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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
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  #271  
Old 02-09-2017, 12:46 PM
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nocalora29 nocalora29 is offline
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Default @oxygenes

Thanks for your post, its kinda funny isn't it?, Im probably going the same route as the original star wolves developers, not meaning Elite Games. but xBow Software... they probably also had fun developing their game, but I guess they just got bored at the end of it, and it shows. the ending(s) of SW1 are pretty b.a.d if you think of it, at the start of the game you had extremely many choices of missions and stuff like that, but as you got deeper and deeper into the Story your mission log got kind of "small" leaving it at most times with only 2 missions.

just my 2 cents
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  #272  
Old 02-09-2017, 01:43 PM
oxygenes oxygenes is offline
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Default

hmm, russian mod about Red Corsair has story, which explain civil war deeper, Astra is in this mod revealed as daughter of murdered emperor, so if she founded new empire, it is logical continuing. But this line could be created in sw1 directly.
And my post? yes, i usualy write in this style. I think, xbow group had open too much projects at the same time and this had negative effect on quality sw1, ...
Managers will never understand fact, than forcing programer to work is harder like learn cat eat grass.

and here you can look on my jokes with empyrion...
http://www.zoneofgames.ru/forum/inde...howtopic=42379

Last edited by oxygenes; 02-09-2017 at 01:57 PM.
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  #273  
Old 02-22-2017, 02:01 PM
TooBig TooBig is offline
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Default

I tried to use search to find info about this and im not entirely sure it is caused by this mod but ages ago playing vanilla i did not encounter this bug.

So the problem is that sometimes I can't enter portals thus breaking the game. It just drives into it and stops at the jump-point. Same problem with some of the stations. Any ideas how to fix it?
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  #274  
Old 02-24-2017, 02:26 PM
KoresDMinev KoresDMinev is offline
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Default bug report

Hi. I've been a phantom on this forum for over an year. Great mod, you've done a lot of work, and with that bugs come to life. A nasty bug that stops you from advancing the story.....Free time is bugged and doesnt go away, it happend on Inoco path and on Triada to also that bug is old (i think), i had it on the previous big update. i have a save before getting the free time quest and a save before entering the system. If you need them i can send them and other saves if needed but i dont know how.
P.S. Thanks for the awesome mod, i know its hard keeping this work up but dont give up on it, sure u can take your time but dont live it to die. Me and a few friends really love playing this game.
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  #275  
Old 02-26-2017, 04:29 AM
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nocalora29 nocalora29 is offline
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Default @All

Installer Versions of 0.6.1B[Main+Resources] and 0.6.1.9P2 are Released as of now.

Please report any problems with them.
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  #276  
Old 02-28-2017, 11:52 AM
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nocalora29 nocalora29 is offline
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SW3Expansion.v0.6.1.9P2-RC3 Hotfix #1 Released
______________________________________
Fixed an Issue where a player could get stuck in the Gideon System.

Download: Page 1 OR ModDB Page of the Mod
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  #277  
Old 03-04-2017, 10:09 PM
mirageex mirageex is offline
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Hey.

At a bit of a loss here. Installed the latest version and both patches. Multiple attempts, 3x on clean installs.

Attempt to start a new game and letting the intro run, or skipping it, the game crashes with a runtime error at 1/3rd of the way loading into the first system.

Using the Gamersgate retail version with the 1.12 patch installed.

Have I missed a step somewhere?
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  #278  
Old 03-07-2017, 07:18 PM
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nocalora29 nocalora29 is offline
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Default /Progress Report | March. 2017 | "New Systems and Old Systems"/

Heres another PR.

