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Pilot's Lounge Members meetup

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Old 10-26-2019, 11:54 PM
ATAG Pattle ATAG Pattle is offline
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Join Date: Mar 2019
Posts: 38
Default Team Fusion Simulations 5.0 Hawker Hurricane IIc/Trop

Team Fusion Simulations 5.0 Hawker Hurricane IIc/Trop

The aircraft's nose is lengthened by 3 inches to allow the two speed supercharged Merlin XX. But that was counterbalanced by addition of weight in the tail to keep the CoG correct.

There is more weight with the four Hispanos instead of the eight .303's, as well as the heavier ammo.

And there is more drag on the airframe with the protruding guns.

So this means the aircraft turns worse... but not worse than a 109.

Overall, the Hurricane II's at +12 boost had slightly worse low altitude performance when compared to a +12 boost Hurri I.... but quite a bit better high alt performance.

The best performing Hurri II was the IIA, with the same gunset as the Hurri I... it was not much heavier. It is arguably a better aircraft than the standard 109E's at high altitude.

Later models got quite a bit heavier, with the IID being the heaviest with the huge 40mm AT cannon.

1942 versions were upped to an allowable +16 boost, which helped low alt performance.

Tropical versions had less power due to the permanent airflow restriction of the Vokes air filter... the filter could not be moved out of place with a lever or switch to allow free airflow like the German/Italian/American aircraft. The Vokes fairing also added quite a bit of drag which slowed the aircraft.

The four Hispanos do the expected amount of damage... so similar to a Beaufighter, except the Beaufighter is not so sensitive to convergence because its weapons are in the nose instead of the wing.

But a Hurricane IIC which has a free run at a bomber will do some nasty damage.

Revised damage modelling still underway, bombers will be tougher in TF 5.0 than 4.5.

All elements WIP.

https://youtu.be/ToSdmTrKAO4

Cheers,

Pattle
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