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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #591  
Old 10-29-2018, 08:22 AM
KoresDMinev KoresDMinev is offline
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I reinstalled the InitTeamscript, with the exe you said, tried from the older save i sent you and crashed on the same place. Is there something more specific in the mod instalation than simple unpacking in game folder. Do I need a new game or a new reinstall of the whole thing?
Thanks for the fast reaction.
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  #592  
Old 10-29-2018, 03:09 PM
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nocalora29 nocalora29 is offline
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Just for clarification: You installed the "[FULL] Expansion Mod [0.6.1.9P2RC9]" Release and after that the "Expansion Mod [0.6.1.9P2]-RC9 to RC17" Update, right?

If not, I would advise to do so.
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  #593  
Old 10-29-2018, 03:20 PM
KoresDMinev KoresDMinev is offline
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Yes everything is installed. Just started a new game playing from the 8x-fix exe, and i just passed the place where it crashed before (placid dock station) and i havent changed anything since my last post. Just a new game. weird
Edit: some playing later i get a random crash with no reason. I am entering aurora after getting the arba mothership, and just after i pass the patrol station on my way to placid dock, it crashes. here are the last two saves and the log.

https://mega.nz/#!esdyCQJA!At99cxxSu...K_bVIZo_dJXKNw


Edit 2: I think i have a lead. Every time after after i change the time of the autosave feature from 1 min to something else and get near the placid docks it crashes. Hope this is of some help. Will try playing without touching it

Edit 3: Yep, its from the autosave plugin, if i dont touch it game works fine, just passed the second crash position.
Side note...in Aurora near the Patrol station there seems to be a floating texture placeholder. Its as big as a tiny asteroid.
Will inform you if something new pops up.

Last edited by KoresDMinev; 10-29-2018 at 05:56 PM.
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  #594  
Old 10-30-2018, 01:31 AM
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I think I managed to fix the problem, but I can't say for sure. Here is a small test bugfix patch: https://www107.zippyshare.com/v/PlJ22QaM/file.html

It only tries to fix the issue with ASAS/The saving plugin, I will look into the texture problem later.
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  #595  
Old 10-31-2018, 05:36 PM
KoresDMinev KoresDMinev is offline
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I just noticed something strange. Aside from the merchant caravan in Corrino (which got destroyed by pirates) I havent seen any, or random conflicting parties. Aside from that everything works fine. Do I have something bugged or do I need to trigger something?
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  #596  
Old 10-31-2018, 07:37 PM
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They are temporarily disabled, because I wanted to rewrite it as Conflict Events 3.

You can re-enable it by going into the sw3_expansion_init.lua file and replacing "SW3EXP_CE3_Initialize();" with "SW3EXP_InitConflictEvents2();"

that would do it.
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  #597  
Old 11-01-2018, 03:21 PM
KoresDMinev KoresDMinev is offline
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No bugs to report, just want to say how amazed i am from what you did with the Prestus corporation. Ships are very interesting, It would be awesome if you can buy them at a few key locations all over the map. Same goes for the weapons. The description of one of them where instead of using the said weapon you have a better chance at killing an alien flagship with bare fists had me in tears. 11/10 description. Now I am off to see the Templars. I remember the op TE ships, but i maneged to catch a glimpse of a TEHP and i am speachless. To this moment i was thinking that the TE and the Klever mod corvettes were op but this takes op to a whole new level. The effort, the dedication and the time you spent on making them is noticeable from very far away. I am having fun just reading the descriptions, cant wait to try them. You must have had tons of fun making them.
Decided to see whats the big deal behind the MSF Ramadanta BR.....I should have recorded that moment. Buying the ship and turning to shoot at an incoming Stone Arrow, without checking the equipment, and then out of nowhere massive purple beam and explosion resulting in instant kill and me being mindblowed. Truly you have outdone yourself. I feel like I am playing this game for a first time again, and that means a lot to me. Keep doing what you are doing because this is absolutely amazing. Thank you and sorry for the wall of text.

Edit:Is there any trade station in God's Throne and in the inner system? And is there any point of interest besides the "Magister" buoy? The Trizz'check (hope its not wrong) sure are op and awesome looking. Really, TEHP-X.....and i was thinking the TEHP were overkill....How can i get a few?

Last edited by KoresDMinev; 11-01-2018 at 05:56 PM.
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  #598  
Old 11-02-2018, 01:09 PM
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nocalora29 nocalora29 is offline
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First of all: It is really great knowing that there are people enjoying that what I have created, thank you.

The only place to buy the Ships from the Templar's is Nanite, there is a custom trade station in the middle of the System. It is a dialogue driven Ship, as I still haven't figured out how to actually make legitimate Star Wolves style shops. But I guess I will learn on how to do this soon enough, because I definitely plan to make the Prestus stuff buyable the normal way in their Homeworlds.

The "Magister" is something like a God to the Templars, and as soon as I get to the point where Custom Stories are on my to do list, I'll be able to explain and show their relevance in the overall picture in the Expansion Mod. The buoy itself only relays messages from the Magister to the Templars, its a one-way comm system. But at the time of writing the buoy doesn't do much other than exist in the current public release.

But the first Custom Story will be about the Prestus Corporation's Past.
There are many pieces of Lore I want the player to experience, not in their actual CURRENT Equip/Setup but in the PoV of a Prestus Corp. Captain.

I have most of the relevant Gameplay mechanics related to this working as intended, and I imagine it to be in a very similiar Style to the game "World in Conflict".
It I'll different from the usual Style of Star Wolves, but considering the following Custom Stories I'll add will be in the vanilla style gameplay, I think its fine, even if one dislikes this kind of gameplay.
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Last edited by nocalora29; 11-02-2018 at 01:23 PM.
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  #599  
Old 11-02-2018, 04:07 PM
KoresDMinev KoresDMinev is offline
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Whole new stories....count me in. I am very interested in what you have planned for the Templars story. Maybe an all out war with the trizz? Dont tell me, i dont want spoilers.
Side note: I dont know if this is a bug but on the "bastard" fighter (from SW2) the light weapon slot and one of the rockets slots doesnt work. They dont fire.
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  #600  
Old 11-04-2018, 11:08 AM
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nocalora29 nocalora29 is offline
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Quote:
I dont know if this is a bug but on the "bastard" fighter (from SW2) the light weapon slot and one of the rockets slots doesnt work. They dont fire.
Oh, thanks for mentioning that. The fighter is going to be fixed in the next RC.
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