1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-21-2008, 10:52 AM
ping9646 ping9646 is offline
Approved Member
 
Join Date: Aug 2008
Posts: 8
Lightbulb Fantasy Wars Game Guide

In lack of a proper game guide I decided to create one of my own, which is now available on GameFAQs (http://www.gamefaqs.com/computer/dos...me/939198.html).

Hopefully this will aid people in perk selection and the campaign. I would not be surprised to see if there are some typos or bugs in it since its quite a long rant, but I welcome any suggestions for improvement.

Let me know what you think.

A big thanks to Nobilis for a great game!

Last edited by ping9646; 08-21-2008 at 08:39 PM.
Reply With Quote
  #2  
Old 08-21-2008, 08:12 PM
Magog Magog is offline
Member
 
Join Date: Feb 2008
Posts: 62
Default

Wow, amazing work!
Reply With Quote
  #3  
Old 08-22-2008, 02:45 AM
bman654 bman654 is offline
Senior Member
 
Join Date: Jan 2008
Posts: 227
Default

yeah great job ping.

One thing that would be good to have is a table that shows you the upgrade progression for a unit and the perk consequences of upgrading at a particular level. ie if you upgrade your unit at level-2, you won't get access to the level3-5 perks of the old unit type unless they are also available under the upgraded type. I've not tried to map that out, but I am guessing for some units it is better to wait to upgrade if you are trying to get a specific perk.
Reply With Quote
  #4  
Old 08-23-2008, 09:23 AM
ping9646 ping9646 is offline
Approved Member
 
Join Date: Aug 2008
Posts: 8
Default

That is a good idea bman, but I suspect there are too many variations to make it into a comprehensive structure.
You are quite correct in that it might be worthwile to wait to upgrade a unit before getting certain perks for it. The peasant is a perfect example of a unit you would first want to get to level 5 and then upgrade, for instance.

I am going to post an update to the guide now, as I saw that there were some omitted information, and formatting issues with the first version.
Reply With Quote
  #5  
Old 08-25-2008, 09:36 AM
crayno crayno is offline
Approved Member
 
Join Date: May 2008
Posts: 23
Default

Impressive, nice job )
Reply With Quote
  #6  
Old 09-19-2008, 12:40 PM
NelsMonsterX NelsMonsterX is offline
Member
 
Join Date: Dec 2007
Location: Michigan, USA
Posts: 35
Default

That is an excellent guide! Guides for TBS games are typically few and far between, so it's nice to see someone put some effort into our favorite genre. Thanks!
Reply With Quote
  #7  
Old 09-19-2008, 02:11 PM
bman654 bman654 is offline
Senior Member
 
Join Date: Jan 2008
Posts: 227
Default

Nels, the link in your sig is f**ked up. Too many https in there
Reply With Quote
  #8  
Old 09-21-2008, 01:24 PM
wargamerjack wargamerjack is offline
Approved Member
 
Join Date: Sep 2008
Posts: 25
Default

Great Work and looking for the updated version

Keep up the good job

Thanks
Reply With Quote
  #9  
Old 09-21-2008, 03:11 PM
blaszta blaszta is offline
Junior Member
 
Join Date: Sep 2008
Posts: 2
Default

Whoa.. I don't know there's a benefit to hold the upgrade. I usually just click upgrade when it available
Reply With Quote
  #10  
Old 09-26-2008, 07:20 AM
ping9646 ping9646 is offline
Approved Member
 
Join Date: Aug 2008
Posts: 8
Default

Normally it is not necessary to hold the upgrades as most units in a specific upgrade branch has the same perks, but of course there are very interesting exceptions. I wish this game had at least one unique perk for each unit as to make the upgrade + perk selection a tad more interesting.

As for the FAQ I now think I am finished with it, if you do not have any ideas of what should be added. Maybe the stats for the end boss?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:30 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.