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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #481  
Old 09-18-2017, 04:39 PM
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nocalora29 nocalora29 is offline
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Looks a bit more interesting than vanilla scolm, thats for sure.
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SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark v1.7+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
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  #482  
Old 09-19-2017, 10:27 AM
oxygenes oxygenes is offline
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i did small corrections for moonwalker - patched little holes + it looks bit smoother, but still i am unshure about coeficient for material. There i used the same as for file i_mamont.imd. If someone will find better combination = model will be looks more atractive, you can send it here.
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  #483  
Old 09-21-2017, 05:44 AM
oxygenes oxygenes is offline
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if you afraid, don´t go into deep dark forest, over there is hidden hungry beast.
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File Type: jpg hunter-02.jpg (72.7 KB, 4 views)
File Type: jpg hunter-03.jpg (91.2 KB, 6 views)
File Type: jpg hunter-04.jpg (96.8 KB, 5 views)
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  #484  
Old 09-22-2017, 06:00 PM
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nocalora29 nocalora29 is offline
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Better make sure not to go out in the dark then.

By the way, Do you think you could make an heavy modified Stalingrad? I know you did one already, but im thinking about making it a -little- bit longer than the standard one and adding alot of more armor plates on to it.

What I have in mind is just a really heavily modified Stalingrad/Linkor which should be a tad longer than a usual one. I could try to make one myself, but I thought since you have more experience working with the models directly I guessed I could ask you.
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  #485  
Old 09-22-2017, 09:11 PM
oxygenes oxygenes is offline
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Hmm, i can try put some new views on linkor, just i go on little trip, so by end of the september i probably go back.
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  #486  
Old 09-22-2017, 09:37 PM
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nocalora29 nocalora29 is offline
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A trip?, Sounds great. Enjoy yourself
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  #487  
Old 09-23-2017, 10:29 PM
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nocalora29 nocalora29 is offline
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Default /Progress Report | Sept. 2017 | "Relief"

This one Line

setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end);

Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS.

I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above.
...
.....
.........
so.... yeah
thats everything.
Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved.

I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF)

Expect an legit interesting progress report in October.
Until then!

edit: thanks for censoring Admin!
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SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark v1.7+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src

Last edited by nocalora29; Yesterday at 07:37 PM.
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  #488  
Old Yesterday, 10:06 AM
Lotrek Lotrek is offline
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*Cheers on* Woo wooo!
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