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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #71  
Old 04-13-2012, 01:18 PM
luthier luthier is offline
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Originally Posted by Strike View Post
Luthier, if I may ask, are you currently saying that the sequel to Cliffs of Dover will not be backwards-compatible with cliffs of dover?
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.

The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
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  #72  
Old 04-13-2012, 01:19 PM
Nephris Nephris is offline
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Smeeling like FM Discussion flies in again Luftwhiners vs Sissyfiremen Vol. II.
Keep it comin, Popcorn ready!

Maybe someone could leave a word on working Anti-Aliasing with the new or the updated grafic engine. Was AA adressed to this update or planned for another one, or maybe not planned at all?
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  #73  
Old 04-13-2012, 01:21 PM
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zapatista zapatista is offline
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Originally Posted by BlackSix View Post
a pretty stunning screenshot
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  #74  
Old 04-13-2012, 01:22 PM
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NSU NSU is offline
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Originally Posted by Nephris View Post
Smeeling like FM Discussion flies in again Luftwhiners vs Sissyfiremen Vol. II.
Keep it comin, Popcorn ready!

Maybe someone could leave a word on working Anti-Aliasing with the new or the updated grafic engine. Was AA adressed to this update or planned for another one, or maybe not planned at all?

i think Black6 new screenshots have AA
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  #75  
Old 04-13-2012, 01:24 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by moilami View Post
I am terrible sorry to say this, but may I recommend you to rather learn to fly (l2f) instead



SORRY, but I just can't keep it to myself now

Gonna need some good pint of ale today!

Cheers DD
I'm not even going to get into this. Enjoy your ale!
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  #76  
Old 04-13-2012, 01:28 PM
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JG26_EZ JG26_EZ is offline
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Thanks for your time, info and responses Luthier and BlackSix, it's appreciated.
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  #77  
Old 04-13-2012, 01:28 PM
recoilfx recoilfx is offline
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Originally Posted by bw_wolverine View Post
Yes, that's great if the new patch allows big bomber formations. I'd be happy to go up against a 30+ group with my squadron. That's fun.

Being target practice isn't.
Oh I know the ATAG blue bombers would love to join in on the formations!

They can't currently because of launcher crashes when flying close. Also, there is a new rotating mission on ATAG with armada of AI bombers, and shooting them down actually contributes to team score!
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  #78  
Old 04-13-2012, 01:32 PM
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Viking Viking is offline
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Thank you!
And have a good weekend.

Viking
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  #79  
Old 04-13-2012, 01:33 PM
III/JG53_Don III/JG53_Don is offline
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Very nice update gents! Thank you for that!

One question though: Will the new beta contain an updated version of the sound engine? Like in one of your ground vehicle videos, where you can clearly hear better sounds for the Ju-87 e.g.

Would be really nice to have that included as well. I just love the new sounds since the last patch! I would really like to hear loud formations of bombers... ( He-111, Blenheim etc are pretty quiet at the moment)

Last edited by III/JG53_Don; 04-13-2012 at 01:35 PM.
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  #80  
Old 04-13-2012, 01:33 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by luthier View Post
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
In some quick missions there are problems such as enemy aircraft refusing to engage and flying off on the straight path home. This is not quite the same as AI efficiency, but more a refusal to trigger into combat AI. Has this been fixed for offline fliers?
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