In my spare time I worked on something called MGVE, which is just like MQLE, but this time, it is for Global's.
#Snippet#
HTML Code:
--     *****   **    **         * ***         ***** *      **        ***** **    
--  ******  ***** *****       *  ****      ******  *    *****     ******  **** * 
-- **   *  *  ***** *****    *  *  ***    **   *  *       *****  **   *  * ****  
--*    *  *   * **  * **    *  **   ***  *    *  **       * **  *    *  *   **   
--    *  *    *     *      *  ***    ***     *  ***      *          *  *         
--   ** **    *     *     **   **     **    **   **      *         ** **         
--   ** **    *     *     **   **     **    **   **      *         ** **         
--   ** **    *     *     **   **     **    **   **     *          ** ******     
--   ** **    *     *     **   **     **    **   **     *          ** *****      
--   ** **    *     **    **   **     **    **   **     *          ** **         
--   *  **    *     **     **  ** *** **     **  **    *           *  **         
--      *     *      **     ** *   ****       ** *     *              *          
--  ****      *      **      ***     ***       ***     *          ****         * 
-- *  *****           **      ******* **        *******          *  ***********  
--*     **                      ***   **          ***           *     ******     
--*                                   **                        *                
-- **                                 *                          **              
--                                   *                                           
--                                  *                                            
--ooooooooooooooooooooooooooooooooooooooooooooo
-- V E R S I O N      ::      1 . 1_IR
--  A U T H O R       ::      Nocalora
--SW3EXP.Framework    ::      0.6.2X
--ooooooooooooooooooooooooooooooooooooooooooooo
-- Monitored Global Variables Environment (MGVE)
-- Replaces Functions: [MGVS, getglobal]

--##### W A R N I N G /// W A R N I N G /// W A R N I N G #####
--
-- Warning: Do NOT Modify MGVE in any shape or form, only Proceed if you know what you are doing.
--
--##### W A R N I N G /// W A R N I N G /// W A R N I N G #####

--Function VarNames
-- "IDAL" = I-D Associated Link

--Amount of Total Globals existing.
__MGVE_GVAmount 	= 0;

--Amount of Total Global writes (MGVS -> MSGV)
__MGVE_GVWrites 	= 0;

--Amount of Total Global reads (getglobal -> MGGV)
__MGVE_GVReads 		= 0;

--Amount of Total Global deletes (Delete a Global -> MCGV)
__MGVEGVDeletes 	= 0;

--Allow the Real-Time OutputToScreenLOG LOG of existing MGVE Variables
__MGVE_LiveDebugMenuEnable = TRUE;

--Main Data Table containing all information about current existing MGVE for Diagnostic purposes
__MGVE_DataTable = {};

--Allow to Dump the Data in the Data Table into a AUTOGEN file
__MGVE_DumpDataTable_ExtendedLOG = TRUE;

--Allow the load of an GV Environment from a Table
__MGVE_LoadGVTableEnable = FALSE;

--Allow the Deletion of the complete MGVE Space when using the LoadGVTable Function.
__MGVE_LoadGVTableClearMGVEEnable = FALSE;

--Allow the Deletion of the complete MGVE Space when using the LoadGVFromFile Function.
__MGVE_LoadGVEnvironmentFromFileClearMGVEEnable = TRUE;

--The GV Environment Loading Table
__MGVE_LoadGVTable = {
						{"Developer_Mode", "False"}
					 };

--Simple Settings Section
--Allow LOGging of MGVE (Recommended Value: TRUE)
--// WARNING: Only disable this if you know what you're doing
__MGVE_SGCLOG = FALSE;

					 
-- == I N S T R U C T I O N S == --
-- __MGVE_LoadGVTable: 
--						If Enabled, this table will allow you to Load Global Variables from a Table.
--						- Uses: Default-Restoration, User-Sharing of Global Variable Environments, BackUp of Important Global-Space Data, Diagnostic Utilities.
--
-- __MGVE_LiveDebugMenuEnable:
--								If Enabled, this will Show a Real-Time OutputToScreenLOG Textblock with the following variables shown:
--								"__MGVE_GVAmount, __MGVE_GVWrites, __MGVE_GVReads, __MGVE_GVDeletes".
--
-- __MGVE_DumpDataTable_ExtendedLOG:
--										If Enabled, the function "MGVE_DumpDataTable" will not only Output the MGVE in the LOG, -
--										but also in a seperate file, in the AUTOGEN folder.
--
-- == I N S T R U C T I O N S == --

