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  #1021  
Old 10-20-2012, 05:52 PM
shc_04 shc_04 is offline
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I think ability to create flight plans with simple mouse clicks at online servers would be great, i mean when i fly online there is only a map with objectives bu no flightplan and waypoints.

I hope you understand what i mean.
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  #1022  
Old 10-20-2012, 06:06 PM
IceFire IceFire is offline
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I'd love to see the "Hold Fire" feature to be extended from artillery/AAA to ships. There are situations where you want the ships to fire their flak umbrella but not shell nearby targets.
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  #1023  
Old 10-20-2012, 06:36 PM
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Monty_Thrud Monty_Thrud is offline
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Quote:
Originally Posted by Zorin View Post
2. Are you sure it can't with sufficient head wind?
Yes, but none of the mission builders know what speed it is, nor ever test their own missions online...6 fricken times in the drink, i wondered why everyone else took f4fs.

SEETHING!, i have qwerty embeded in my forehead from headbutting my keyboard...


What happened to the friendly fire from AA and ships?
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  #1024  
Old 10-20-2012, 06:52 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Yes, but none of the mission builders know what speed it is, nor ever test their own missions online...6 fricken times in the drink, i wondered why everyone else took f4fs.

SEETHING!, i have qwerty embeded in my forehead from headbutting my keyboard...


What happened to the friendly fire from AA and ships?
Might be a good idea to question whose missions and where you were playing. Bad mission design can't be fixed with features from the dev team. I'm sure 30kts of speed on the carrier with or without wind would do but I'd probably test it before making players face that.

What about friendly fire?
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  #1025  
Old 10-20-2012, 07:54 PM
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Monty_Thrud Monty_Thrud is offline
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I thought there was going to be an option where friendly AA would fire upon you for a short time...yeay?...nay?
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  #1026  
Old 10-20-2012, 08:50 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Monty_Thrud View Post
I thought there was going to be an option where friendly AA would fire upon you for a short time...yeay?...nay?
Why would you want friendly AAA to fire at you? I'm confused
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  #1027  
Old 10-20-2012, 11:35 PM
jameson jameson is offline
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Shoot first ask questions later...
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  #1028  
Old 10-21-2012, 12:18 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by IceFire View Post
Why would you want friendly AAA to fire at you? I'm confused
To pick enemy planes off your tail?

Seriously, since there's no risk of mistaken identity and little risk of "friendly fire" from friendly flak in the game, it's a viable tactic.
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  #1029  
Old 10-21-2012, 02:02 AM
Bearcat Bearcat is offline
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I don't know whether or not this has been mentioned but the ability to set skill levels for individual AC (in stead of just the whole flight) in the QMB would be a great feature.. IIRC This was doable in Mission Mate which was my favorite quick mission builder long before mods came out. I think tat feature was also available in the UQMG. That kind of makes it easier to overcome some of the issues with the AI.
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  #1030  
Old 10-21-2012, 04:15 AM
stugumby stugumby is offline
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Default Fw-190 series ground handling

I am observing for years now the fw190 series ground handling seems a bit sluggish, almost as if hubs deep in mud. Bf series are quite nimble on the ground, fw series have to have brakes held to make simplest of turns and usually 40-50% throttle to get them to move on the taxiway. is there anyone else sensing this or am i the only one?
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