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Warrior, Paladin, Mage Different classes in King's Bounty

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  #31  
Old 10-22-2008, 12:16 AM
Saridu Saridu is offline
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True but the classes should be balanced otherwise everybody is just going to play mages (esp from the sounds of it on the harder levels.) The problem is the mage's unique skill (well Alchemy aids this process) scales very well, the warrior and paladin's don't I think they should replace the silly rage builds up faster (Hell my paladin had so much rage- ooh so much anger and nothing to do with it!)

I reckon they should change it into Intense Rage (You make Hulk angry!) Rage skills can be used an extra time per combat per level, like higher magic That would really help the warrior or even leave the rage building skill (since he'll need it with the extra cast) and do away with the leadership skill, lets be honest, guardsmen and swordsman just don't cut it even half way into the game and knights well great as they are, dragons tend to run rings around them (Remember the first dragon trial where the cheesy ai pulls your horsemen towards him keeping the poor knights just out of arms reach?) So even 20% extra doesn't really cut it.

As for the paladin, I don't know, Runic stone is nice, his tree kinda sucks, he edges past the warrior only because of his superior spell casting. As for the undead killer skill, it needs to be reworked, the last two levels are really expensive and for what? An extra 10 att isn't going to help against legions of the damned
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  #32  
Old 10-23-2008, 12:44 AM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by Saridu View Post
True but the classes should be balanced otherwise everybody is just going to play mages (esp from the sounds of it on the harder levels.) The problem is the mage's unique skill (well Alchemy aids this process) scales very well, the warrior and paladin's don't I think they should replace the silly rage builds up faster (Hell my paladin had so much rage- ooh so much anger and nothing to do with it!)

I reckon they should change it into Intense Rage (You make Hulk angry!) Rage skills can be used an extra time per combat per level, like higher magic That would really help the warrior or even leave the rage building skill (since he'll need it with the extra cast) and do away with the leadership skill, lets be honest, guardsmen and swordsman just don't cut it even half way into the game and knights well great as they are, dragons tend to run rings around them (Remember the first dragon trial where the cheesy ai pulls your horsemen towards him keeping the poor knights just out of arms reach?) So even 20% extra doesn't really cut it.

As for the paladin, I don't know, Runic stone is nice, his tree kinda sucks, he edges past the warrior only because of his superior spell casting. As for the undead killer skill, it needs to be reworked, the last two levels are really expensive and for what? An extra 10 att isn't going to help against legions of the damned
Agree entirely. Why make the Mage so bloody strong?
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  #33  
Old 10-23-2008, 01:34 AM
Namel Namel is offline
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Why do you find mage so strong? I haven't played past dwarves but I actually think warrior stronger than mage.
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  #34  
Old 10-23-2008, 01:54 AM
phoenixreborn phoenixreborn is offline
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Yeah, way off...the warrior fast rage skill lets him do soul drain every turn...my mage on hard is ok but not great.
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  #35  
Old 10-23-2008, 08:17 PM
Kosiciel Kosiciel is offline
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On normal and lower mage is superstrong, other two not. And with proper equipment, skill and stat development, he is still veeery strong on hard, and even (not always, though) on impossible. Higher magic, high int & high mana do the job.
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  #36  
Old 10-23-2008, 09:24 PM
Namel Namel is offline
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Originally Posted by Kosiciel View Post
On normal and lower mage is superstrong, other two not. And with proper equipment, skill and stat development, he is still veeery strong on hard, and even (not always, though) on impossible. Higher magic, high int & high mana do the job.
Of course you can have high int and high mana with any class. My current warrior has about 20 int and 80 mana at level 16. ( 15 def, 10 attack, 90 rage, 9000 leadership) Only problem is that I can't really figure out any spell better than phantom on my griffins. Phantom of high leadership griffin stack is devastating.
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  #37  
Old 10-23-2008, 09:29 PM
Kosiciel Kosiciel is offline
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I mean really high, and to use it good, of course you need some powerful spells (Armageddon, Fire Rain, Geyser, maybe Fire Arrow
I ended with 45 Int and 160 mana at level 30 on normal. That was devastating. Now I play Paladin on hard. Some problems at Orc Embassy.
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  #38  
Old 10-23-2008, 09:35 PM
Namel Namel is offline
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Quote:
Originally Posted by Kosiciel View Post
I mean really high, and to use it good, of course you need some powerful spells (Armageddon, Fire Rain, Geyser, maybe Fire Arrow
I ended with 45 Int and 160 mana at level 30 on normal. That was devastating. Now I play Paladin on hard. Some problems at Orc Embassy.
I expect to get int to 45. I am still only at start of dwarven lands and my items are not that great yet. Getting as high mana might be problem tho. Just got geysir but so far have rather been using phantoms since with geysir surviving enemy would shoot me.
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  #39  
Old 10-28-2008, 04:32 PM
jake21 jake21 is offline
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I find them mixed. On hard - from early game up to demon (skipping dragons in undead area) I find mage stronger. From demon to end I find warrior stronger.

Perhaps my builds and play is non-optimal and strength also depends on the items you find but my warrior finished the last fight (and most of the haas dragon fights) without any losses. My mage is finding dragon fights very difficult on harder levels (mage on normal was a breeze).


Quote:
Originally Posted by Namel View Post
Why do you find mage so strong? I haven't played past dwarves but I actually think warrior stronger than mage.
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  #40  
Old 11-17-2008, 12:21 AM
Ish Ish is offline
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Quote:
Originally Posted by Kosiciel View Post
I mean really high, and to use it good, of course you need some powerful spells (Armageddon, Fire Rain, Geyser, maybe Fire Arrow
I ended with 45 Int and 160 mana at level 30 on normal. That was devastating. Now I play Paladin on hard. Some problems at Orc Embassy.
lol, I just beat the embassy with my lvl 10 Paladin on impossible... with an army of just 3 swordsmen left! leaving me to replace my entire army. Atleast I have access to shamans which appear pretty useful.

Last edited by Ish; 11-17-2008 at 12:24 AM.
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