1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-03-2012, 06:10 PM
BlackSix's Avatar
BlackSix BlackSix is offline
Moderator
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default Communication and work with community

This was an experimental thread for publishing small news and answers to common questions.

Please, don't use "Private Messages" to communicate with me.
Use Send a message via email to BlackSix
__________________
Community Manager 1С Game Studios
il2sturmovik.net

Last edited by BlackSix; 10-22-2012 at 08:27 AM.
  #2  
Old 08-17-2012, 10:59 AM
5./JG27.Farber 5./JG27.Farber is offline
Senior Member
 
Join Date: Aug 2011
Posts: 1,958
Default Communication and work with community

QUESTION 1:

Does the ".cs" file have a character limit?

OR

Is the ".cs" file limited to so many functions or abilities?


QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

Code:
 Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft) 
  {
		if (aircraft == null) 
        { 
			return false;
		}

		Player [] players = GamePlay.gpRemotePlayers ();
		foreach (Player p in players) 
        {    
			if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
				return false;
			}
		}

		return true;
	}

	private void destroyPlane (AiAircraft aircraft) {
		if (aircraft != null) { 
			aircraft.Destroy ();
		}
	}

	private void explodeFuelTank (AiAircraft aircraft) 
  {
		if (aircraft != null) 
        { 
			aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
		}
	}

	private void destroyAiControlledPlane (AiAircraft aircraft) {
		if (isAiControlledPlane (aircraft)) {
			destroyPlane (aircraft);
		}
	}

	private void damageAiControlledPlane (AiActor actor) {
		if (actor == null || !(actor is AiAircraft)) { 
			return;
		}

		AiAircraft aircraft = (actor as AiAircraft);

		if (!isAiControlledPlane (aircraft)) {
			return;
		}

		if (aircraft == null) { 
			return;
		}

		aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/

        Timeout (300, () =>
				{destroyPlane (aircraft);}
			);
	}

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?


QUESTION 4:

Why is there not a gladiator static object?

Last edited by 5./JG27.Farber; 08-17-2012 at 01:01 PM.
  #3  
Old 08-23-2012, 10:02 AM
BlackSix's Avatar
BlackSix BlackSix is offline
Moderator
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
QUESTION 1:

Does the ".cs" file have a character limit?
OR
Is the ".cs" file limited to so many functions or abilities?

QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?

QUESTION 4:

Why is there not a gladiator static object?
1) No and no
2) Can you show me track with the "Ghosts"?
3) No comments, waiting for the announcement
4) We'll add this plane in the next patch maybe
__________________
Community Manager 1С Game Studios
il2sturmovik.net
  #4  
Old 08-23-2012, 10:22 AM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

Quote:
Originally Posted by BlackSix View Post
4) We'll add this plane in the next patch maybe
Only as a static object, right? Not flyable?

Is everything alright in Moscow? No news for us?

Thank you!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
  #5  
Old 08-23-2012, 10:45 AM
BlackSix's Avatar
BlackSix BlackSix is offline
Moderator
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by Continu0 View Post
Only as a static object, right? Not flyable?
Is everything alright in Moscow? No news for us?
Thank you!
Only as a static object. And CR.42 too, maybe.
No news for you, sorry.
__________________
Community Manager 1С Game Studios
il2sturmovik.net
  #6  
Old 08-23-2012, 10:52 AM
Anders_And Anders_And is offline
Senior Member
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 247
Default

Thx Blacksix!
Not even any new screens from the sequel?
  #7  
Old 08-23-2012, 10:57 AM
BlackSix's Avatar
BlackSix BlackSix is offline
Moderator
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by Anders_And View Post
Thx Blacksix!
Not even any new screens from the sequel?
I've a lot of new screens, but I've no permission to publish them)
__________________
Community Manager 1С Game Studios
il2sturmovik.net
  #8  
Old 08-23-2012, 11:49 AM
Bloblast's Avatar
Bloblast Bloblast is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 289
Default

Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.
__________________
Intel i7 970 6x3.2
ASUS Sabertooth X58
ASUS GTX580
Corsair 12GB 1600 Mhz
OZC SSD 120GB
  #9  
Old 08-23-2012, 11:55 AM
adonys adonys is offline
Senior Member
 
Join Date: Apr 2010
Posts: 850
Default

Hello Black6!

I would like to have an update on the following topics, please:
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

Last edited by adonys; 08-23-2012 at 12:24 PM.
  #10  
Old 08-23-2012, 12:07 PM
BlackSix's Avatar
BlackSix BlackSix is offline
Moderator
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by Bloblast View Post
Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.
Could you give me links with bug-reports about crashings of AI on this forum? I'll show them to our programmers if they didn't see.

Quote:
Originally Posted by adonys View Post
Hello Black6!

I would like to have an update on the following topics, please:
- clouds shadows and self-shadows, reflection on water,source light influences, etc.. are you working on them, and when they will be added (back)
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!
I'll ask
__________________
Community Manager 1С Game Studios
il2sturmovik.net
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:45 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.