--+-------------------------+
--|+ Functions  + + + + + + | 
--+-------------------------+

--MGVS Replacement ( MSGV(VAL1, VAL2) = MGVS(VAL1, VAL2) )
function MGVS(GlobalName, GlobalContent)
	if (__MGVE_SGCLOG == TRUE) then LOG("[MSGV]WRITE: '"..tostring(GlobalName).."'='"..tostring(GlobalContent).."', MGVE_id = "..__MGVE_GVAmount); end;
	setglobal(GlobalName, GlobalContent);
	setglobal("__MGVE_IDAL:"..GlobalName, __MGVE_GVAmount);
	setglobal("__MGVE_IDAL:"..__MGVE_GVAmount, GlobalName);
	
	--//Diagnostics
	tinsert(__MGVE_DataTable, GlobalName..":"..tostring(GlobalContent));
	__MGVE_GVAmount = __MGVE_GVAmount + 1;
	__MGVE_GVWrites = __MGVE_GVWrites + 1;
end;

--getglobal Replacement ( MGGV(VAL1) = getglobal(VAL1) )
function MGGV(GlobalName)
	if (getglobal("__MGVE_IDAL:"..GlobalName)) then
		local GetIDAL = getglobal("__MGVE_IDAL:"..GlobalName);
		if (__MGVE_SGCLOG == TRUE) then LOG("[MGGV]READ: '"..tostring(GlobalName).."'='"..tostring(getglobal(GlobalName)).."', MGVE_id = "..GetIDAL); end;
	else --No Idal -> \
		if (__MGVE_SGCLOG == TRUE) then LOG("[MGGV]READ: '"..tostring(GlobalName).."'='"..tostring(getglobal(GlobalName)).."', MGVE_id = !!! NO IDAL LINKED !!!"); end;
	end;
	
	--//Diagnostics
	__MGVE_GVReads = __MGVE_GVReads + 1;
	
	return (getglobal(GlobalName));
end;

--ClearGlobal Replacement ( MCGV(VAL1) = ClearGlobal(VAL1) )
function MCGV(GlobalName)
	if (getglobal("__MGVE_IDAL:"..GlobalName)) then
		local GetIDAL = getglobal("__MGVE_IDAL:"..GlobalName);
		if (__MGVE_SGCLOG == TRUE) then LOG("[MGGV]DELETE: '"..tostring(GlobalName).."'='"..getglobal(GlobalName).."', MGVE_id = "..GetIDAL); end;
		
		setglobal(GlobalName, nil);
		setglobal("__MGVE_IDAL:"..GetIDAL, nil);
		setglobal("__MGVE_IDAL:"..GlobalName, nil);
		
		--//Diagnostics
		__MGVE_GVAmount = __MGVE_GVAmount - 1;
		__MGVE_GVDeletes = __MGVE_GVDeletes + 1;
	else --No Idal -> \
		if (__MGVE_SGCLOG == TRUE) then LOG("[MGGV]DELETE: '"..tostring(GlobalName).."'='"..getglobal(GlobalName).."', MGVE_id = !!! NO IDAL LINKED !!!"); end;
		
		setglobal(GlobalName, nil);
		
		--//Diagnostics
		__MGVE_GVAmount = __MGVE_GVAmount - 1;
		__MGVE_GVDeletes = __MGVE_GVDeletes + 1;
	end;
end;

--Looping function to show the MGVE Variables in Realtime
function MGVE_LiveDebugMenu()
	if (__MGVE_LiveDebugMenuEnable==TRUE) then
		ClearScreenLOG();
		OutputToScreenLOG("[MGVE] Deletes: "..__MGVE_GVDeletes,0.318712);
		OutputToScreenLOG("[MGVE] Reads: "..__MGVE_GVReads,0.318712);
		OutputToScreenLOG("[MGVE] Writes: "..__MGVE_GVWrites,0.318712);
		OutputToScreenLOG("[MGVE] Exist: "..__MGVE_GVAmount,0.318712);
		
