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7,62 Tactical action game, sequel to Brigade E5

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  #51  
Old 07-25-2012, 07:16 AM
R@S R@S is offline
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When the enemy is running in and out of cover, I don't use the "fire until dead" option since then it's more likely they will stop their action. If you choose one shot at the time they will have a better chance of staying with the target.

The idea about limiting the uses of the repair kit is a good one, and I've thought about it. I have some problems figuring out how to tell the player how many times he has left or how many times he has used it tho. Don't think there's a good solution for that since it's hard to keep track of one repair kit. If one is used a couple of times, and then the player gets a new one, that will have the same amount of uses left. I'll spend some more time thinking of a solution, promise. And doesn't the base mechanic repair the weapons for free? There are also a few traders that do it for a small fee, so preventing the player from switching to new weapons will only work until that's discovered
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  #52  
Old 07-26-2012, 09:45 AM
Hurzwa Hurzwa is offline
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Quote:
Originally Posted by R@S View Post
The idea about limiting the uses of the repair kit is a good one, and I've thought about it. I have some problems figuring out how to tell the player how many times he has left or how many times he has used it tho. Don't think there's a good solution for that since it's hard to keep track of one repair kit. If one is used a couple of times, and then the player gets a new one, that will have the same amount of uses left.
Isn't it possible to make it like a medkit? If it's at 33% I know I can use it two more times. And the base mechanic you get only after completing the quest which then counts as a nice quest reward. And the mechanic doesn't fit in a backpack
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  #53  
Old 07-26-2012, 08:41 PM
R@S R@S is offline
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Nah, can't have any type of usable item in the ITEMS file use the new functions from the code, they are in conflict and will cause a CtD. Only items with the None tag in that file can use the new "USE Item" function, I should have explained that before. So you would have to find another way of informing the player, like using the Kill Book, but as I mentioned above, I can't keep track of several repair kits in the code.

OT, I have had this splitting headache all day and there wont be any update on the LP. But I did play one session this morning, and will play another one tomorrow, so there might be 2 coming in the evening.
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  #54  
Old 07-27-2012, 01:13 AM
Hurzwa Hurzwa is offline
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Please don't see my suggestions as demands. They are really just suggestions
BTW: I had severe problems playing the "Conquer the Radio Hill" mission as the grenades causing CTDs a lot. I had to change the grenade ini file because I had to defend it several times. As it seems frag grenades cause the most problems so giving the palinero soldiers concussion & flash grenades only could improve the situation.
And take your time. You don't have to apologize for a day you don't post an update.
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  #55  
Old 08-06-2012, 11:20 AM
Medic948 Medic948 is offline
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Hi, not knowing what SSLP is or anything about writing codes etc.
I would be available if its a case of playing the game to aid development.

Just an offer

Ste
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  #56  
Old 08-06-2012, 07:16 PM
D_F_N D_F_N is offline
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SSLP = ScreenShot Let's Play
if you "have read this site extensively" as you mention in you last post in another thread, you should have stumbled upon the link to the 'dex.
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  #57  
Old 08-07-2012, 09:28 AM
Medic948 Medic948 is offline
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nope.
Not read development threads cos dont understand/know how to do.
Was only offering to help
no bother
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