isn't it?, Im probably going the same route as the original star wolves developers, not meaning Elite Games. but xBow Software... they probably also had fun developing their game, but I guess they just got bored at the end of it, and it shows. the ending(s) of SW1 are pretty b.a.d if you think of it, at the start of the game you had extremely many choices of missions and stuff like that, but as you got deeper and deeper into the Story your mission log got kind of "small" leaving it at most times with only 2 missions.

just my 2 cents
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark v1.1+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
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Old 02-09-2017, 02:43 PM
oxygenes oxygenes is offline
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Join Date: Jul 2015
Posts: 15

hmm, russian mod about Red Corsair has story, which explain civil war deeper, Astra is in this mod revealed as daughter of murdered emperor, so if she founded new empire, it is logical continuing. But this line could be created in sw1 directly.
And my post? yes, i usualy write in this style. I think, xbow group had open too much projects at the same time and this had negative effect on quality sw1, ...
Managers will never understand fact, than forcing programer to work is harder like learn cat eat grass.

and here you can look on my jokes with empyrion...

Last edited by oxygenes; 02-09-2017 at 02:57 PM.
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