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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-30-2013, 02:12 PM
Racetrack Racetrack is offline
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Default Spawn damage aircraft

Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too???
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Old 05-30-2013, 04:46 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Racetrack View Post
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too???
Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.
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Old 05-30-2013, 11:21 PM
Racetrack Racetrack is offline
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Originally Posted by RPS69 View Post
Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.
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Old 05-31-2013, 01:40 AM
P-38L P-38L is offline
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Default Excellent idea

This option could be used to test pilots in difficult situations, it would be something that no other simulator have.
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  #5  
Old 05-31-2013, 05:13 AM
Luno13 Luno13 is offline
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Quote:
Originally Posted by Racetrack View Post
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too???
There's a mission in the Arado campaign in which you are required to shoot down a damaged B-17. This is done with a skin layer though, and the plane was empty to make it an easy kill.

You could do something similar.
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  #6  
Old 05-31-2013, 07:29 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
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  #7  
Old 05-31-2013, 10:30 AM
Racetrack Racetrack is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
Agree.
Smoking aircraft would be sufficient...
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  #8  
Old 05-31-2013, 05:12 PM
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KG26_Alpha KG26_Alpha is offline
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Just use a static plane with smoke/fire objects

It would be a nice feature if smoke/fire/camera could be attached to normal aircraft so they can fly around with it
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File Type: jpg ground damage.jpg (638.0 KB, 19 views)
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  #9  
Old 10-18-2013, 01:13 PM
Racetrack Racetrack is offline
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Yep but impossible
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Old 10-22-2013, 05:04 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display? Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
All good options for the FMB in 4.13; please consider them.

Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified.

To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map.

But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have:

Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes.

Nose: Light Damage, Heavy Damage

Cockpit: Light Damage, Heavy Damage

Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit)

Crew #1 to # n: Killed

Fuselage: Light Damage, Heavy Damage

L. Wing: Light Damage, Heavy Damage

R. Wing: Light Damage, Heavy Damage

Vertical Stabilizer: Light Damage, Heavy Damage

Horizontal Stabilizer: Light Damage

Gear: Jammed, missing

Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed.

Fuel Leak (radio button): Fuselage, L. Wing, R. Wing

Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged.

Last edited by Pursuivant; 10-22-2013 at 05:16 AM.
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