		Timer_Seq(0.318712, MGVE_LiveDebugMenu);
	end;
end;

--Function to Dump the Data Table to a AUTOGEN file
function MGVE_DumpDataTable()
	LOG("[MGVE] BEGIN DUMP DATA");
	for Data, CurData in __MGVE_DataTable do
		LOG("[MGVE] '"..CurData.."'");
	end;
	
	if (__MGVE_DumpDataTable_ExtendedLOG)==TRUE then
		local game_path = GetUserFolder();
		local input_filename = game_path.."Autogen/_AUTO_MGVE.lua";
		SaveToFile(input_filename, __MGVE_DataTable, "MGVE_Data");
	end;
	LOG("[MGVE] END DUMP DATA")
end;

--Function to Toggle the Real-Time LOGging of MGVE
function MGVE_Toggle()
	if (__MGVE_LiveDebugMenuEnable==TRUE) then
		__MGVE_LiveDebugMenuEnable = FALSE;
	elseif (__MGVE_LiveDebugMenuEnable==FALSE) then
		__MGVE_LiveDebugMenuEnable = TRUE;
	else
		return FALSE;
	end;
	LOG("[MGVE] GV Live Debug Active: "..__MGVE_LiveDebugMenuEnable);
end;

--Function to Load A Stored GV inside a Table
function MGVE_LoadGVEnvironmentFromTable(xTable)
	LOG("[MGVE] BEGIN LOAD FROM TABLE...");
	if (xTable) then
		--Delete whole GV Environment
		if (__MGVE_LoadGVTableClearMGVEEnable~=FALSE) then
			LOG("[MGVE]: Deleting MGVE...");
			MGVE_DeleteGVEnvironment();
			LOG("[MGVE]: Deleted MGVE.");
		end;
		
		LOG("[MGVE]: Accessing Table-Loader...");
		local ProccessedItems = 0;
		SplittedStr = {};
		for Objects, CurObject in xTable do
			if (type(CurObject)~="number") then 
				SplittedStr = strsplit(CurObject[1], ":");
				MSGV(SplittedStr[1], SplittedStr[2]);
				LOG("[MGVE][TABLE-LOADER]: Asserted GV: "..SplittedStr[1].." with Value: "..SplittedStr[2].." from Stored GV Table");
				ProccessedItems = ProccessedItems + 1;
			else
				LOG("[MGVE][TABLE-LOADER]: Number Received, skipping...");
			end;
		end;
		LOG("[MGVE][TABLE-LOADER]: Job Done. Proccessed: "..ProccessedItems.." GV-Values.");
	else
		return FALSE;
	end;
	LOG("[MGVE] END LOAD FROM TABLE");
end;

--Function to Delete the complete current Monitored Quest-Label Environment
function MGVE_DeleteGVEnvironment()
	LOG("[MGVE][DELETER]: BEGIN MGVE DELETION.");
	for Objects, CurObject in __MGVE_DataTable do
		MCGV(CurObject);
		LOG("[MGVE][DELETER]: Deleting: "..CurObject);
	end;
	LOG("[MGVE][DELETER]: Job Done.");
	__MGVE_DataTable = {};
	LOG("[MGVE][DELETER]: END MGVE DELETION.");
end;

--Function to Load the MGVE.Load File.
function MGVE_LoadGVEnvironmentFromFile()
	LOG("[MGVE]: BEGIN LOAD FILE.");
	--Delete whole GV Environment
	if (__MGVE_LoadGVEnvironmentFromFileClearMGVEEnable~=FALSE) then
		LOG("[MGVE]: Deleting MGVE...");
		MGVE_DeleteGVEnvironment();
		LOG("[MGVE]: Deleted MGVE.");
	end;
	
