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Off-Road Drive Off-Road Drive delivers a true-to-life, off-road, extreme racing experience.

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  #51  
Old 01-30-2011, 02:11 AM
bboywampa bboywampa is offline
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Good idea
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  #52  
Old 01-30-2011, 03:38 AM
Krazee DD Krazee DD is offline
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Looks like they are back in hiding......
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  #53  
Old 02-06-2011, 06:28 AM
BALLZ 010 BALLZ 010 is offline
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Quote:
Originally Posted by Off-roader View Post
1. Free-roam.
UnrealEngine3 does not work well with large highly detailed spaces - some problems with game process occur.
On the contrary, the engine assumes corridor approach to the construction of levels. Therefore, unfortunately, free-roam is not expected.
Are you serious I mean no disrespect but as a seasond gamer I've seen what the Unreal engins can do. They render massive UBBER high detail enviroments.
I find it hard to belive that it wouldnt do free roam. Once again no disrespect.
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  #54  
Old 02-06-2011, 03:34 PM
Krazee DD Krazee DD is offline
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Quote:
Originally Posted by BALLZ 010 View Post
Are you serious I mean no disrespect but as a seasond gamer I've seen what the Unreal engins can do. They render massive UBBER high detail enviroments.
I find it hard to belive that it wouldnt do free roam. Once again no disrespect.
I was suggestion use the Natural Motions "Euphoria" engine. Then their physics will be spot on as well.

We all know it can handle huge open world madness as well as spot on graphics.
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  #55  
Old 02-07-2011, 02:55 AM
BALLZ 010 BALLZ 010 is offline
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Quote:
Originally Posted by Krazee DD View Post
I was suggestion use the Natural Motions "Euphoria" engine. Then their physics will be spot on as well.

We all know it can handle huge open world madness as well as spot on graphics.
Yeah im not sure why they said it wouldnt work I mean they said it doesnt work well with large high detailed spaces wait what...... then why does it make everything so high detailed lol.

Yeah the Euphoria engine would work verry well.
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