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GEM Editor All information about MoW map editor

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Old 09-13-2010, 06:39 AM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740

Awesome, got the minimap thing done, was pretty easy. Only thing I notice on it is its not fully in sync with my icons...its kinda slightly off key. However, I rarely use my minimap anyway. The minimap is a reference not an exact recon piece haha..its close enough for me lolz.

Next is how do I change the text on the loading screen and the mission select screen. Right now it reads somethine like men of war/4/base_raid/big_name or something, how do I change that?

Last edited by KnightFandragon; 09-13-2010 at 06:59 AM.
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Old 09-13-2010, 05:33 PM
[SOE]No.Mam [SOE]No.Mam is offline
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Join Date: Jul 2008
Posts: 370

pls use DMS modding forum.
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Old 03-22-2011, 06:41 AM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740

Originally Posted by klwnhitter View Post
just found this editor, man it's awesome, i just need to learn the scripts and settings

From what ive seen, this editor is not incredibly difficult to use. Ive guessed at some of it and gotten things to work. Its just a tedious editor, but its absolutely loads of fun =D
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Old 05-13-2011, 02:25 AM
Comrade Stalin Comrade Stalin is offline
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Join Date: Jan 2011
Posts: 8

I have a little problem/bug. I have been using this editor for about a week now and one time I run the editor I notice that the F2, clip section boundary lines are showing without me being in the F2, 3 mode. I loaded one of my map's missions and they still show in every mode F1. F2, and F3....... Any ideas on how to fix it? I already reinstalled it. I didn't delete the user files though should I remove them too? Please help.
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Old 05-22-2011, 09:22 AM
robbcap robbcap is offline
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Join Date: May 2011
Posts: 1

ye i wounder when ever i set a trigger on autorestet im mean like when you make an endless beach invasion and i put the emit on autoreset the lcvp dosen't spawn and if i leave the auto reset off the lcvp spawns but dosen't move or do aything
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Old 05-30-2011, 12:07 AM
Hkrugger Hkrugger is offline
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Join Date: Apr 2011
Posts: 2
Default How do Skirmish pls........???????

Originally Posted by nike-it View Post
editor faq 1.02 made by ka-oz

this is a syntax from all question/reply concerning the map editor on the ubisoft forum
thks to all people that share theyr wisdom with others :p

my landscape is black / i dont see any land, how can i change it?
press f2, escape, then select new to create a new map or load to use an already existing one

what is the difference between f2 and f3 editor modes?
f2 is map editor mode(terrain, objects, etc.)
f3 is mission editor mode(triggers, units, tanks, etc.)

where are the map entities? I load a map from the game but there's no soldiers on the map
after loading a map (f2) u need to go to the mission editor (f3) and load the mission file (.mi) wich stores all
the soldiers/vehicles/environnement/scripts

how to save a complete mission ?
map editor (f2) and mission editor (f3) use 2 separates files sets. Make sure u save in the two modes.
To do this press f2 then escape then save and then press f3, escape, save.
In f3 mode, the file name should be:
"0.mi" for single player mission (without quotes)
"chicken.mi" for chicken multiplayer map
"battle_zones.mi" for battlezones multiplayer map
"combat.mi" for combat multiplayer map
"frontline.mi" for frontline multiplayer map

how to get your maps to show up in the map list in multiplayer ?

the mission file (.mi) need to have the correct name corresponding to the desired game mode.
Look at the upper question for file names

how do i get my singleplayer map to show into the game ?
1: Create a "mods" folder inside ur game directory ( ex: \faces of war\mods\ )
2: Inside that "mods" folder create a folder with ur mod name (ex: \faces of war\mods\my_mod\ )
3: Inside that "mymod" folder create a mod.info file and edit it with notepad. Copy paste the following inside

{name "must match folder name"}
{desc "just whatever you please to add in here."}

then edit the text inside quotes
name : Need to be the same name u named your mod folder (in this example "mymod")
desc : Will be a short description of ur mod that will be showed in mod selection tab under options
4: Still in this folder create a "resource" folder (ex: \faces of war\mods\my_mod\resource\ )
5: In that "resource" folder create a "map" folder (ex: \faces of war\mods\my_mod\resource\map )
6: In that "map" folder create a "single" folder (ex: \faces of war\mods\my_mod\resource\map\single\ )
7: In that "single" folder create a "1" folder (ex: \faces of war\mods\my_mod\resource\map\single\1\ )
note: Folder can be named "1" "2" or "3" this will define wich campaing ur map will be showed in.
8: In that "1" folder create a "0-1-training" folder (ex: \faces of war\mods\my_mod\resource\map\single\1\0-1-training\ )
note: The folder name need to match exactly the name of the mission u want to replace.
Missions names are:

Campaign 1 (allies)
0-1-training, 0-2-training, 0-3-training, 1-1-radar, 1-2-falaise, 1-3-walcheren, 2-1-airlanding, 2-2-maas_crossing, 2-3-argentan, 2-4-bastogne, 3-1-omaha

campaign 2 (russian)
0-1-training, 0-2-training, 0-3-training, 1-1-warszaw, 1-2-docs_return, 1-3-stronghold, 2-1-warszaw_station, 2-2-flank_assault, 2-3-dragun, 2-4-vokzal, 3-1-reichstag

campaign 3 (german)
0-1-training, 0-2-training, 0-3-training, 1-1-nijmegen_bridge, 1-2-brussels, 1-3-ardennes_breach, 2-1-mountains, 2-2-marvie, 2-3-snake_attack, 2-4-rochefort, 3-1-louvain

