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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #161  
Old 10-06-2012, 03:51 PM
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Kwiatek Kwiatek is offline
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It seemed that all planes in CLOD have too low maximum service celling. Fighters are stuck about 6700-7400 with steady climb and don't go higher.

It is strange beacuse even in old IL2 planes have much more accurate service celling and there was no problem to reach 10 km in e.x. 109 E-4.

I think 1C should focus much more on these but also in performacne of CLOD planes. They have near most needed RL data and the only thing is if that they want to do it or not before official patch relase. I dont belive that things which was possible to do in old IL2 are not possible to do in CLOD.
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  #162  
Old 10-06-2012, 07:53 PM
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310_cibule 310_cibule is offline
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Pozdrowienia, Kwiatek

Luthier wrote (at the beginning of this thread):

Quote:
Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals (Sean, what would we do without you!). Unfortunately our flight model does not allow us to perfectly replicate test results at all ranges of altitude. At altitudes above 8000 m (26,000 ft) most aircraft begin to perform worse than their historical counterparts. Addressing this discrepancy requires a large additional amount of work, and will therefore be done in a future release.
Saying this Blenhein should reach its maximum ceiling in CoD already (almost). I wonder if it does or doesn't. Maybe I do smthg wrong.
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Last edited by 310_cibule; 10-06-2012 at 08:55 PM.
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  #163  
Old 10-11-2012, 01:52 PM
PLebre PLebre is offline
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Woo!

I wasn't expecting this, only spot it yesterday.
Works like a sharme. What took you so long?
Many thanks.

Look forward for your next produt.

Regards,

Pedro

Edited: If I were you, I will go on with a system on the same head lines was RoF, payed new planes and senarios, online gaming oriented.

Last edited by PLebre; 10-11-2012 at 02:00 PM.
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  #164  
Old 10-11-2012, 02:10 PM
PLebre PLebre is offline
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Sorry for highjack this topic, but.

If you guys and others like Rof team join efforts it will be like a dream and sucess for all flight simmer. Am I wrong?

Lets see. Using the same standart world/Sim/weather/grafics engine (optimise the resorses and talents). And each team exploring a diferent flying era.

Just my two cents.
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  #165  
Old 10-11-2012, 02:23 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by 310_cibule View Post
Pozdrowienia, Kwiatek

Luthier wrote (at the beginning of this thread):



Saying this Blenhein should reach its maximum ceiling in CoD already (almost). I wonder if it does or doesn't. Maybe I do smthg wrong.
Most of these don't come close to their maximum service ceilings. They will be addressing this though a fix they implement in the sequel. Which will be applicable to your BoB.
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  #166  
Old 10-11-2012, 02:48 PM
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Kwiatek Kwiatek is offline
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Waiting at least one year for "probably" more realistic FM and high altitude flying with sequel is really not funny
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  #167  
Old 10-11-2012, 03:03 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Kwiatek View Post
Waiting at least one year for "probably" more realistic FM and high altitude flying with sequel is really not funny
True but if it is only one year I can wait. Less than one year would be great! Even if it was a WIP because the sequal could never be as bad as clod on release.

However with the velociraptor community we have we have proberbly shot ourselves in the foot already... So let the waiting begin!
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  #168  
Old 10-11-2012, 05:02 PM
Stirwenn Stirwenn is offline
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waiting a year for the sequel is quite optimistic imho... how long did we wait for Cliffs after announced ?
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