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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #541  
Old 11-30-2017, 12:36 PM
oxygenes oxygenes is offline
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and another portal
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File Type: jpg RG-Portal1-02.jpg (116.5 KB, 9 views)
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  #542  
Old 11-30-2017, 12:57 PM
oxygenes oxygenes is offline
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now little change
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File Type: jpg RG-DarkWasp-02.jpg (90.6 KB, 10 views)
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File Type: zip RG-Hammer.zip (443.4 KB, 0 views)
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  #543  
Old 12-12-2017, 12:05 PM
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nocalora29 nocalora29 is offline
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Default @all

ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC11 Update
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RELEASED

Addressed Issues: Several CTD's. Jumpcounter now fixes itself after detection of broken jump values. Market Caravans are useable once again.

@Oxygenes: from what game is this Model?
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SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src | SWMT3 - Map Tool: -Soon-
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  #544  
Old 12-13-2017, 09:15 PM
mrben87 mrben87 is offline
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First of all thank you for all your hard work, This amazing game gets better everyday thanks to modders like yourself.

Just checking to see if the main file on the fist page is fully up to date or I need to apply any patches that are in these comments.
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  #545  
Old 12-17-2017, 12:52 PM
oxygenes oxygenes is offline
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@nocalora29
you did not ask exactly, which, but all 3 last models are from rebel galaxy.
@ all
There is strange observed problem. Light goes through models, when model is finished in 3dmax8 - for example finished model in blender is converted via imdeditor_v3 into imd file and then imported into 3dmax, where are added spheres (+ ref. points) too. when exported as imd and tested in game, model looks not good, when light source is behind it, light goes direct through model. Have you such experience?

1. cargo ship - just blender model converted into imd file
2. mothership with added spheres in 3dsmax
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Last edited by oxygenes; 12-17-2017 at 01:12 PM.
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  #546  
Old 12-17-2017, 03:00 PM
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nocalora29 nocalora29 is offline
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As far as I know the light depends on the model's GBND Spheres but also Normal maps.

Gonna test out with it a little bit sometime later.
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  #547  
Old 12-27-2017, 08:19 AM
GriMarkz GriMarkz is offline
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Can someone upload the mod files on a torent or something? My internet connection is not that stable.
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  #548  
Old 01-06-2018, 07:05 AM
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nocalora29 nocalora29 is offline
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ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC12 Update RELEASED
Download


Addressed Issues were some newly discovered Insta-Game over Functions in the saving ternie mission. It is now possible to ignore those scripted death events by enabling FreedomKillerBlock.
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  #549  
Old 01-09-2018, 03:39 PM
Zekito Zekito is offline
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Happy New Year to you all, and best wishes to your family and friends!

nocalora29, what version do I need to download to have/test everything installed? I`m little bit confused with all those version numbers..
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  #550  
Old 01-09-2018, 07:59 PM
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nocalora29 nocalora29 is offline
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@Zekito: Happy new year and the best wishes to you too

All you need would be the game version 1.12 (Steam or Retail) and the latest [FULL]-RC9 Release and the latest RC Patch [RC9 to RC12]
TLDR; http://www.moddb.com/mods/sw3exp/dow...-mod-0619p2rc9 and http://www.moddb.com/mods/sw3exp/dow...p2-rc9-to-rc12

@GriMarkz: Sorry for the late answer, but your message was hidden due to being a new account. I Can't offer torrent links, but I can split the Mod in some more parts. I'll split it in 3 and upload to Zippyshare as Mirror links.
EDIT: Here (This does not include the latest Patch, which shouldn't be a problem, because it is not huge)
Part 1: http://www4.zippyshare.com/v/KHU6wIk8/file.html
Part 2: http://www4.zippyshare.com/v/RYOg86yw/file.html
Part 3: http://www4.zippyshare.com/v/7AvbQMjz/file.html

@mrben87: The Mod is in 2 main parts right now. The "FULL" version, which get released very rarely, usually once a huge update comes out it will get an update. And then theres the usual RC-Patch for the latest FULL version. So in the end all you need is the latest "FULL" version and the latest RC-Patch which both are on the first page and always updated.

@All: I wish the Admins/Moderator could make a sticky or some kind of notification for users which are newly registered. Because as it stands now YOUR POSTS ARE HIDDEN IF YOU ARE A NEWLY CREATED ACCOUNT ON THIS SITE. PM me if you fear I don't see your post at all (IIRC pms bypass this)
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SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src | SWMT3 - Map Tool: -Soon-

Last edited by nocalora29; 01-10-2018 at 03:05 PM.
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