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  #781  
Old 06-01-2015, 09:33 PM
Tolwyn Tolwyn is offline
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Default Track Playback Issue 4.12.2

No MODS (I promiose).

Ok. Pick a PE8. Any mission.
Sit on the tarmac.

Record.

Have a smoke.

Open bomb bay doors.
Close bomb bay doors.

Have some vodka.

Stop record.

Replay NTRK.

Kinda works okay. When you give the open command, they open... but then kinda close again right away. Then you give the close command, they open and then close again.

Um...

Ok.

Now...

PLAYBACK that track and start a NEW NTRK while playing that one back.

It gets ALL MESSED UP.

Open (they close).
Close (they open).

Ugh.

I know... Weird... but still!
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  #782  
Old 06-01-2015, 09:49 PM
stovak stovak is offline
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Here's a line from the 4.13 guide -

Other fixes & tweaks

• Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback

It looks like the problem is fixed in the patch
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  #783  
Old 06-02-2015, 04:12 PM
Tolwyn Tolwyn is offline
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What patch?
There's a patch?

It's been over a year. Good lord.

Quote:
Originally Posted by stovak View Post
Here's a line from the 4.13 guide -

Other fixes & tweaks

• Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback

It looks like the problem is fixed in the patch
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  #784  
Old 06-02-2015, 07:36 PM
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KG26_Alpha KG26_Alpha is offline
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There was a v4.13 guide/(read me), uploaded and linked on here in the TD update thread.

Its currently been removed for revision (possibly).
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  #785  
Old 06-03-2015, 12:01 AM
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robday robday is offline
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Quote:
Originally Posted by Tolwyn View Post

It's been over a year. Good lord.
Only a year! TD are enthusiasts, the work that they do (and we benefit from) is completely free of charge to us. In my other hobby (model railways) one particular multi-national manufacturer announced a number of models three years ago, some of which haven't even left the DRAWING OFFICE stage yet!
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  #786  
Old 06-03-2015, 02:35 PM
Tolwyn Tolwyn is offline
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Yes yes.
I know that the party line for everyone is that it's in their free time, blah blah.

In my other hobby, I'm a project manager, and this is just a little ridiculous.
Either get it done, or abandon it. Soon none of us will be flying it anyways.

I remember working on HUGE gaming projects (addons) in the 90s in my free time, with a group of talented people, and we didn't take a year.

I would love to see this patch. I think the features that they've discussed look promising. And I have been patient. That being said you have to start questioning what's going on and why it's taking so long. Diminishing returns.

Quote:
Originally Posted by robday View Post
Only a year! TD are enthusiasts, the work that they do (and we benefit from) is completely free of charge to us. In my other hobby (model railways) one particular multi-national manufacturer announced a number of models three years ago, some of which haven't even left the DRAWING OFFICE stage yet!
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  #787  
Old 06-03-2015, 03:15 PM
ddr ddr is offline
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very interesting sterile discussion
hope to see soon 4.13, in menawhile play 4.12 with pleasure
bye!

ok, this is a OT, excuseme

Last edited by ddr; 06-03-2015 at 04:39 PM. Reason: excuse me for OT
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  #788  
Old 06-03-2015, 03:29 PM
stovak stovak is offline
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Quote:
Originally Posted by Tolwyn View Post
Yes yes. blah blah.
Those of us who enjoy the game as it stands and look forward to further improvements without seeing them as some kind of entitlement, will continue to enjoy the game and continue to appreciate the work that others put in to prolong the life of the sim.

The addition of 6DoF, widescreen and many other advances have made given the game a new lease of life with every update, far beyond anything we have any right to expect. Why people feel it necessary to complain all the time is beyond me, and I would understand it if the TD contributers just gave up in frustration.

Playing il2 is not compulsory. Updating with new patches as and when they come out is not compulsory. If you prefer earlier versions, carry on using them. If you prefer to give it up all together, please feel free to do so. The rest of us will happily go on without you.
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  #789  
Old 06-03-2015, 04:32 PM
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Ok calm down please.



Not much longer, before you can report all the things that are wrong.

And enjoy all the stuff that's done right !!

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  #790  
Old 06-04-2015, 03:52 PM
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Janosch Janosch is offline
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Just one more thing, said Columbo:
http://en.wiktionary.org/wiki/bug#Verb

Joking aside, a map on a dogfight server can have at least two end conditions in addition to the time limit. One is that either side loses all planes, the other is that all their ground targets are destroyed. After either condition is met, a time out counter starts, typically ranging from 1 to 3 minutes from what I've seen. However, if the second end condition is met during this small time period, the time out counter is reset yet again.

I've seen this reset thing happen only once, and I can't think of any other explanation than two end conditions being shortly met one after another. I can't rule out some flaw in server/map settings either. Well, it's not too annoying.
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