9: Copy all ur map files inside this directory.
10: To distribute ur creation compress the whole "mymod" folder into a zip/rar file

can i save my mission gameplay state in editor while playtesting it ?
no u dont

why do some objects appear invisible in the display when i place them ?
press "alt + f" to remove fog of war and all entities will be visible

how do i rotate entities, change altitude ect... ?
press and hold (qwerty keyboards):
A to change the altidude of entities.
Z to rotate an entity around its local up axis.
C to rotate entities around their common up axis. This is great to rotate several objects at once.
X to change the orientation of an entity. It's like a joystick.
S to change entity size

how do i place complete buildings not just pieces of them ?

place basis entities, they have such ending at their names. Or those in mainfolder.
(in a subfolder, there are the parts and there also always is the complete building). Seek a bit

how do i place destroyed units/buidings ?

use "f1" mode to destroy them with a tank or soldier or use damage service.
Dont place the already destroyed entities (entityname_x , entityname_xx),
they wont have collisions and other game objects can walk/shoot trough them.

when i use shells on the map it just creates a crater but it still shows the map texture... Is this normal?

in editor if u want the engine to show correctly "cut_entities" (crater, trenches,tank ditchs),
u need to load a mission file first in f3 mode, but u wont be able to move thoose entities anymore until you unload the mission file.

when i put a trench, the soldiers go into the ground
see upper question

how do i change the size of the "brush" (round turning thing) in the land section of the editor ?
use numpad keys "+" and "-"

how do i add water on my landscape ??

add water layers from "landscape -> stamps -> water" category. Then set water level in mapeditor mode (f2), before you set water level, don't move the water layers up and down by your own. Set them on level 0 by editing theyr properties.
When changing water level it will autolevel those waterlayers . Height of waterlayer and waterlevel must be the same.
Note: Soldiers can not swim in deep water

how do i add crews to vehicles & equipement or set them in a particular position ?
press f1 then press keypad number (0,1,2,3,4,5,6,7) depending on wich player u assigned the unit(s).
Select unit(s) and now u can move them like in game and order them to board a vehicle.
However some entities cant be boarded (like flak41 platform).
In that case, open console (press the key right under escape), type "g_link", hold the "shift" key,
select first the unit u want inside then select the vehicle (u should now have 2 units selected),
release shift and press "enter". You will have to do this for each unit u want inside

can you copy objects and paste so you dont gotta keep making the same thing over and over?
yes, use "ctrl + c" and "ctrl + v"

how do i edit a unit/ammo crate inventory ?
Select entity, press "w", then "7"

how do i place ammo on ground or on a table, there is only one bullet in clip?

select a soldier, edit is inventory with the desired amount of ammo, go to "f1" mode,
make the soldier drop the ammo then go back to "f3" mode, now select and place the ammo in the spot u want it

how can i make the enemy to attack only inside one area? My enemies follows my guys until the end of the map !

in unit properties,under "brain", change "move_mode" from "free" to "zone", then define "move_radius"
to any value (in meters ?) you want your unit to follow the enemy if they are engaged. Move_radius define a circle.
If u want to create a rectangular zone or any other shape, u will have to add zones and triggers wich i wont explain here

where can i set the diplomacy (define wich players are enemies or allies)?

press f3 then f9

how do i get the map boundaries fog showing and masking that ugly black gap around my map ?

press f2 then 3, on the righ click "auto" then grab the yellow line and move it where u want the boudary fog to start, this will also define the playable area.
The lines are sometimes very hard to grab, try and try again ^^. Also the boudary fog will only be shown when
loading the map ingame, not in the editor

how do i resize my map after some editing?

press f2 then 2 and select the polygon tool. U can add or remove landscape polygons with it.
You can even cut polygons in multiple parts for a more precise lanscape editing by changing the "level" number
and then using the brush and right mouse button over the desired area.
I suggest you show the land wireframe when doing this (press alt+ w twice)
just remember the more polys, the less performance so try to optimise.

how do i add a minimap to my map ?
you need to make a screenshot looking to the south from an upper view of your map then make a minimap.dds file
with it and place it in ur map directory. You'll need .dds viewer and .dds converter. Both are available on internet.

how do i make ingame/editor screenshots

press "printscreen" to take screenshots inside the game, then go to "my documents\my games\face of war\screenshots\" all your screens are located there

what is the condition syntax u can type in the box under condition ?? (things like : (1 & 2) | 3)
"|" is "or"
"&" is "and"
"!" is "not"
you use parenthesis to give order to things like you do in math. (1 + 2) * 3 = 9 but 1 + (2 * 3) = 7
examples: "!1" is when not 1
"(1 & 2) | 3" is when 1 and 2 are true, or when 3 is true
how do skirmish pls..... ???
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Old 05-30-2011, 12:09 AM
Hkrugger Hkrugger is offline
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Join Date: Apr 2011
Posts: 2

How do skirmish pls....
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Old 06-22-2011, 05:37 AM
wert6751 wert6751 is offline
Junior Member
Join Date: Jun 2011
Posts: 5
Unhappy takinng a scrreen shot

how do i take a scrren shot?
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Old 11-26-2011, 07:05 PM
Telamon Telamon is offline
Junior Member
Join Date: Nov 2011
Posts: 1
Question missions

Can i remove missions i made in the mission editor. Because i made some missions on multiplayer maps, and now i can't play those maps on multiplayer.
Does anyone know how to remove those missions?
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Old 03-04-2012, 06:16 AM
Ziwior Ziwior is offline
Junior Member
Join Date: Mar 2012
Posts: 1
Exclamation Help

Ive got a problem.I want to play my own maps over LAN,when the other computer wants to come in my server then comes a messageesync detected in Resource.When not playing with Gesynkten resource can be a desync occurred. Can you help me please.
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