1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #101  
Old 02-28-2021, 03:47 PM
zhoudaohan zhoudaohan is offline
Approved Member
 
Join Date: Sep 2018
Posts: 51
Default

New patch is here:


version Third Quarter r5

1.Assassins' talent "Shadow Cloak" is disable in the day. When in stealth, Assassins' critical hit has an extremely low chance of instantly killing the target.

2.Spell "Target" no longer affects eyeless creatures.

3.Reworked/Buffed/Nerfed several items.
——Cloak of Shadows: allied Assassins no longer break stealth when they attack or use a talent.
——Dragon Toy: pet dragon's offensive abilities have a chance of Critical Hit.
——Chieftain's Belt: Reduces the attack of enemy robbers, pirates and Vikings of level 1-3 by 20%. It may be usefull in the early game.
——Straw Hat: Allied Peasants will be less likely targeted if the enemies can attack other troops. It works properly now.
——Shark's Tooth: +1 Physical Damage to allied Devilfish.
——Staff of Insanity: +30% power of the spell "Berserker".
——Madman Set: one random enemy troop who is not immune to mind effects goes insane at the beginning of battle.
——Woolen Dress: 50% less chance of receiving the "Freeze" effect, instead of freeze immunity.
——Ice Dragon Amulet: the super "Freeze" effect only works in snowy terrain now.
——Princess Set: halved the bonus.
——Set of the Virgin: reduced the bonus.

4.Removed the leadership requirement of Winged Shadows' talent "Embrace of Death". Fixed Winged Shadows' AI.

Last edited by zhoudaohan; 02-28-2021 at 07:05 PM.
Reply With Quote
  #102  
Old 03-01-2021, 07:03 AM
clim77 clim77 is offline
Approved Member
 
Join Date: Aug 2017
Posts: 7
Default Upgrade Tree - "Help of gremlins" feature

Quote:
Originally Posted by zhoudaohan View Post
That system needs too many work. In my design, different units have their own upgrade trees. When a troop get promoted, it may even acquire new talents.

I will only consider starting to work on it when I have enough time and resource.
If you need some help, zhoudaohan, for this or for the "help of gremlins" feature, you can count on me. Tell me what do you need for saving your time and which resources do you need.
I'm not a programmer, but I can learn fast.
And I can try to find what do you need, in every case. Thank you.
Your work is ...super. Thank you for keeping alive this gem.

Thank you
Reply With Quote
  #103  
Old Yesterday, 12:27 PM
Elektra Elektra is offline
Approved Member
 
Join Date: Nov 2014
Posts: 22
Default

Nice you keep updating indeed. seems like you are nerfing quite some items. Lets see how it plays out.

2 small notes:
1. Archmage gets no morale bonus from the Bill gilbert portrait.
2. the assassin set: seems like it gives only a straight +1 attack point, instead of 20%.

I did not yet check the cold effect and if it became -2 speed now..

I love the idea that certain units gather experience and mature with new abilities - it really adds to replayability. in a way, the dragon pet choice already lets you choose a preferred play-through.

Zhoudaohan: what do you reckon; it seems like so much of battle statistics are tracked (all, basically). Could we add like a 'Book of Statistics' or Battle Diary' in the inventory which lists many statistics, like number of battles, the number of enemies, which ones and such. we could even create a dialogue/quest around that with the Weapon Master.
Reply With Quote
  #104  
Old Yesterday, 12:58 PM
Elektra Elektra is offline
Approved Member
 
Join Date: Nov 2014
Posts: 22
Default

the assassin critical hit instant kill is a nice addition!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.