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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #211  
Old 05-18-2011, 12:28 PM
RE77ACTION RE77ACTION is offline
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Originally Posted by Skoshi Tiger View Post
look carefully, they spin around to face you as you go past.
Don't forget this game has to draw tens of thousands of trees in one view at some moments.
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  #212  
Old 05-18-2011, 12:29 PM
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addman addman is offline
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Thank God! Some one else can see it! I thought it was just me! Just like when ever I enter a room with a fish tank all the gold fish turn and stare.......



Innocent goldfishes...pfft! my *ss! How about people's eyes in paintings and photos? huh? huh?
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  #213  
Old 05-18-2011, 12:40 PM
RE77ACTION RE77ACTION is offline
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look carefully, they spin around to face you as you go past.
I've just tested it. But I see nice 3D trees which I can fly around. Branches of a tree will move in front of each other when going around it.
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  #214  
Old 05-18-2011, 12:44 PM
Ze-Jamz Ze-Jamz is offline
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They are direct decendants of the Triffids:

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  #215  
Old 05-18-2011, 12:46 PM
Skoshi Tiger Skoshi Tiger is offline
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  #216  
Old 05-18-2011, 12:54 PM
Skoshi Tiger Skoshi Tiger is offline
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I've just tested it. But I see nice 3D trees which I can fly around. Branches of a tree will move in front of each other when going around it.
If it was true 3D you should be able to travel 360 degrees around it from all angles.




Like I said in my post, this was probably implemented this way to improve framerates and acceptable (even not noticable) for some people. For me it's an immersion killer. ( I'm hopeless at shooting things in the air and prefer if my targets are stationary on the ground )

Sorry for digressing from topic.

Cheers

Last edited by Skoshi Tiger; 05-18-2011 at 01:06 PM.
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  #217  
Old 05-18-2011, 01:20 PM
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Originally Posted by Skoshi Tiger View Post
If it was true 3D you should be able to travel 360 degrees around it from all angles.




Like I said in my post, this was probably implemented this way to improve framerates and acceptable (even not noticable) for some people. For me it's an immersion killer. ( I'm hopeless at shooting things in the air and prefer if my targets are stationary on the ground )

Sorry for digressing from topic.

Cheers
good luck with immersion and optimisation in CLOD..trees in ROF are acceptable even since the overall landscape is more realistic than in cartoon of CLOD
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  #218  
Old 05-18-2011, 01:34 PM
Houndstone Hawk Houndstone Hawk is offline
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then again with i7 gtx480 and 6 gigs of RAM this sim struggles sometimes (plane is in flame in front of you...above land on some areas etc)...then all the missing content....whining? call it what u like...the facts are here


while this poor sim struggles with performance on high end PCs, missing content, AA and ugly landscape ROF has new autumn textures for landscape....they can learn from them:

Absolutely loving ROF at the moment. The environment graphics & overall immersion is already fantastic but those Autumn textures are stunning. Can't wait for the field mods, Breguet & ofcourse the completely overhauled, all new dynamic campaign .... Good times!!!!
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  #219  
Old 05-18-2011, 01:37 PM
RE77ACTION RE77ACTION is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
If it was true 3D you should be able to travel 360 degrees around it from all angles.




Like I said in my post, this was probably implemented this way to improve framerates and acceptable (even not noticable) for some people. For me it's an immersion killer. ( I'm hopeless at shooting things in the air and prefer if my targets are stationary on the ground )

Sorry for digressing from topic.

Cheers
I really don't have this problem shown in the video. My trees are true 3D! I don't know where the difference comes from.
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  #220  
Old 05-18-2011, 01:49 PM
Derinahon Derinahon is offline
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Re77action, you know Skoshi is talking about Rise of Flight, right?
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