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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 10-13-2007, 12:47 AM
Monterey Monterey is offline
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If the cleaning lady looks as good as the one in your sig, I wouldn't mind.
  #52  
Old 10-13-2007, 07:01 AM
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zapatista zapatista is offline
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Oleg,


could you please comment on this issue ?

currently the biggest problem in the il2 sturmovik series is the poor "object visibility" at various distances they could be seen at in real life during ww2. (i am not speaking of "dot spotting", but seeing LoD models for planes, tanks, trucks against a terrain or water background as modeled on a pc)

for ex:

1) - right now we have already good looking models for trucks, tanks, etc... when you look at them close up (like 20 or 50 meters)
2) - the terrain textures and colors also look good for fields and forests etc.. for low and medium altitude flying up to 2000 meters this gives a nice sense of immersion ! (compared to other current flightsims)

but ....

1 + 2 described above does not give a realistic experience to simulate what real pilots could see from their cockpit in WW2 ! the main problem is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background, and this reduces their visibility distance by about 50 to 70% !

for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field.

in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those distances)

getting better looking objects in BoB is great for close up viewing, but will the problem of having a realistic "spotting distance" for those objects on a pc monitor at medium and farther distances be addressed so it is more realistic ?

note: using the zoom button is not a realistic solution, because you cant permanently fly with that setting. the size of a persons monitor, and the distance they sit from it, will determine the "correct FoV setting" for that individual. using that correct setting we should be able to locate, identify, and track both stationary and moving objects at the same distances as we do in real life, that is the challenge of "simulating" a ww2 pilot experience.
  #53  
Old 10-13-2007, 04:16 PM
Testus01 Testus01 is offline
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Default SoW - BoB hardware requirements

Hello Oleg & team,

I know it's difficult to tell when the game is not ready, but could you give us some clues about what PC we need to play Storm of War? Remember you said you would do it in August?

I need to assemble a new computer now and want to make the more open decisons for when the game is released (putting money now where it's worth).

So, here ar some questions:
XP or Vista
OpenGL or DirectX (10?)
Graphic card type
Dualcore or more
Ram memory

In short, will SoW be a next generation PC (Vista-DX10-4core..) -ready or -only one?

Thanks for hours of fun, laughs, adrenaline, off and online.
  #54  
Old 10-13-2007, 07:18 PM
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jamesdietz jamesdietz is offline
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Bump-a-daisy
  #55  
Old 10-13-2007, 07:53 PM
Schwarz.13 Schwarz.13 is offline
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Quote:
Originally Posted by jamesdietz
Bump-a-daisy
It hardly required a bump - the last post was 3 hours ago!!

Besides i think it would be safe to assume that since Oleg Maddox's company has set-up a new official forum, including his very own board for answering questions/making announcements, that he will do just that very soon.

So let's just wait until the man is ready and not turn this into 25 pages of the same old questions and spam

Quote:
Originally Posted by Evgeny
Here you can ask your questions addressed to Oleg and share your thoughts about the game. But, please, behave decently and don't deluge Oleg with senseless all the same questions, read the messages before posting. Oleg is very busy person, be ready for waiting for answers a bit.
Thank you in advance.
  #56  
Old 10-14-2007, 03:31 AM
sdcruz sdcruz is offline
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Hi Oleg

Thankyou for making IL2 on OpenGL as I can now run IL2 on LINUX!!! (via wine (www.winehq.org) )

Also any possibility of making also Linux version of BoB ?

Thankyou
Shelton.
  #57  
Old 10-14-2007, 07:26 AM
Foo'bar Foo'bar is offline
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At least a Linux based dedicated server would be really cool!
  #58  
Old 10-15-2007, 12:20 PM
Evgeny Evgeny is offline
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Well, bigbossmalone is right. This is not the place to post hello's. So I' ll delete your posts. Don't take offence, we are happy to meet you here, but these are the rules. You are free to post in other threads.
  #59  
Old 10-15-2007, 01:07 PM
Jagdwaffe Jagdwaffe is offline
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Post removed seeing as Maddox has posted in the news forum.
  #60  
Old 10-15-2007, 01:50 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Oleg is back guys!!! check the news room...
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