1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #11  
Old 04-02-2010, 01:55 PM
fireflyerz fireflyerz is offline
Senior Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 408
Default

I have to agree with Tree , we know you cant give too much away , the one thing I did find interesting was the prop animation , looks good from the side and the front but when its trasitioning from one to the other it looks a tad rough.
Reply With Quote
  #12  
Old 04-02-2010, 01:57 PM
DJB DJB is offline
Approved Member
 
Join Date: Oct 2009
Location: La Línea - Spain
Posts: 15
Default

Looks very nice .
Thanks oleg and whole team .
Reply With Quote
  #13  
Old 04-02-2010, 02:05 PM
HarryKlein HarryKlein is offline
Approved Member
 
Join Date: Nov 2007
Posts: 15
Default

Awesome ! thanks
Reply With Quote
  #14  
Old 04-02-2010, 02:13 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 833
Default

Looks pretty damn good to me for a DX9 video. I thought the prop animation looked fine, as well.
Reply With Quote
  #15  
Old 04-02-2010, 02:17 PM
Insuber Insuber is offline
Senior Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

@Tree,

I disagree on that: for a WIP with "basic effects" and DX9, seen on YouTube @480 pixels ... I see already a great improvement on Il2. Lights & Shadows, bullet impacts, reflections, sea rendering, the details of the Spit windshield, the realism of the Dornier cockpit/crew and glasshouse ... Gorgeous!
Let's wait for a full HD video with full FX and latest DX , but I'm sure that it will be a blast!

Insuber

Last edited by Insuber; 04-02-2010 at 02:24 PM.
Reply With Quote
  #16  
Old 04-02-2010, 02:21 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 420
Default

Quote:
Originally Posted by Feathered_IV View Post
Wasn't expecting an update. Happy easter!

I haven't seen that combination of Dornier nose and engines before. A sort of 17 and a bit. Can anyone ID it?

Edit: Do215?
In the battle of Britain they change the radials for a coup of V12.





I don't like so much the bullets. since far away, it see, all the bullets in the air are identical no matter the distance. Don't like that. I think the 7,7 is more a little stele of smoke and nothing more. Not a big laser like a cannon. Or i am wrong? correct me if i am



All other, are so amazing. Perfect to me.
like always, Nice Work Oleg, Team, and Olga !
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
Reply With Quote
  #17  
Old 04-02-2010, 02:32 PM
Omphalos Omphalos is offline
Junior Member
 
Join Date: Oct 2009
Posts: 18
Default

Most excellent graphics/effects, I like the tracers very much.

Movements of the airplane looked slightly stiff but understandable when you are probably using .trk or something.

Amazing lighting, smoke/flame at the end of the video looked great, I couldn't see any bullet holes but it looked like it was probably making some when the bomber got hit...

Framerate which is ooked flawlessly smooth! that is a biggie! good job Oleg/1c team!

Can't wait for this game...
Reply With Quote
  #18  
Old 04-02-2010, 02:33 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,037
Default

nice update and i know its WIP but arnt the gun flashes a bit large for 303 rounds?...they seem to reach the prop.
Reply With Quote
  #19  
Old 04-02-2010, 02:39 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Without wishing to criticise WIP and bring up such a minor point too are the camera's going to stay static as shown in the video and as they are in IL2 or are we going to get some buffeting in them at all?

Looks great
Reply With Quote
  #20  
Old 04-02-2010, 02:39 PM
Thunderbolt56 Thunderbolt56 is offline
Senior Member
 
Join Date: Oct 2007
Location: Daytona Beach, FL
Posts: 398
Default

Guys aside from the fact this is already stated as WIP, don't forget that much of what SoW brings to the table is stuff you "can't" see. Granted a short video isn't designed to highlight those things you can't see, but consider the exponentially higher detail in the physics model and added detail to the damage model.

I'd like to see the tracers un-synchronized too (remember all that hubbub all those years ago about dispersion and synchronization?).

Otherwise, I really, really like what I see here. Thanks for the update.

p.s. PLEASE don't add buffeting to the camera views. I hate it in the DogFight series and can't see liking it any better in this sim. My .02c

Last edited by Thunderbolt56; 04-02-2010 at 02:42 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:17 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.