	LOG("[MGVE][FILE-LOADER]: Loading File...");
	ExecuteScriptFile("DATA/Addons/@MGVE/MGVE.Load.lua");
	LOG("[MGVE][FILE-LOADER]: File Loaded!...");
	
	--Proccess Numerical Table
	__MGVE_ProccessedNumericalTable = {};
	SplittedStr = {};
	for Objects, CurObject in __MGVE_LoadNumericalTable do
		LOG(CurObject);
		SplittedStr = strsplit(CurObject, ":");
		--SplittedStr[2] = gsub(SplittedStr[2], "%s+", "")
		--if (SplittedStr[1]) then LOG("Split 1 is something!"); end;
		--if (SplittedStr[2]) then LOG("Split 2 is something!"); end;
		--LOG("Split 1:"..SplittedStr[1].." Split 2:"..SplittedStr[2]);
		tinsert(__MGVE_ProccessedNumericalTable, {SplittedStr[1]..":"..tostring(SplittedStr[2])});
		
		SplittedStr = {};
	end;
	--Proccess END
	
	--Reload MGVE with MGVE_DATA_TABLE
	LOG("[MGVE]: Re-Loading MGVE...");
	MGVE_LoadGVEnvironmentFromTable(__MGVE_ProccessedNumericalTable);
	LOG("[MGVE]: MGVE Reloaded.");
	
	LOG("[MGVE]: END LOAD FILE.");
end;
I think its pretty neat, but lets move to another thing I have worked on: The Addonloader, I decided to tweak it a bit more, and the Loader has now the capabilities to autorun functions that you can define in a table, take a peak
#Snippet#
HTML Code:
--WARNING: This embedded Autorun has a Higher load Priority than SW3 Expansion's GetFollowers() Init Hook, so if - 
-- - you use this Autorun, make sure it doesn't rely on SW3EXP Functions
-- "Addon Name",				"Content-Type",			{Table of Functions to be Executed}
__AddonsList = {
	--Addons
	{"MGVE",					"Addon",				{"LOG4GV_Clear"}},
	{"MQLE",					"Addon",				{"LOG4QL_Clear"}},
	{"StarRover",				"Addon"},
	{"SW3_Expansion",			"Addon"},
	{"Motherships_Mod_0.27",	"Addon"},
	{"Fleet_Mod",				"Addon"},
	{"Plugins",					"Addon"},
	
	--Core Scripts
	{"Data/Scripts/",			"Core"}
};
This change, along with other additions I plan to take, would make it easier for say: Mod Manager's and such to come up, as I plan to make one eitherway when I finish this Mod, this change will most likely make it worth the effort I put into it, even tho its minimal

RCFF: MAJOR progress done, it will be probably done in like at most like 3 - 4 weeks, I wish I had more time to work on this mod tho, it really sucks.

But be assured that Progress is made, and the Mod is still being worked on.

ALSO: I Plan to release a Experimental Build which is basically 0.6.1.9P2H1 but with MQVE and the new Addonloader in the following weeks, to see if its stable.

Note: An Official Repo of the Script Code of the Mod will go online in the near future, might depend on how tricky its going to be to set one up.


Thanks 4 Reading!
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  #279  
Old 03-09-2017, 05:40 PM
KoresDMinev KoresDMinev is offline
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Posts: 2
Default FREE TIME (forever)

The free time quest stays forever(freedom kill block doesnt do anything). This bug exists for a few epdates now. Also my last post about this bug+some motivational speach is nowhere to be seen
P.S. I can provide SAVE files but I have no idea how.
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  #280  
Old 03-11-2017, 01:12 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 363
Default

Hey, you probably got hided due to being a new account, but thats normal.

Since I can see your post now, could you load a save file which is BEFORE you get to that Free Time quest and replay to the part where you get stuck, and now I need the LOGfile.txt and the save-game before you get stuck in the free time quest.

LOGfile.txt location: Game Install Directory\LOGfile.txt
Save games location: Game Install Directory\profiles\your user name\save\
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