1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #11  
Old 08-15-2010, 06:19 PM
cursor cursor is offline
Junior Member
 
Join Date: Aug 2010
Location: Hong Kong
Posts: 5
Default

Why are the resistancce hostile to you? Arent they neutral or something like that? I just get that "you can't land here, go away" warning if i approach their stations but thats it. But i didn't kill anyone in that system actually i hadn't even visited it before the mission sent me there. Hope u got an earlier save it might just be a script bug
Reply With Quote
  #12  
Old 12-04-2011, 02:26 PM
Scott the Snow Scott the Snow is offline
Junior Member
 
Join Date: Mar 2010
Posts: 4
Default

Ok so I went a little kill happy...and started killing MSF the patrol and all the traders I could find. I later went to the fixer in Elio and Prien, but I dont see an option to fix my rep with the patrol (which are harmless) or a few of the traders. The traders are what is causing the most problem, they call for help with the MSF which causes their rep to be hostile.

Any way to reset all the traders, a console command? Where would the faction list be in the mod files? I might just add fixing additional reps available with the fixers. It seems they are incomplete.

Edit: Ok I found patrol. I looked at the script that ran with one of the mission fixes and found this:


SetInitTeamRelation("Vks", PLAYER_TEAM, RELATION_NEUTRAL);
SetInitTeamRelation(PLAYER_TEAM, "Vks", RELATION_NEUTRAL);
-- ÊÔÍÈ
SetInitTeamRelation("Kfni", PLAYER_TEAM, RELATION_NEUTRAL);
SetInitTeamRelation(PLAYER_TEAM, "Kfni", RELATION_NEUTRAL);
SetGroupRelation("KfniGroup_1", PLAYER_GROUP, RELATION_NEUTRAL);
SetGroupRelation(PLAYER_GROUP, "KfniGroup_1", RELATION_NEUTRAL);
-- Ïàòðóëü
SetInitTeamRelation("Patrol", PLAYER_TEAM, RELATION_NEUTRAL);
SetInitTeamRelation(PLAYER_TEAM, "Patrol", RELATION_NEUTRAL);
-- Ïèðàòû
SetInitTeamRelation("Pirates", PLAYER_TEAM, RELATION_WAR);
SetInitTeamRelation(PLAYER_TEAM, "Pirates", RELATION_WAR);
SetGroupRelation("PiratesGroup_1", PLAYER_GROUP, RELATION_WAR);
SetGroupRelation(PLAYER_GROUP, "PiratesGroup_1", RELATION_WAR);

This sets patrol back and its easy to just attach it to some script that I can trigger, but I cant find the complete list of factions yet. So I cant set the mercs or those rare traders back.

Edit: found a complete table, but I had to reset all merc groups to neutral to fix problem. It was a little too strong handed for my comfort.

Last edited by Scott the Snow; 12-04-2011 at 08:32 PM. Reason: update
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:24 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.