1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 06-14-2014, 10:45 AM
knight_9 knight_9 is offline
Junior Member
 
Join Date: Jun 2014
Posts: 5
Default Need help with some editing

Hi, I'm new here. Please help if you can.
Since dark side is still in beta, I decided to play ice and fire DLC first.
However, I dont want to waste time for waiting mana recover and searching chests.

So these are two things I want to achieve.
1: I want to set restore mana after each fight, and the rage doesn't decrease on map.

I tried to edit logic_hero.lua to achieve that. I can't make it work.

in function change_manarage (event)

if rage > rage_min then
local tmp_rage = max_rage*(rage_sub/100)*(1-Logic.hero_lu_item("sp_rage_map", "count")/100)/k_rage_dif
if tmp_rage < 1 then
tmp_rage = 1
end
--rage = rage - tmp_rage ( I comment it out)
if rage < 0 then
rage = 0
end
end

and for mana part, I changed original to
if new_mana > max_mana then
new_mana = max_mana (just made the mana to max)
end
Logic.cur_lu_item( "mana", "count", new_mana)
Game.ClearEffect( "mana" )

And also tried to fix these two functions

function decrease_rage () --ftag:action
local rage = Logic.cur_lu_item( "rage", "count" )
if rage > 0 then
--rage = rage - 1
Logic.cur_lu_item( "rage", "count", rage )
Game.ClearEffect( "rage" )
end

return false
end

and I copy the code in function restore_mana () to function increase_mana () which should give me what I wanted.

I don't think there is anything else in this file that is needed to edit. however, when I was in game, it still regenerating mana every 10 seconds.
I even tried to change local time_period = 1 which increase the rate to 1 second, nothing works.

What else do I need to edit to achieve what I need?



And for search radius, in param.txt

search_radius {
count=3
cmc=1
limit=0
zerocount=1
}

count represents the effective digging radius.
If I increase count, I can see light pillars from distance; however, the con is that as long as I can see it, I will be able to dig it up.
What I want is that I will be able to see the light pillars from distances, but can only dig them up when I'm nearby. I believe that zerocount is the field for light pillar radius. I tried to increase it. It doesn't work.
Can someone give me a pointer here, thank you.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.