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#31
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The same situation with mission#8. It's fully playable now (cheat-codes were used while making these screenshots), but only without water (3rd screenshot):
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/. UPD: Bug with water is fixed /19.12.2008/. ![]() Last edited by forlik; 12-20-2008 at 09:51 AM. |
#32
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forlik, I think that the result of your work is splendid.
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#33
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I thinks it's more sound like 'Beauty', not 'beatiful girl', code name or something..
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#34
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Am I mistaken or does the screenshots look better as with the original DtS engine?
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#35
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But where are the MoT style weather effects? (what you linked previously)
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#36
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![]() You can see examples of using MoT filters on the first page. I think, that it's possible to add them to any DtS-mission. Last edited by forlik; 12-09-2008 at 03:10 PM. |
#37
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I know. But why don't you use them on implanted missions?
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#38
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Because it's an independent task. I'm planning to select (or create new) MoT-like filter for every DtS mission according to various conditions (like weather, time etc). There are no sense to make it just now, because I'm still having unplayable missions.
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#39
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Oh, I see!
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#40
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Any news?
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